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Posts by Robert Kossessa 🎮 Kosro

Already got tree canopies & water caustics in there?

4 hours ago 0 0 1 0

Have a nice trip!

1 day ago 2 0 0 0

It's so good I thought you're making Minecraft look like Hytale :D

1 day ago 1 0 0 0

I'm over here hopping between different work & hobby projects, game jams, nvidia-rtx, master builds for bugfixing, feature branches... 😵‍💫

Version managers are the only thing standing between me and less happy me.

4 days ago 2 0 0 0
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The Companion App for Godot Engine | Godot Launcher A standalone app to streamline Godot downloads, manage multiple Godot versions, and automate new project setups—so you can focus on building great games.

There's a couple of Godot version managers out there, but afaik none of them are well suited for custom local builds.

My best hope atm is Godot Launcher, the author added custom builds to their 2026 roadmap: godotlauncher.org

4 days ago 2 0 1 0

Nodes are a crutch, inherit Object!

5 days ago 1 0 0 0

Can't wait to get rickrolled!

1 week ago 0 0 0 0
A poster announcing GodotCamp 2026, a community event dedicated to the Godot Engine. Taking place May 16th & 17th 2026 at FZI - House of Living Labs, Karlsruhe, Germany.

A poster announcing GodotCamp 2026, a community event dedicated to the Godot Engine. Taking place May 16th & 17th 2026 at FZI - House of Living Labs, Karlsruhe, Germany.

Following last year's great success, our local Godot user group is hosting another GodotCamp 💙

Last year's event featured over 60 sessions, including talks, workshops, discussions, and a 90-minute game jam 😅

There's a few tickets left, check it out: gc26.godot-karlsruhe.de/en

#Godot #gamedev

1 week ago 34 9 1 1
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Both the blogposts (i.e. jettelly.com/blog/csg-ter...) and Bluesky posts always adhere to the same patterns.

Bulletpoints, Emojis, Markdown formatting, GPT-esque language.

They recently posted about the YARD addon and just ran the author's original post through some GPT. Without asking.

1 week ago 0 0 0 0

I recently finished Shovel Knight on an Anbernic and it was an absolute blast!

Feels like it was made for these devices.

1 week ago 2 0 1 0

Thanks for clarifying that! Puts my mind at ease a little :)

1 week ago 3 0 0 0

Is this kind of stuff welcome on the Godot💙 feed @steinmakesgames.bsky.social?

2 weeks ago 1 0 0 0

Not super happy with @jettelly.bsky.social automatically turning Godot & Blender posts into AI slop and reposting them to Bluesky with links to their blog :/

Bluesky to me is about the authenticity and genuine connection & conversations you can have with posters.

What are your thoughts on this?

2 weeks ago 2 0 3 0

Jettelly is scraping and AI slop reposing Godot & Blender content at a considerable scale (without consent of the original posters) here & on their blog.

Likely to drive traffic and sales.

At least it's somewhat relevant and includes attribution, but I don't like this kind of "content" on Bluesky.

2 weeks ago 5 0 1 0

Reminds me of Outer Wilds in all the best ways <3

2 weeks ago 2 0 0 0

I find it quite hard to discern the player & camera movement.
Some subtle details on the surfaces would go a long way.

4 weeks ago 1 0 1 0
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I bought an Anbernic RG34XX SP some months ago and absolutely love it :)

Very much recommend installing MUOS (and this theme: theme.muos.dev?groupid=CatOS)

They also make different form factors, some more suited for DS games.

Oh and it's easy to get your Godot games running on them!!!

4 weeks ago 3 0 1 0
An anthropomorphic shark menacingly telling the reader to "START! WITH ONLINE! IN MIND!" when you consider developing a fighting game.

An anthropomorphic shark menacingly telling the reader to "START! WITH ONLINE! IN MIND!" when you consider developing a fighting game.

Just presented a talk about how to make fighting games at @godot-karlsruhe.de! I had a lot of fun and it was recorded! I will share the video around as soon as it's online, together with the slides! The main message was loud and clear too (credits to @joshuajacobsonart.bsky.social for the drawing)!

1 month ago 12 4 0 0
Why High FOV Sucks (and How to Fix It)
Why High FOV Sucks (and How to Fix It) YouTube video by MMqd

Just gonna leave this here: www.youtube.com/watch?v=LE9k...
And the relevant Godot proposal, why not: github.com/godotengine/...

1 month ago 2 0 1 0

I like the composition! I feel like Reconfigure's iconic style should get more of a representation in the final one tho :)

1 month ago 1 0 1 0
Photo of the Godot Plushie sitting in sunlight and illuminating the wall behind it in iconic Godot blue™️

Photo of the Godot Plushie sitting in sunlight and illuminating the wall behind it in iconic Godot blue™️

That's gotta be the best demonstration of global illumination ever...

#Godot #Plushie #GlobalIllumination

1 month ago 34 3 2 0

Could you (at some point) share the steps necessary to get hardware tessellation working?
Documentation on that is sparse to non-existant unfortunately ;-;

2 months ago 0 0 0 0

Amazing stuff!!
I think it'd look even better if they looked at the item they just grabbed a little longer.

3 months ago 3 0 1 0

Can't explain it either, but to me that's the oddest number under ten...

3 months ago 1 0 1 0
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Imo health info is only really relevant when you take damage and while you are at low health..

Maybe show the hearts decreasing when taking damage and an intuitive 'low health' state... (red pulsing, vignette, frown, sweating, cracks in suit, heart beat sound etc...)

4 months ago 6 0 0 0
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Gotta be honest.. that IS a pretty damn good representation of my taste in music 😅
(only funny with sound)
#Spotify #Wrapped

4 months ago 0 0 0 0
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Godot's VoxelGI has been broken for 5 years, rendering outside of non-uniform bounds..

Show the PR some love if you'd like to see the fix in 4.6: github.com/godotengine/...
Thanks 🫶

P.S. I also added boundary fading, but that'll be another PR ;)

#Godot

4 months ago 7 0 0 0

Symlink!

4 months ago 1 0 1 0

My partner and I just got an apartment in Karlsruhe after ~3 months of searching.
Here's the breakdown:

66% Never replied or stopped replying
20% Didn't invite us to a viewing
13% Invited us
1% Scam

4 months ago 1 0 1 0
GDC Vault   Hierarchical Dynamic Pathfinding for Large Voxel Worlds
GDC Vault Hierarchical Dynamic Pathfinding for Large Voxel Worlds YouTube video by Rober Kindom

Well.. to answer my own question:

This GDC talk presents a great way to speed things up!

4 months ago 2 0 0 0