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Posts by Markus Moenig

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Eldiron v0.9.3 is out. Mostly a bugfix release, but with some important 2D upgrades: LOS/visibility, point-and-click style intents, optional auto-walk, and better runtime render scripting via world/region context.

More here: eldiron.com/blog/2026/04...

#gamedev #indiedev #rpgdev

3 days ago 18 5 1 0

Eldiron is real-time in all modes right now. Also text. Want to support turn based later …

2 weeks ago 1 0 1 0

Haha yeah. I was thinking the same thing.

2 weeks ago 0 0 0 0

Yeah, it's great for prototyping and it's also a lot of fun actually.

2 weeks ago 0 0 0 0
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Eldiron.com now supports text-based gameplay.

No assets needed—just story, systems, and rules.

A fully simulated world you can play and interact with purely through text.

Start with what really matters.

#gamedev #indiedev #rpgdev

2 weeks ago 27 6 3 0
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Eldiron v0.9.2 is out 🎉

This update adds several new tools (including the new Dungeon Tool), plus more work on authoring and text-style play (IF).

Read more:
eldiron.com/blog/2026/04...

#gamedev #indiedev #rpgdev

2 weeks ago 12 6 0 0
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🚀 Eldiron.com v0.9.1 is out!

This update adds global rules, localization, audio FX, better realtime visual scripting debugging, improved combat formulas/messages, and lots of editor polish.

#gamedev #indiedev #rustlang #rpg #pixelart #gameengine

1 month ago 26 6 0 0
Eldiron v0.9: Avatars
Eldiron v0.9: Avatars YouTube video by EldironRPG

My first video in a while. Talking about the new Avatar system in Eldiron.com v0.9.

www.youtube.com/watch?v=kmOb...

#gamedev #indiedev #rpgdev

1 month ago 3 2 0 0
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Eldiron v0.9 is now available 🚀

New Avatar system, redesigned spellcasting, procedural mesh generation, audio, and many improvements as Eldiron moves closer to v1.

Full update:
eldiron.com/blog/2026_03...

#gamedev #indiedev #rpgdev #rustlang

1 month ago 11 4 0 0
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First screenshot of Eldiron.com v0.9. It will feature character rigging via editable pixel art avatars (in up to 4 directions), procedural props and much more. It will become available in the first half of March.

#Eldiron #gamedev #indiedev #rpg #rustlang

1 month ago 16 3 0 0
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Eldiron v0.8.100 is out! 🎉
New terrain system, new Eldrin scripting language, many improvements, and a major docs rewrite.

eldiron.com/blog/2026/02...

#Eldiron #gamedev #indiedev #rpg #rustlang

2 months ago 13 5 0 0
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Some progress as I work towards a Dungeon Master style example for Eldiron.com. Will now bring the documentation up to date, release a new version and than finally implement the editor for skinnable characters as this will also directly plug into character and item previews in the UI. #crpg #gamedev

2 months ago 8 1 1 0
Preview
GitHub - markusmoenig/CHIPcade: 6502 Fantasy Console in development 6502 Fantasy Console in development . Contribute to markusmoenig/CHIPcade development by creating an account on GitHub.

github.com/markusmoenig...

2 months ago 0 0 0 0
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Playing around with a #6502 fantasy console. I can draw pixels, draw 4 color sprites and have a debugger. Every bit counts 😆

2 months ago 7 3 1 0
Eldiron v0.8.9: New UI, 3D Editing and GPU Rendering
Eldiron v0.8.9: New UI, 3D Editing and GPU Rendering YouTube video by EldironRPG

New video is out. I talk about the latest Eldiron release and specifically about the new UI system, 3D editing and GPU rendering.

youtu.be/xtk1JL-jCWw

4 months ago 3 0 0 0
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🚀 Eldiron v0.8.90 is live! New tree‑view UI , GPU rendering with ray tracing/PBR , real‑time tile editing & 3D painting , plus a fresh tileset .

Read more 👉https://eldiron.com/blog/2025/12/07/eldiron-v0.8.9

#gamedev #indiedev #rustlang #gameengine #Eldiron #retro #rpg #crpg

4 months ago 16 4 0 0
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Sneak Peek #1:
Arriving early–mid December. The new tree widget replaces sections and most of the tool system. Maximizing a dock opens a specialized editor—like the new tile editor with per-tile undo. Editing 2D/3D map tiles will be fast and fun.

5 months ago 0 0 0 0
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Eldiron v0.8.20 is now available for download for all platforms.

This is the first release with the new Doom style editor system (which I think is a big improvement) and also features my new software rasterizer (to keep things authentic 😅). It's a lot of fun working on this.

1 year ago 3 1 0 0

If one day Apple changes the Retina scaling factor from 2 to something else, how many drawing bugs in shaders will there be ? I guess a lot.

1 year ago 1 0 0 0
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CHIPcade simulates a 16bit Arcade Chip with a Graphical Co-Processor which you program in assembly to create games ... Why use Godot , thats far too easy!

1 year ago 1 0 0 0