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Posts by DSTRCT Creatives

We’re available for:
• Short-term art support
• UI/UX implementation
• Animation tasks
• Narrative content
• Vertical slice production
• Full co-dev in Godot or Unreal Engine

If you have a project that needs extra hands, feel free to reach out.
Email: grimwulf@dstrctgroup.com

Discord: grimwulf.eth

4 months ago 0 0 0 0
Preview
DSTRCT Creatives Indie Gamedev Studio

Who we are:
A 9-person studio that shipped SkullX: Aibohphobia (90% Steam rating, 1,000+ organic players) and delivered co-dev work for multiple teams, including Fracture: Echoes of the Mind (demo MVP) and Patient 613.

Portfolio:
www.artstation.com/dstrctcreati...
www.behance.net/dstrctcreati...

4 months ago 0 0 1 0

What we do (production-ready):
• 2D/3D character art
• UI/UX for games
• 2D animation & cutscenes
• 3D rigging + animation
• Trailer/motion graphics
• Game design
• Narrative design & writing
• Music & sound design
• Full co-development (Godot/UE)

4 months ago 1 0 1 0

DSTRCT Creatives — Open for Outsourcing (Co-Dev, Art, Animation, UI, Writing)

We’re opening new project slots for December–March.

4 months ago 0 0 1 0
A part of the game narrative's flowchart in Arcweave, where a couple of elements connect via various conditional branches.

A part of the game narrative's flowchart in Arcweave, where a couple of elements connect via various conditional branches.

SkullX:Aibohphobia launches end of June 🎉 and it's 20K+ words of bullets, 💀 bodies, and branching narrative 😱 havoc. Still, Arcweave helped @dstrct-creatives.bsky.social cut the #narrative implementation time in half!

Read how!👇
(Link in comments) #gamedev #indiedev #gamedesign #horror

10 months ago 6 4 1 0
Video

This reel sums up the beautifully chaotic range of things we obsess over—illustration, animation, UI/UX, rigging, 3D, vector art, game design, and probably a few things we forgot we even did. If it looks like someone lost sleep over it—yeah, that’s us.

11 months ago 2 1 0 0