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Posts by Mason Remaley

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Games by Mason Hey, Iโ€™m Mason! ๐Ÿ‘‹ Iโ€™m an independent game developer, and a board member on the Zig Software Foundation. [Newsletter](https://gamesbymason.com/newsletter/) | [Blog](https://gamesbymason.com/blog/)

Updated all my game dev libraries today:

codeberg.org/Games-by-Mas...

6 days ago 1 0 0 0
0.16.0 Release Notes โšก The Zig Programming Language

Zig 0.16.0 released!

ziglang.org/download/0.1...

6 days ago 1 0 1 0
A screenshot of the PIGCON website. Two featured guests shown on the site include Mike Bennett & Mike Lorenzo working on a Mystery Project and Olivia Haines with her game Surf Club.

A screenshot of the PIGCON website. Two featured guests shown on the site include Mike Bennett & Mike Lorenzo working on a Mystery Project and Olivia Haines with her game Surf Club.

You can now preview tickets for the Portland Indie Game Convention & sign up for a notification to pick yours up when they go live this Thursday, April 16th at 9am PT!
Take a look at
ti.to/pigsquad/pig...
Here we go! ๐Ÿคฉ

6 days ago 15 7 0 2
Some halloween decorations

Some halloween decorations

As some of you know, I left my job a week ago to become a full time game developer. I did stand ups from the room where I stored all my halloween blow molds so they all knew how much I liked Halloween. Today, I got this unexpected present in the mail. Thank you very much, old work!

1 week ago 2 1 2 0

Incredible โค๏ธ

1 week ago 2 0 0 0
Software You Can Love 2026 tickets are on sale

Tickets are up for the next Software You Can Love conference in Vancouver!
mattnite.net/blog/sycl-20...

3 weeks ago 4 2 0 0
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๐Ÿงฎ How To Write Fast Game Engine Math How I write fast game engine math.

๐Ÿงฎ How To Write Fast Game Engine Math

#gamedev gamesbymason.com/blog/2026/ma...

4 weeks ago 10 1 0 0
The PIGCON: Portland Indie Game Convention logo, depicting a large Cubepig over a city with a bridge.
Text also reads "May 30th - 31st, 2026 Norse Hall, Portland, OR"

The PIGCON: Portland Indie Game Convention logo, depicting a large Cubepig over a city with a bridge. Text also reads "May 30th - 31st, 2026 Norse Hall, Portland, OR"

ANNOUNCING:
PIGCON, the Portland Indie Game Convention
A weekend for indie devs of all kinds to learn, share, and connect
May 30-31 at Norse Hall, Portland, OR
pigcon.pigsquad.com
See you this spring ๐Ÿ˜‰๐ŸŒŸ

1 month ago 208 65 9 30

We'll be at GDC! (Some of us, and probably some of you?)

Come hang out, say hi, and chat about roguelikes & procedural generation.
# In Yerba Buena Gardens (North corner).
> At 12:30 PM, Thursday, March 12.
% With coffee, various hot teas, bagels & spreads.

1 month ago 22 10 0 6
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Have we reached a game singularity?

If somebody born today wants to play 3D shooters, they have enough great, AAA or award winning shooters to play for decades. Like Zelda? We have years and years of that.

With so much to choose from, new games have diminishing returns. Unique still matters.

1 month ago 2 1 0 0
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On The Value of Fresh Eyes Evaluating works-in-progress, featuring dozens of pages on Poly Fighter

jmargaris.substack.com/p/on-the-val...

2 months ago 0 0 0 0
2026 Devlog The games by Mason devlog from 2026.

๐Ÿ”— Neat Shader Tricks, The Future of Graphics APIs, and Other Links

Itโ€™s been a while since I did a links round upโ€“hereโ€™s the cool stuff I read/watched over the past few months!

#gamedev #indiedev

gamesbymason.com/devlog/2026/...

2 months ago 6 2 0 0
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๐Ÿ‘€ It's Not About the API - Fast, Flexible, and Simple Rendering in Vulkan What if Vulkan isn't as complex as you thought? This talk walks you through a fast, flexible, and simple appraoch to writing efficient graphics engines in Vulkan.

Many programmers consider Vulkan to be overly complexโ€“maybe not even worth engaging with as an #indiedev. Itโ€™s easy to see why people feel this way.

If this is how you Vulkan, or modern graphics APIs in general, the goal of this talk is to change your mind.

gamesbymason.com/blog/2026/vu...

2 months ago 11 4 0 0
Welcome to Johnny's World

"I Fixed Windows Native Development"

Cool script for installing the VS SDK/toolchain without going through Microsoft's installers.

marler8997.github.io/blog/fixed-w...

2 months ago 3 0 0 0
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๐ŸชŸ Prediction: Microsoft Is Going To Do The Funniest Thing Imaginable When you think Microsoft you probably don't think sense of humor. And yet, I'm convinced that Microsoft is going to do a very specific *very* funny thing within our lifetimes.

๐ŸชŸ Prediction: Microsoft Is Going To Do The Funniest Thing Imaginable

gamesbymason.com/blog/2026/mi...

3 months ago 4 2 1 0
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๐Ÿ”‰ Statically Linking PipeWire I created a statically linked build of PipeWire for Tuple by reimplementing dlopen.

๐Ÿ”‰ Statically Linking PipeWire

I recently helped @tuple.app solve an interesting problem. On #Linux, Static binaries are easier to ship, but PipeWire expects dynamic linking.

To solve this, I've open sourced a static build of PipeWire. Read more below.

gamesbymason.com/blog/2025/st...

3 months ago 4 0 0 0
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that feeling when youโ€™re about to have a text renderer, but not yet

4 months ago 4 0 0 0
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Ghostty Is Now Non-Profit

mitchellh.com/writing/ghos...

4 months ago 2 0 0 0
2025 Devlog The games by Mason devlog from 2025.

All hyperlinks & additional commentary can be found here:

gamesbymason.com/devlog/2025/...

4 months ago 1 0 0 0
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And lastly, the miscellaneous/creative writing section. My favorite post here is "Last-Lamb".

4 months ago 1 0 1 0
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Cool tech links from this month include Johnny Marler's hot swappable Unity plugin loader, improvements to how git handles large files, and more.

4 months ago 1 0 1 0
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I like reading about game design, but itโ€™s hard to find good stuff. Tech and business writing is easier to find. If you have a game design blog ping me!

Here's what I enjoyed this month.

4 months ago 1 0 1 0
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Steam has also been doing some good stuff. You can now embed videos in your long description, and they announce that they're gonna start shipping gaming ready PCs running Linux in 2026.

4 months ago 1 0 1 0
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Zig turned 10 this August (๐ŸŽ‚!), and in October Synadia and TigerBeetle made a $512,000 pledge to the Zig Software Foundation.

This issue contains updates on Zig, as well as links to blog posts and talks about Zig from around the web.

4 months ago 2 0 1 0

๐Ÿ”— Prototype Progress, Monthly Links, & Zig Turns 10

I've been busy wrapping up the prototype of my next game, but I set aside some time for my link roundup.

This thread is a summary + screenshots, scroll down for hyperlinks--not my preference, social media sites don't want you to leave. ยฏ\_(ใƒ„)_/ยฏ

4 months ago 2 0 1 0

Youโ€™re welcome, Iโ€™m glad you found it helpful! Good luck on your Zig gamedev journey, itโ€™s exciting to see more people doing games in Zig :)

7 months ago 5 0 0 0
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๐Ÿ–ผ๏ธ Stop Shipping PNGs In Your Games Are you shipping textures to players as PNGs? The goal of this post is to convince you that this is suboptimal, and walk you through a better approach.

๐Ÿ–ผ๏ธ Stop Shipping PNGs In Your Games

Are you shipping textures to players as PNGs?

The goal of this post is to convince you that this is suboptimal, and walk you through a better approach.

gamesbymason.com/blog/2025/st...

#gamedev #indiedev

7 months ago 20 6 1 0

Do I know anyone whoโ€™s an expert on HDR that would be down to answer a few questions over DM?

8 months ago 0 0 0 0
Renting is for Suckers - Andrew Kelley

"Renting is for Suckers"

andrewkelley.me/post/renting...

8 months ago 1 0 0 0

Maybe itโ€™s a way to increase the challenge, like juggling blindfolded

9 months ago 2 0 0 0