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Posts by guilemet

i'm having way too much fun making and animating sprites for this mod honestly

2 days ago 2 0 0 0
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phenomenal things are happening

2 days ago 8 2 1 0
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the maim events #dandysworld

3 days ago 12 4 0 0
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don't know why this site can't handle two gifs at once but here's the other sprite

3 days ago 3 1 0 0
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shrimp #dandysworld

3 days ago 20 7 1 0

anything but adding images to dms with these people

3 weeks ago 0 0 0 0

@attie.ai die bruh die

3 weeks ago 1 0 1 0
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what is evil

1 month ago 16 7 0 0
Easter 2026 Preview🐰 | Dandy's World
Easter 2026 Preview🐰 | Dandy's World YouTube video by Qwel

👀 Want some last minute teasers for the new update? Look no further! Qwel has just posted an overview of some of the new additions!

🎥 Check out the video below!

youtu.be/NbU1jbrRGdk

1 month ago 30 9 1 0
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when i first started using bsky i thought "do not repost my art" in someone's bio meant you weren't allowed to hit the repost button and i was like "that's kinda strange but i can respect it"

1 month ago 6 0 1 0
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#dandysworld

1 month ago 25 7 1 0

she's snoozing. poppin is making major league baseball-level moves and she's snoozing. how disrespectful.

1 month ago 1 0 1 0

i need followers that give a shit about dandy's world

1 month ago 2 0 1 0
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bugs when you lift up a rock

1 month ago 11 4 1 0

wow i really do not go on this site as often anymore huh

1 month ago 1 0 0 0

i like the way i drew looey's gormless little expression

1 month ago 1 0 0 0
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1 month ago 5 3 1 0

it my daybirht d birhtdy birht dya day birhtdya d

1 month ago 8 3 3 0
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Effects of a video game intervention on symptoms, training motivation, and visuo-spatial memory in depression
By Moritz Bergmann, Ines Wollbrandt, Lisa Gittel, Eva Halbe, Sarah Mackert, Alexandra Philipsen, Silke Lux Department of Psychiatry and Psychotherapy, University of Bonn, Bonn, Germany, 2023
doi.org/10.3389/fpsyt.2023.1173652
Methods: a total of 46 clinically depressed individuals were treatment including psychotherapy and/or randomly assigned to one of three groups: an experimental "3D video gaming" group (n = 14) which played Super Mario Odyssey, an active control group (n = 16) which trained with a computer program "CogPack," and a treatment-as-usual (TAU) group (n = 16) which received a standard clinical pharmacotherapy.
Results: regarding depressive symptoms, a significant decrease in the proportion of participants who showed clinical levels of depressive symptoms as measured by the Beck Depression Inventory was only found in the 3D video gaming group (which played Super Mario Odyssey).
Conclusion: besides a standalone cognitive training, the current findings suggest that cognitive trainings using a video game have potential to increase subjective well-being, show higher levels of training motivation, and lead to improvements in visuo-spatial memory functions in MDD.
The proportion of participants that showed depressive symptoms (BDI-II ≥ 13) at pre- (T1) and post-assessment (T2). For Super Mario Odyssey, 100 at T1 and 57 at T2.
Note: information heavily abridged. For the full paper, see link above.

Effects of a video game intervention on symptoms, training motivation, and visuo-spatial memory in depression By Moritz Bergmann, Ines Wollbrandt, Lisa Gittel, Eva Halbe, Sarah Mackert, Alexandra Philipsen, Silke Lux Department of Psychiatry and Psychotherapy, University of Bonn, Bonn, Germany, 2023 doi.org/10.3389/fpsyt.2023.1173652 Methods: a total of 46 clinically depressed individuals were treatment including psychotherapy and/or randomly assigned to one of three groups: an experimental "3D video gaming" group (n = 14) which played Super Mario Odyssey, an active control group (n = 16) which trained with a computer program "CogPack," and a treatment-as-usual (TAU) group (n = 16) which received a standard clinical pharmacotherapy. Results: regarding depressive symptoms, a significant decrease in the proportion of participants who showed clinical levels of depressive symptoms as measured by the Beck Depression Inventory was only found in the 3D video gaming group (which played Super Mario Odyssey). Conclusion: besides a standalone cognitive training, the current findings suggest that cognitive trainings using a video game have potential to increase subjective well-being, show higher levels of training motivation, and lead to improvements in visuo-spatial memory functions in MDD. The proportion of participants that showed depressive symptoms (BDI-II ≥ 13) at pre- (T1) and post-assessment (T2). For Super Mario Odyssey, 100 at T1 and 57 at T2. Note: information heavily abridged. For the full paper, see link above.

A 2023 German psychiatric study found that playing Super Mario Odyssey significantly improved depressive symptoms in clinically depressed individuals compared to regular psychotherapeutic treatment, reducing depression by 43%.

2 months ago 1922 418 25 62

this is my brand new replacement laptop

2 months ago 4 0 0 0

ehhh idk i've tried

2 months ago 0 0 1 0

fuck hewlett packard #KillEmAll #KillEmAll #KillEmAll

2 months ago 1 0 0 0

my laptop doesn't even have electricity running through it anymore. nice. not like i had important shit on there anyway

2 months ago 1 0 1 1
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play my peggle level @min3r.bsky.social

2 months ago 3 0 1 0
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temple door

2 months ago 14 7 0 0
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has anybody heard of this brand new indie game that just came out called "super mario bros"? it's very obscure and i think it deserves more attention

2 months ago 5 0 1 0
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it is a "hebereke"

2 months ago 12 4 0 0
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o-chan

3 months ago 11 8 0 0
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2 months ago 11 6 1 0
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2 months ago 30 8 0 0