Advertisement · 728 × 90

Posts by ROT_dev

spectacular lil guy

18 hours ago 1 0 0 0
Post image

Quick update,

Modeling more props for each room, been enjoying modeling day-to-day utilities.

I'll get back to more mech oriented assets soon, this revised hangar is serving as a nice detox.

Things are running smoothly.

#blender #indiegame #indiedev #solodev #gamedev #gamedevelopment #3dmodeling

21 hours ago 14 4 0 0
Post image Post image Post image Post image

Quick update,

Still alive, modeling more assets for the revised hangar scene.

Behold some comfortable roomy shower stalls.

A lot has changed in our walk-around environment, I'll be showing the changes soon.

#indiegame #indiedev #gamedev #solodev #blender #3dmodeling #simulator #gamedevelopment

2 days ago 20 5 0 0

RIP Joshua

1 week ago 2 0 0 0

Hell yeah

2 weeks ago 1 0 0 0
Post image Post image Post image Post image

Quick update,

Remodeling the hangar to be more utilitarian and cozy with a two story HQ, housing a command room, bathroom, showers, and storage

We're gonna be in the boonies, and we will be able to go outside soon

#mecha #mech #simulator #blender #indiegame #indiedev #solodev #screenshotsaturday

2 weeks ago 19 3 0 0

This mech goes so hard

2 weeks ago 2 0 0 0
Advertisement

This demanding 9-5 is killing me, I'm doing everything I can to allocate time for development daily, but it's really getting to me that I can't sink all of my time into this project.

Once more milestones are out of the way I might research funding to some extent.

I need to figure this out.

3 weeks ago 11 0 0 0
Post image Post image Post image Post image

Quick update,

Added new mob "SHAMSHIR", an armored car with dual AA guns.

Drafting some designs for new frame parts, weapons, and map props.

There's a lot to do in the current pipeline ૮(𖦹﹏𖦹;)ა

#mecha #mech #simulator #godot #indiegame #indiedev #solodev #gamedev #gamedevelopment

3 weeks ago 26 6 0 0

Stout chubby tanks are the best

3 weeks ago 1 0 0 0
Post image Post image Post image Post image

Good evening,

Importing and testing a new armored car mob, it was a lot of fun experimenting and modeling this asset

I'll be focusing on more parts afterwards and trying to crunch some more structures for the map

#indiegame #indiedev #solodev #blender #gamedev #vehicle #simulator #gamedevelopment

3 weeks ago 19 5 0 0
HTAF - [2026 03 22 22 13 14]
HTAF - [2026 03 22 22 13 14] YouTube video by rot-heap

Hello,

Uploaded a video showing the existing gear modes (including the latest "skate" feature) and some mechanics in the test zone.

Shout out to @xxstrawberrybluexx.bsky.social who is assisting me with the OST!

#mecha #mech #simulator #godot #indiegame #indiedev #solodev #gamedev #gamedevelopment

4 weeks ago 21 6 0 0
Post image Post image

#screenshotsaturday #mecha #mech #simulator #godot #indiegame #indiedev #solodev #gamedev

Started setting up key features for a detailed grid map.

Indications for structures/mob spawners and player tracking.

This will be used to place down markers and utilize support options later.

4 weeks ago 22 6 0 1
Post image Post image

Quick update,

New multi-rocket mob "BEARCAT" added.

I would like to upload a video this weekend showing the new mechanics and a general rundown of the existing features.

Any questions are welcome.

#mech #mecha #simulator #godot #vehicle #indiegame #indiedev #solodev #gamedev #gamedevelopment

1 month ago 19 3 0 0
Advertisement

Heavy Gear is sick

1 month ago 2 0 0 0
Post image Post image

Quick update,

Added burning scrap piles with high rising smoke for destroyed mobs that we can see over a distance, will look great over tree lines and terrain.

Tell me what you love about mecha.

#mecha #mech #simulator #godot #gamedev #indiegame #indiedev #solodev #gamedevelopment

1 month ago 26 3 0 0
Post image

Quick update,

Testing zone cosmetic adjustments for a proper simulation vibe.

Watching the mobs scoot around non-hostile feels like being at an aquarium, except you can't touch the stingrays.

#mecha #mech #simulator #indiegame #indiedev #solodev #godot #gamedev #gamedevelopment

1 month ago 56 9 0 0

Good chubby mech

1 month ago 2 0 0 0

Thank you, all movement is programmed for each gear mode so no defaults are used.

1 month ago 0 0 0 0
Post image Post image Post image Post image

Mech drifting is sick.

We're still grounded in terms of speed as this is indeed a simulator, but sliding around cover and corners is crazy fun in this new frame set.

Feels great in first person too ദ്ദി ˉ͈̀꒳ˉ͈́ )✧

#screenshotsaturday #mecha #mech #simulator #godot #gamedev #indiedev #indiegame #solodev

1 month ago 44 8 1 0
Post image Post image Post image Post image

Happy #screenshotsaturday #mechamarch

Importing a new frame set - "DINGO", which will serve as a good reference point for speed moving forward.

Mechanics will be shown off soon, ideally this weekend.

#mecha #mech #simulator #indiegame #indiedev #solodev #gamedev #blender #gamedevelopment #godot

1 month ago 16 2 0 0
Post image Post image

Quick update,

Improved mob behaviors - more aggressive and accurate.

Flying is still the "safest" (yet most expensive) way to maneuver around.

Creating another frame set before focusing on map mechanics.

#mecha #mech #simulator #indiegame #indiedev #godot #solodev #gamedev #gamedevelopment

1 month ago 29 6 0 0
Post image Post image Post image Post image

Added more tree variety with random density population values.

Picking on a SAM trailer mob that can't fire unless we're up in the air by a good margin.

New frame set parts this weekend.

#mecha #mech #simulator #godot #gamedev #indiedev #solodev #indiegame #gamedevelopment #procedural

1 month ago 27 6 0 0
Advertisement
Post image Post image Post image Post image

Quick update,

I'm in love with this project, vehicle mobs are acting great, revising prop generation for the map - better performance.

LEGACY frames are still fun, new assets, features, and mechanics to come.

#mecha #mech #simulator #godot #gamedev #solodev #indiegame #indiedev #gamedevelopment

1 month ago 84 18 3 1
Post image

Quick look at a new mob prior to the retro shaders/filters being applied in-engine.

Looking forward to testing this out today.

#screenshotsaturday #mecha #mech #simulator #godot #blender #indiegame #indiedev #solodev #gamedev #combat #vehicle #gamedevelopment #3dmodeling

1 month ago 24 3 0 0
Post image Post image Post image Post image

Happy Friday,

Importing new mobs this weekend, these new enemies will be more precise and threatening.

Mech style mobs will be farther down the line but are absolutely planned - I have so many ideas.

#mecha #mech #simulator #gamedev #indiegame #indiedev #solodev #blender #gamedevelopment

1 month ago 17 3 0 0
Post image Post image Post image Post image

Quick look at a new enemy mob.

Setting up vehicles that will give our mech a harder time both in the air and on the ground, so we'll have to tread more lightly.

#mecha #mech #simulator #godot #indiegame #indiedev #solodev #blender #gamedev #gamedevelopment

1 month ago 20 2 0 0

thank you thank you

1 month ago 1 0 0 0
Post image Post image Post image Post image

Added some more useful data to the UI.

New mobs are planned for this week, then more HTAF parts.

#mecha #mech #simulator #gamedev #indiegame #indiedev #solodev #gamedevelopment #godot

1 month ago 31 8 1 0
Post image Post image Post image Post image

Mob spawners work great, importing another structure before getting back to other assets.

Since the "LEGACY" leg parts do not have the ability to skate, I'll add a tuner bonus when equipped, once that has been added for balance.

#mecha #mech #simulator #indiedev #solodev #indiegame #gamedev #godot

2 months ago 25 4 0 0