As a solo developer, I'm filling the gaps in my capabilities through purchasing assets and using AI. I'm considering replacing the voice acting in the future, but I'm not sure yet about elements like signage and translations. Thank you for your interest in my game.
Posts by Studio Ganzheit
The Steam page is now live. Demo coming soon. Please wishlist Liminal City. Thanks.
store.steampowered.com/app/3397260
#screenshotsaturday #gamedev #indiegames
Testing has started. Learning a lot again. Added a tutorial on boss mechanics before the fight. #screenshotsaturday #gamedev #indiegames
Mid-century modern style. #screenshotsaturday #gamedev #indiegames
Added a dumb terminal for puzzles and working on controller support. Retro. #screenshotsaturday #gamedev #indiegames
Steam page review is done, and the trailer is ready, but for now, I’ve only partially opened the homepage. Not much new for DevLog followers, but feel free to check it out. The link is in my bio. #screenshotsaturday #gamedev #indiegames
🚀 Preparing the Steam page and the official website. 😮💨 #screenshotsaturday #DevlogGame #indiegames
Finished the background work and packaged the build. It’s been about a year, and the game is roughly 1/3 to 1/2 complete. Planning another test with friends and preparing the Steam page and materials. Thinking about getting feedback from Metroidvania fans as well. #indiegame #screenshotsaturday
Quickly progressing with background work, focusing on the overall mood.
#gamedev #indiegame #screenshotsaturday
WIP) Focusing on setting the mood rather than details, progressing quickly. Baking lightmaps occasionally for checks is quite a hassle. #gamedev #indiegame #screenshotsaturday
WIP: Coex ASEM Square. Working on backgrounds while applying test feedback.
#screenshotsaturday #gamedev #indiegames
It's been a while since the last devlog. Started decorating the game. Applying feedback from testing has brought quite a few changes to the game. #screenshotsaturday #gamedev #indiegames
F4GuideBot is a bot that guides visitors in preservation zones. #screenshotsaturday
Finishing up gameplay revisions, with a few more tweaks here and there. I should be able to start testing and begin background work next week. Once the backgrounds are properly done, it should look a bit better. #screenshotsaturday #gamedev #indiegames
Still refining the gameplay. Added quick flanking, which usually deals double damage when getting behind enemies. Depending on the enemy, some react more aggressively to being flanked. #screenshotsaturday #gamedev #indiegames
Want to use Bluesky differently from Twitter, but no ideas yet—just posting the same videos for now. Refining the pitching build. Should be mostly done by the end of next week, minus the backgrounds. Then testing with friends—nervous about the feedback. #screenshotsaturday #gamedev #indiegames
I've opened a Bluesky account. Managing social media was hard for me, so I stopped using them all except Twitter. Yet I've added another. I want to use this differently but have no ideas yet. For now, I'll use it as I get familiar.
#gamedev #IndieGameDev #indiegame