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Posts by Korlito

UE5 Directional Wind Test
UE5 Directional Wind Test

Testing directional wind visuals in #UE5

Also testing engagement with external media

youtu.be/y5IbkAAGWGE?...

2 years ago 24 7 4 0

Bluesky is open! Quote post one piece of art to promote yourself.

#gameart #gamedev #3Dart #art #UE5

2 years ago 32 5 1 8

SUPER EXCITED TO BE HERE RAHHHH

. . .
#gameart #3dart #propart #UE5

2 years ago 5 1 1 0
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i probably wont be here until theres video uploads but hey i do gamedev stuff with godot

2 years ago 7 1 0 0
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๐Ÿ–Œ๏ธ๐Ÿ’ผI am looking for Game development work!๐Ÿ–Œ๏ธ๐Ÿ’ผ

I am a 3D artist/game developer with experience in Blender, Substance Painter, Unity, and Unreal Engine!

Email: michael4numbers@gmail.com

Previous Work Portfolio:
www.artstation.com/artwork/RyorRr

More details about my game development skills below:

2 years ago 20 7 2 0
Interior of a brick building with large archway walls, a breakfast table and grape terrace hanging from above.

Interior of a brick building with large archway walls, a breakfast table and grape terrace hanging from above.

Hello! Feels nice to start fresh with social media stuff. I'm Karl! I do the 3D arts, trying to get a job in games but it's tough. Looking forward to finding cool people on here.

karlbruce.artstation.com

2 years ago 1 0 0 0
A back alley in a cyberpunk looking city. A bright golden light illuminates it from the right side. The walls of the buildings are covered in pipes, cables and signs. On the street there are concrete police blockades under a heavy looking concrete roof.

A back alley in a cyberpunk looking city. A bright golden light illuminates it from the right side. The walls of the buildings are covered in pipes, cables and signs. On the street there are concrete police blockades under a heavy looking concrete roof.

A room on a sandy envrionment. The stone floor is covered in sand. The room is illuminated by green orbs and some light from the outside. Big pillars and statues can be seen in the centre of the room. The statues are in a bent over pose to build a corridor.

A room on a sandy envrionment. The stone floor is covered in sand. The room is illuminated by green orbs and some light from the outside. Big pillars and statues can be seen in the centre of the room. The statues are in a bent over pose to build a corridor.

Several hands are emerging from the drain of a bathtub. One of them has a very elongated arm and is crawling towards the pov like a snake.

Several hands are emerging from the drain of a bathtub. One of them has a very elongated arm and is crawling towards the pov like a snake.

Two towers perched on rocky island in the water. Overcast weather at night. Some torches illuminate some of the windows of the towers. On one of them a figure with a torch can be made out.

Two towers perched on rocky island in the water. Overcast weather at night. Some torches illuminate some of the windows of the towers. On one of them a figure with a torch can be made out.

Never made an intro post so:

Hi! I'm Sebastian. I'm a Senior Hard Surface Artist at Remedy. I've worked on games like CONTROL and ALAN WAKE II. In my free time I like doing all kinds of personal art, make metalcore music, take photos or plan my next tattoos :D

Portfolio: artstation.com/s_schulz/

2 years ago 166 26 6 0
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