Vince Zampella was the absolute best to ever do it. Literally. His impact across publishers, studios, franchises and genres was unmatched. Commercially and creatively he was an absolute juggernaut. A tremendous loss for this industry, and to those who were close to him. Rest in peace.
Posts by Jak Boulton
"Despite clear Covid-era evidence that GDC could be digitally accessible, and there being no reason but [organizer] Informa’s bottom line for the event being so expensive, GDC remains offline-only and the ticket prices obscene," - one of my quotes in this article
www.theguardian.com/games/2025/s...
I feel like your regular style matches nicely with Hollow Knight! Looking sweet!
What a great bundle. Produce some purchase if you want some sidescrolling ninja action!
Multiplayer crews is what I've been waiting for this whole time. It really is amazing how much time and effort has been put into the game post launch, how far it has come and how much content has been added for free!
RTX 4080:
90%:
1M: 0.8 / 0.1
4M: 1.2 / 0.6
16M: 5.3 / 1.2
1%:
1M: 1.6 / 0.3
4M: 7.2 / 1.1
16M: 27.3 / 3.7
When I was looking into how a Futex (or a fast userspace mutex) might be implemented a number of years back, I found it difficult to find decent resources. So here is a blog post I wrote about it!
jakboulton.net/futex_anatom...
Our talk from REAC 25 is now available online!
You can download the slides here: enginearchitecture.org/2025.htm#4
The recording will be published in the coming days—stay tuned!
Direct Links:
- PDF: enginearchitecture.org/downloads/RE...
- PPT: enginearchitecture.org/downloads/RE...
the Marathon alpha released recently and its environments are covered with assets lifted from poster designs i made in 2017.
@bungie.net @marathonthegame.bungie.net
𝐖𝐞 𝐚𝐫𝐞 𝐝𝐞𝐥𝐢𝐠𝐡𝐭𝐞𝐝 𝐭𝐨 𝐚𝐜𝐜𝐞𝐩𝐭 𝐲𝐨𝐮𝐫 𝐚𝐩𝐩𝐥𝐢𝐜𝐚𝐭𝐢𝐨𝐧 𝐭𝐨 𝐖𝐢𝐭𝐜𝐡𝐛𝐫𝐨𝐨𝐤 𝐂𝐨𝐥𝐥𝐞𝐠𝐞...
Enrol this Winter on PC, Switch & Xbox. Make friends, find love, & discover a world filled with magic 🎓
🔗 witchbrook.com #Witchbrook🧙
🧠 Quaternions 🤯
3D rotations can be complex, often using quaternions, a challenging but popular concept in game development. Why not simpler Euler angles? What are quaternions? Freya explores these questions in her talk.
Ninja Gaiden 4 is looking like a great return to the franchise, and partnering up with Platinum no less.
Still eagerly awaiting the Rise of the Ronin PC port.
Someone shared this with me recently and it's such a cool article with great detail and good visuals that I wanted to share it here as well. Hope you enjoy it :)
blog.frost.kiwi/analytical-a...
Hey I wrote a blog post
It's about setting up test-levels for art direction (and more)
I'm new to this blog thing so tell me honestly what you think alright?
a screenshot of Freya's notes listing equations to do framerate independent lerp-smoothing. The main formula is given by B+(A minus B) times 2 to the power of negative delta time divided by the half-life
I wanted to work it out once and for all
framerate-independent lerp smoothing 🐱
This was shared on the bad site, thought I would get it shared over here too, great article and generally great resource:
theorangeduck.com/page/code-vs...