Hey everyone, not dead, just life getting in the way. I'll be posting more soon. Not directly related to the current game project, but still apart of it and my ability to keep making it.
Posts by Syntronic Zero
Finally made some more progress. Haven't been able to focus on gamedev lately.
Implemented basic checkpoints
Game just got indexed! Am happy now
I know i should probably just wait, but without being indexed its defeating the whole point of posting it to a site like itch..
I'm very frustrated that itch.io hasn't indexed my game yet. I've seen others first projects indexed hours after release while mine is going on a week+ without it. I've sent a support ticket in over 3 days ago and still nothing.
Implemented level loading with a loading screen! Basic stuff every game has, but first for me implementing it!
#gamedev #godot
If your experiencing graphic issues with my game and are using a AMD GPU, then you should take a look at this: github.com/godotengine/...
TLDR, driver issues, revert to an older driver
Hmm, well im not sure about steamdeck as im making this game on Linux Mint and controller works for me when i play it through firefox. Theres always the downloadable version, which that one will be updated more frequently then the web one (Atm tho they're about the same)
Thank you for trying it out!
I added a web version you can play in your browser! It will mostly be outdated as new downloadable versions come out, but it will offer a way to play before you download!
#gamedev #godot
ooo ty for the offer, if the time comes ill ask for it ❤️
we makin games
Happy New Year everyone! 🎆
To kick it off I'm happy to announce the first public build of my game! syntroniczero.itch.io/bytesgravity...
It's still really early in development, but it's in a good enough state to show off! Hope you all enjoy it
#godot #gamedev
Another mini game published!
This time it is a short 2D platformer shooter, heavily inspired by IWBTG and Cavestory!
Published on itch right below
thebattlemac.itch.io/boost-and-bl...
#godot #gamedev #pixel
Smaller update to last time. Beginnings of a player model! (Design is still wip but main meshes are there) Drop shadow when jumping to show your landing point. And finally tried messing with the visuals a bit with planet and skybox textures! #gamedev #godot
Improved camera smoothness when changing grav, added first bits of audio (yes audios ingame!), variable jump height and multijump support, and finally a fun feature of adhering to any surface based on floor normal. Need to find a way to use it as it works very well, as seen with the cube walking
Was just music i used to add some audio. The song is The Spongebob Movie Game - floating block challenges
Basis/global_basis is your friend. Although ive heard they can be alittle slower (performance wise) then something like Quaternions. So idk if what i built can use quats instead
finally first progress update for this account! Implemented first versions of gravity zones.
#gamedev #godot
Factory of a better tomorrow from LittleBigPlanet 2
Guess ill look into itch for posting game builds
Alright so since imma be doing alot of game dev, which platform would be best for posting more heavy wip builds of games. Like would itch io be a good choice for that? Ideally id like to release full games on steam, but i need a place for more wip stuff (ideally at a cheap cost)
Gaming