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Posts by Dan Wakefield

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Atmosphere’s everything in our game, here’s a glimpse of the day/night cycle ☁️

1 month ago 29 10 2 0
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We’ve been awfully quiet for too long. Here’s a very first glimpse of our project! More soon 👀

1 month ago 33 11 1 0
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Die Eater by Rubarb, Mortiperius, Torbs Collect relics. Feed them dice. Survive gruesome monsters

We made a thing!
Me and @gamedevjack.bsky.social tinkered with a prototype over christmas that is now a spooky roguelite game about throwing dice and feeding them to relics to defeat monsters!

If you like any of those words this might be for you! Would love feedback!
rubarbgames.itch.io/die-eater

1 month ago 5 2 0 1
Norse: Oath of Blood – Story Developer Diary + Release Date Trailer
Norse: Oath of Blood – Story Developer Diary + Release Date Trailer YouTube video by IGN

Ooh, I've spent most of the year working on music and sound design for this beast of a game. It's out Feb 3rd 2026 on PC, PS5 and Xbox. 📯

5 months ago 1 0 0 0
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Ooh! We just announced Basalt, our new haunted, roguelite match-3 game during the @themix.bsky.social Fall Showcase. 🕷️⛏️ Here's a little trailer!

You can wishlist it here: s.team/a/3930130/

#indiedev #pixelart

7 months ago 5 2 0 0
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Been making some cool FX for a match-3 roguelike set in an old, creepy mine 💀 What do you think? 💥

9 months ago 5 2 0 0
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Cozy video games can quell stress and anxiety. Explore a charming town, meet quirky villagers, and take in the cozy vibes!

Very nice article about cozy games and the benefit video games have on mental health. www.reuters.com/graphics/VID...

1 year ago 3 1 0 0
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Big congrats to my friends at Billionworlds, who just released Yield! Fall of Rome!

I did the audio design, implementation and SFX mix, which @theonogueira.bsky.social and I finalised at Snowcastle before Christmas over his lovely music.

Buy or wishlist here: lnkd.in/dq8Z_Mb7

Veni, vidi, vici!

1 year ago 4 1 0 0
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Share Wars - Have fun bankrupting your friends! As I was figuring out a good way to properly shut down the game, I found it hard to visualize the code flow. In what order does things happen? And who is responsible for what? I deliberately chose…

While trying to make sense of my own GDScript code, I used a sequence diagram to visualize the code flow. This turned out to be a very simple and very useful tool for getting a birds eye view of my code. @mandarin.bsky.social
forum.godotengine.org/t/share-wars-have-fun-ba...

1 year ago 6 2 0 0
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Doctor bubble in the cyberzone by Rubarb An infinte platformer where you draw bubbles to support your vertical journey

Also, of course, the game for GGJ25 . Mostly a solo project this time around, with the support of a couple of other friendly devs at the Oslo venue

Playable on itch!

1 year ago 4 1 0 0
Simon, having a good time at the Oslo Global Game Jam venue. People actually working in the background

Simon, having a good time at the Oslo Global Game Jam venue. People actually working in the background

Wrapping up today's run at Global Game Jam right now. The feeling of wanting to just keep jamming forever, and never wanna stay up late ever again is palpable

Had an amazing weekend at the Oslo venue though, as evident in the photo
-Simon

1 year ago 8 1 0 0
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Share Wars - Have fun bankrupting your friends! Merging of corporations is finally done This took quite some time, but it was worth it. The game is in general in a much better shape now. When a merger happens, the game has to … decide who is…

New update to the Share Wars devlog. Merging of corporations is done, example of handling player decisions, animated gif showing AI vs. AI. #madewithgodot #gamedev

1 year ago 7 1 1 0
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a cartoon of a man in a suit walking on a beach ALT: a cartoon of a man in a suit walking on a beach

Just to put it front and center. Spreadcheat demo is out!!! Check it out in the link below 👇🧑‍💼👩‍💼👨‍💼🏢📉📊
store.steampowered.com/app/2966550/...

1 year ago 12 2 0 0
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Simon experimenting with some funky new techniques at the local life drawing sessions in Oslo, namely pixel art! 👾 Drawn on location on an iPad in front of a live model in 1-7 minute poses.

#lifedrawing #pixelart

1 year ago 3 2 0 0
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Rough prototypes! ✨
Colleages were doing Brackeys game jam 2024.2 while I was deep into something else. Did a mini-8 hour-jam on the side with this cute fellow!

Physics got broken for the web export, but teeeechnically playable on itch here: https://rubarbgames.itch.io/clam-and-the-storm

1 year ago 4 1 0 0

Some animated concept from Rubarb-Simon's past.

A creature having fun in the pool.. Or being confused. Maybe both🦡

1 year ago 1 1 0 0
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Dan Wakefield Audio Director og co-founder hos Rubarb AS

Ooh, I did a little interview with the lovely @thomanil.bsky.social about the gear I use daily to get my work done. It's long. And nerdy. And in Norwegian.

Lots of other interesting little interviews there, too.

Thanks for having me, Thomas! 📯

1 year ago 2 0 0 0
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We did some character designs for the mascot of the Norwegian chocolate brand Stratos recently. Simon collaborating with @theahovind.bsky.social , delivering designs to Imagma animation (@imagmaanimation on IG) .

Have a look! 🐮🐮🐮🍫🍫🍫

1 year ago 4 2 0 0
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Business Expenzor by Rubarb Play in your browser

More rough prototypes!
Had a chat the other day about how rough it is to file business expenses. Ended up making a tiny prototype capturing the experience. File all receipts without making embarrassing mistakes 🧑‍💼

Playable web version on itch:

1 year ago 2 1 0 0
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Even more prototypes! Or rather.. A jam, in this case! Made for Ludum Dare 56, you play a desperate, depressed guy whose bedroom is invaded by cute, blue creatures
At the end of his rope, you can only stomp 👀

Playable web version on itch: https://rubarbgames.itch.io/goober-stomper

1 year ago 2 2 0 0
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Prototypes!

Here's a fairly recent prototype playing with the premise "can we gamify doomscrolling?". In order to stay sane you must constantly like new posts, disable ads, swipe away push notifications.

Playable web version on itch right now: https://rubarbgames.itch.io/the-feed

1 year ago 3 2 0 0
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Breaking news! Rubarb is on Itch.
✨ We really love experimenting and playing with ideas in rough states.. *and* we believe in sharing! Warts and all 🧌

Cool guy Simon will dump all of his prototypes on Itch for you to see and try at
https://rubarbgames.itch.io/

1 year ago 4 3 0 0
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We're working on a new and mysterious original game at @rubarb.bsky.social, and we just got a bit of funding for it from Viken Filmsenter. So I'm suddenly a writer again, delving into dark and haunted places.

1 year ago 3 0 0 0
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Our programmer is making a game called Share Wars, and has started a devlog over at the official Godot forums! Give him a follow so that he feels the pressure 🗜️ to actually finish the game. 😄 @mandarin.bsky.social forum.godotengine.org/t/share-wars-have-fun-ba...

1 year ago 3 2 0 0
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I've been kind of in stealth mode for a while getting a new game studio, @rubarb.bsky.social, off the ground with some very talented friends. We started on a couple of small original games, and suddenly today we are one year old! 🎉

Hark, something unholy stirs in the underdepths...

1 year ago 0 0 0 0
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Wow! Bramble is nominated for Best Audio (Best Debut, too!) alongside some really heavy hitters at the Nordic Game Awards. One or two of the other nominees are some the best games I've ever heard, so I'm pretty flattered. See you in Malmö next week! 📯

#nordicgame

1 year ago 3 0 0 0