spectacular lil guy
Posts by ROT_dev
Quick update,
Modeling more props for each room, been enjoying modeling day-to-day utilities.
I'll get back to more mech oriented assets soon, this revised hangar is serving as a nice detox.
Things are running smoothly.
#blender #indiegame #indiedev #solodev #gamedev #gamedevelopment #3dmodeling
Quick update,
Still alive, modeling more assets for the revised hangar scene.
Behold some comfortable roomy shower stalls.
A lot has changed in our walk-around environment, I'll be showing the changes soon.
#indiegame #indiedev #gamedev #solodev #blender #3dmodeling #simulator #gamedevelopment
RIP Joshua
Hell yeah
Quick update,
Remodeling the hangar to be more utilitarian and cozy with a two story HQ, housing a command room, bathroom, showers, and storage
We're gonna be in the boonies, and we will be able to go outside soon
#mecha #mech #simulator #blender #indiegame #indiedev #solodev #screenshotsaturday
This mech goes so hard
This demanding 9-5 is killing me, I'm doing everything I can to allocate time for development daily, but it's really getting to me that I can't sink all of my time into this project.
Once more milestones are out of the way I might research funding to some extent.
I need to figure this out.
Quick update,
Added new mob "SHAMSHIR", an armored car with dual AA guns.
Drafting some designs for new frame parts, weapons, and map props.
There's a lot to do in the current pipeline ૮(𖦹﹏𖦹;)ა
#mecha #mech #simulator #godot #indiegame #indiedev #solodev #gamedev #gamedevelopment
Stout chubby tanks are the best
Good evening,
Importing and testing a new armored car mob, it was a lot of fun experimenting and modeling this asset
I'll be focusing on more parts afterwards and trying to crunch some more structures for the map
#indiegame #indiedev #solodev #blender #gamedev #vehicle #simulator #gamedevelopment
Hello,
Uploaded a video showing the existing gear modes (including the latest "skate" feature) and some mechanics in the test zone.
Shout out to @xxstrawberrybluexx.bsky.social who is assisting me with the OST!
#mecha #mech #simulator #godot #indiegame #indiedev #solodev #gamedev #gamedevelopment
#screenshotsaturday #mecha #mech #simulator #godot #indiegame #indiedev #solodev #gamedev
Started setting up key features for a detailed grid map.
Indications for structures/mob spawners and player tracking.
This will be used to place down markers and utilize support options later.
Quick update,
New multi-rocket mob "BEARCAT" added.
I would like to upload a video this weekend showing the new mechanics and a general rundown of the existing features.
Any questions are welcome.
#mech #mecha #simulator #godot #vehicle #indiegame #indiedev #solodev #gamedev #gamedevelopment
Heavy Gear is sick
Quick update,
Added burning scrap piles with high rising smoke for destroyed mobs that we can see over a distance, will look great over tree lines and terrain.
Tell me what you love about mecha.
#mecha #mech #simulator #godot #gamedev #indiegame #indiedev #solodev #gamedevelopment
Quick update,
Testing zone cosmetic adjustments for a proper simulation vibe.
Watching the mobs scoot around non-hostile feels like being at an aquarium, except you can't touch the stingrays.
#mecha #mech #simulator #indiegame #indiedev #solodev #godot #gamedev #gamedevelopment
Good chubby mech
Thank you, all movement is programmed for each gear mode so no defaults are used.
Mech drifting is sick.
We're still grounded in terms of speed as this is indeed a simulator, but sliding around cover and corners is crazy fun in this new frame set.
Feels great in first person too ദ്ദി ˉ͈̀꒳ˉ͈́ )✧
#screenshotsaturday #mecha #mech #simulator #godot #gamedev #indiedev #indiegame #solodev
Happy #screenshotsaturday #mechamarch
Importing a new frame set - "DINGO", which will serve as a good reference point for speed moving forward.
Mechanics will be shown off soon, ideally this weekend.
#mecha #mech #simulator #indiegame #indiedev #solodev #gamedev #blender #gamedevelopment #godot
Quick update,
Improved mob behaviors - more aggressive and accurate.
Flying is still the "safest" (yet most expensive) way to maneuver around.
Creating another frame set before focusing on map mechanics.
#mecha #mech #simulator #indiegame #indiedev #godot #solodev #gamedev #gamedevelopment
Added more tree variety with random density population values.
Picking on a SAM trailer mob that can't fire unless we're up in the air by a good margin.
New frame set parts this weekend.
#mecha #mech #simulator #godot #gamedev #indiedev #solodev #indiegame #gamedevelopment #procedural
Quick update,
I'm in love with this project, vehicle mobs are acting great, revising prop generation for the map - better performance.
LEGACY frames are still fun, new assets, features, and mechanics to come.
#mecha #mech #simulator #godot #gamedev #solodev #indiegame #indiedev #gamedevelopment
Quick look at a new mob prior to the retro shaders/filters being applied in-engine.
Looking forward to testing this out today.
#screenshotsaturday #mecha #mech #simulator #godot #blender #indiegame #indiedev #solodev #gamedev #combat #vehicle #gamedevelopment #3dmodeling
Happy Friday,
Importing new mobs this weekend, these new enemies will be more precise and threatening.
Mech style mobs will be farther down the line but are absolutely planned - I have so many ideas.
#mecha #mech #simulator #gamedev #indiegame #indiedev #solodev #blender #gamedevelopment
Quick look at a new enemy mob.
Setting up vehicles that will give our mech a harder time both in the air and on the ground, so we'll have to tread more lightly.
#mecha #mech #simulator #godot #indiegame #indiedev #solodev #blender #gamedev #gamedevelopment
thank you thank you
Added some more useful data to the UI.
New mobs are planned for this week, then more HTAF parts.
#mecha #mech #simulator #gamedev #indiegame #indiedev #solodev #gamedevelopment #godot
Mob spawners work great, importing another structure before getting back to other assets.
Since the "LEGACY" leg parts do not have the ability to skate, I'll add a tuner bonus when equipped, once that has been added for balance.
#mecha #mech #simulator #indiedev #solodev #indiegame #gamedev #godot