Good evening,
Importing and testing a new armored car mob, it was a lot of fun experimenting and modeling this asset
I'll be focusing on more parts afterwards and trying to crunch some more structures for the map
#indiegame #indiedev #solodev #blender #gamedev #vehicle #simulator #gamedevelopment
Posts by ROT_dev
Hello,
Uploaded a video showing the existing gear modes (including the latest "skate" feature) and some mechanics in the test zone.
Shout out to @xxstrawberrybluexx.bsky.social who is assisting me with the OST!
#mecha #mech #simulator #godot #indiegame #indiedev #solodev #gamedev #gamedevelopment
#screenshotsaturday #mecha #mech #simulator #godot #indiegame #indiedev #solodev #gamedev
Started setting up key features for a detailed grid map.
Indications for structures/mob spawners and player tracking.
This will be used to place down markers and utilize support options later.
Quick update,
New multi-rocket mob "BEARCAT" added.
I would like to upload a video this weekend showing the new mechanics and a general rundown of the existing features.
Any questions are welcome.
#mech #mecha #simulator #godot #vehicle #indiegame #indiedev #solodev #gamedev #gamedevelopment
Heavy Gear is sick
Quick update,
Added burning scrap piles with high rising smoke for destroyed mobs that we can see over a distance, will look great over tree lines and terrain.
Tell me what you love about mecha.
#mecha #mech #simulator #godot #gamedev #indiegame #indiedev #solodev #gamedevelopment
Quick update,
Testing zone cosmetic adjustments for a proper simulation vibe.
Watching the mobs scoot around non-hostile feels like being at an aquarium, except you can't touch the stingrays.
#mecha #mech #simulator #indiegame #indiedev #solodev #godot #gamedev #gamedevelopment
Good chubby mech
Thank you, all movement is programmed for each gear mode so no defaults are used.
Mech drifting is sick.
We're still grounded in terms of speed as this is indeed a simulator, but sliding around cover and corners is crazy fun in this new frame set.
Feels great in first person too ദ്ദി ˉ͈̀꒳ˉ͈́ )✧
#screenshotsaturday #mecha #mech #simulator #godot #gamedev #indiedev #indiegame #solodev
Happy #screenshotsaturday #mechamarch
Importing a new frame set - "DINGO", which will serve as a good reference point for speed moving forward.
Mechanics will be shown off soon, ideally this weekend.
#mecha #mech #simulator #indiegame #indiedev #solodev #gamedev #blender #gamedevelopment #godot
Quick update,
Improved mob behaviors - more aggressive and accurate.
Flying is still the "safest" (yet most expensive) way to maneuver around.
Creating another frame set before focusing on map mechanics.
#mecha #mech #simulator #indiegame #indiedev #godot #solodev #gamedev #gamedevelopment
Added more tree variety with random density population values.
Picking on a SAM trailer mob that can't fire unless we're up in the air by a good margin.
New frame set parts this weekend.
#mecha #mech #simulator #godot #gamedev #indiedev #solodev #indiegame #gamedevelopment #procedural
Quick update,
I'm in love with this project, vehicle mobs are acting great, revising prop generation for the map - better performance.
LEGACY frames are still fun, new assets, features, and mechanics to come.
#mecha #mech #simulator #godot #gamedev #solodev #indiegame #indiedev #gamedevelopment
Quick look at a new mob prior to the retro shaders/filters being applied in-engine.
Looking forward to testing this out today.
#screenshotsaturday #mecha #mech #simulator #godot #blender #indiegame #indiedev #solodev #gamedev #combat #vehicle #gamedevelopment #3dmodeling
Happy Friday,
Importing new mobs this weekend, these new enemies will be more precise and threatening.
Mech style mobs will be farther down the line but are absolutely planned - I have so many ideas.
#mecha #mech #simulator #gamedev #indiegame #indiedev #solodev #blender #gamedevelopment
Quick look at a new enemy mob.
Setting up vehicles that will give our mech a harder time both in the air and on the ground, so we'll have to tread more lightly.
#mecha #mech #simulator #godot #indiegame #indiedev #solodev #blender #gamedev #gamedevelopment
thank you thank you
Added some more useful data to the UI.
New mobs are planned for this week, then more HTAF parts.
#mecha #mech #simulator #gamedev #indiegame #indiedev #solodev #gamedevelopment #godot
Mob spawners work great, importing another structure before getting back to other assets.
Since the "LEGACY" leg parts do not have the ability to skate, I'll add a tuner bonus when equipped, once that has been added for balance.
#mecha #mech #simulator #indiedev #solodev #indiegame #gamedev #godot
Modeling additional structure assets to serve as points of interest - these also function as mob spawners.
Mob vehicles are performing great on the map and there will be more enemy variety soon.
#indiegame #indiedev #solodev #simulator #blender #gamedev #gamedevelopment
Quick update,
We can now extend our rollers and skate around, there's some drift behavior too which is really satisfying.
I'll upload some clips soon.
Focusing on more mob related features this week.
#mecha #mech #simulator #gamedev #indiedev #indiegame #solodev #godot #gamedevelopment
Late post,
Setting up the mobility for the HTAFs to skate around.
The (newer) legs will have built-in rollers moving forward, designs will vary for the track layouts.
Changing gears and finishing things up __φ(..)
#mecha #mech #simulator #indiegame #indiedev #solodev #gamedev #godot
Quick look at the first "TYPE-II" HTAF frame set - "HERON", the last screenshot probably makes it obvious what upcoming mechanic is being added soon
This will massively expand gameplay and is essential
#indiegame #indiedev #solodev #mecha #mech #simulator #gamedev #godot #gamedevelopment #blender
Spending the evening relaxing and fixing a few things for the generated map.
Not sure why exported GIFs are so choppy, the game runs smoothly.
What do you love about mechs?
#mecha #mech #simulator #gamedev #indiegame #indiedev #solodev #godot #gamedevelopment
Quick look at the final "LEGACY" frame set, before we move onto more ambitious parts.
This HTAF set "TANUKI" is the second weapon-arm frame and fires single shot rockets.
Remember, arms can be asymmetrical, if desired.
#mecha #mech #simulator #gamedev #solodev #indiegame #indiedev #godot
Added range tracking data, detailed mini-map, operation time indicator, and adjusted other UI elements.
Additional touch ups are underway for the interface.
Focusing on redoing some structures this week for the generated map.
#mecha #mech #simulator #gamedev #indiedev #indiegame #godot #solodev
The last "legacy" frame is being added and tested.
I'm feeling better that the scaffolding overhaul is more fitting for the hangar interior.
Focusing on QOL in the meantime, before crunching the BIG upcoming changes.
#indiegame #indiedev #solodev #gamedev #godot #mech #mecha #simulator #blender
ty ty I'll keep that in mind and I appreciate the support!
There are plans to some capacity for a story that are not set currently, as pilot/staff interactions will be a large element for the player farther into development.
I only intend for the game to be released on windows at this time.
Solodev, but I will source as needed for character models/music.