Showing off an Early Game teaser. It's nothing major but I did revise the inventory info into bullet points instead of long wordy text. Inching closer to an upcoming playtest.
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Posts by Retroid Software
My most recent efforts have been focused on bug fixing and back end things but I still have a lil teaser share. This is one of the frog enemy evolutions, can never have enough frogs XD!!
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The classic Throwing Axe does a lot of damage but its trajectory can make it hard to use. That is, until we pair it with a few synergistic items to offset the downsides.
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Back with a small update to share. I recently reworked my combat text, inspired heavily from Castlevania: SotN. The text color and movement behave differently for each damage type, check it out!
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Showing off the Aqua Pump interaction. Once you find it in one of your runs, it can be activated to enable Boss Run mode permanently. I enjoy making these things a bit more immersive when I can.
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Here's the Lightning Bow, it shoots slow traveling lightning orbs. It also pairs well with the Ambit Expander to increase the area size. It evolves into the Freezing Bow that can freeze enemies.
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Exactly :)
Showing off the Crossbow that shoots multiple projectiles that pairs well with the Spell Tomb's Mana on hit ability. Plus it has the Arbalest Evolved form that shoots 5 projectiles.
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Showing off the new Blowgun that shoots poison darts which cause damage over time. When paired with the Poison Vial, that damage will stack. Lastly is the Evolved version that shoots double darts.
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Showing the Ambit Expander & Poison Vial modifiers today. The first increases the Leather Whips length while the second adds poison on hit. Leveling up each item will also increase their effects.
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I recently commissioned some new Capsule Art and Logo for Manor Mania's Steam Page, shout out to @Inkpendude for their awesome work!
I also implemented their design into the Main Title screen.
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Back with a small but great QoL update today. I added drag & drop support to the inventory system. This updates makes it much easier to organize and manage the inventory.
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Added some portraits to the dialog box and a Backpack Icon for the inventory. Also reworked the Loot Log to symbolize being added to the Backpack.
Plus that silly cat Lupi got scared and ran off :(
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Showing off a Homing Wand build today. It's pretty weak early on since each shot cost mana and won't pierce. However, if paired with the Myriad and Bracers, we get multiple shots that also pierce.
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Here's a short Boss Fight preview, and shout out to KB Pixel Art
@baybars_kemal for the great Minotaur sprite.
Bosses will be randomize for each Biome, but the Theater will always be crawling with mice.
Happy Turkey day!!
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Showing off some new stuff in Manor Mania. Showing how the vendors & upgrading work, along with a newly implemented Loot log (bottom left) and Achievements.
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Here's a teaser for the game I've been working on called Manor Mania! #GameMaker #gamedev #solodev #metroidvania
Add to your Wishlist/follow for more Updates and Demo release date.
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