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Posts by ROT_dev

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Good evening,

Importing and testing a new armored car mob, it was a lot of fun experimenting and modeling this asset

I'll be focusing on more parts afterwards and trying to crunch some more structures for the map

#indiegame #indiedev #solodev #blender #gamedev #vehicle #simulator #gamedevelopment

1 day ago 17 5 0 0
HTAF - [2026 03 22 22 13 14]
HTAF - [2026 03 22 22 13 14] YouTube video by rot-heap

Hello,

Uploaded a video showing the existing gear modes (including the latest "skate" feature) and some mechanics in the test zone.

Shout out to @xxstrawberrybluexx.bsky.social who is assisting me with the OST!

#mecha #mech #simulator #godot #indiegame #indiedev #solodev #gamedev #gamedevelopment

6 days ago 21 6 0 0
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#screenshotsaturday #mecha #mech #simulator #godot #indiegame #indiedev #solodev #gamedev

Started setting up key features for a detailed grid map.

Indications for structures/mob spawners and player tracking.

This will be used to place down markers and utilize support options later.

1 week ago 22 6 0 1
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Quick update,

New multi-rocket mob "BEARCAT" added.

I would like to upload a video this weekend showing the new mechanics and a general rundown of the existing features.

Any questions are welcome.

#mech #mecha #simulator #godot #vehicle #indiegame #indiedev #solodev #gamedev #gamedevelopment

1 week ago 19 3 0 0

Heavy Gear is sick

1 week ago 1 0 0 0
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Quick update,

Added burning scrap piles with high rising smoke for destroyed mobs that we can see over a distance, will look great over tree lines and terrain.

Tell me what you love about mecha.

#mecha #mech #simulator #godot #gamedev #indiegame #indiedev #solodev #gamedevelopment

1 week ago 26 3 0 0
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Quick update,

Testing zone cosmetic adjustments for a proper simulation vibe.

Watching the mobs scoot around non-hostile feels like being at an aquarium, except you can't touch the stingrays.

#mecha #mech #simulator #indiegame #indiedev #solodev #godot #gamedev #gamedevelopment

1 week ago 56 9 0 0

Good chubby mech

1 week ago 2 0 0 0

Thank you, all movement is programmed for each gear mode so no defaults are used.

2 weeks ago 0 0 0 0
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Mech drifting is sick.

We're still grounded in terms of speed as this is indeed a simulator, but sliding around cover and corners is crazy fun in this new frame set.

Feels great in first person too ദ്ദി ˉ͈̀꒳ˉ͈́ )✧

#screenshotsaturday #mecha #mech #simulator #godot #gamedev #indiedev #indiegame #solodev

2 weeks ago 44 8 1 0
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Happy #screenshotsaturday #mechamarch

Importing a new frame set - "DINGO", which will serve as a good reference point for speed moving forward.

Mechanics will be shown off soon, ideally this weekend.

#mecha #mech #simulator #indiegame #indiedev #solodev #gamedev #blender #gamedevelopment #godot

2 weeks ago 16 2 0 0
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Quick update,

Improved mob behaviors - more aggressive and accurate.

Flying is still the "safest" (yet most expensive) way to maneuver around.

Creating another frame set before focusing on map mechanics.

#mecha #mech #simulator #indiegame #indiedev #godot #solodev #gamedev #gamedevelopment

2 weeks ago 28 5 0 0
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Added more tree variety with random density population values.

Picking on a SAM trailer mob that can't fire unless we're up in the air by a good margin.

New frame set parts this weekend.

#mecha #mech #simulator #godot #gamedev #indiedev #solodev #indiegame #gamedevelopment #procedural

3 weeks ago 26 6 0 0
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Quick update,

I'm in love with this project, vehicle mobs are acting great, revising prop generation for the map - better performance.

LEGACY frames are still fun, new assets, features, and mechanics to come.

#mecha #mech #simulator #godot #gamedev #solodev #indiegame #indiedev #gamedevelopment

3 weeks ago 84 18 3 1
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Quick look at a new mob prior to the retro shaders/filters being applied in-engine.

Looking forward to testing this out today.

#screenshotsaturday #mecha #mech #simulator #godot #blender #indiegame #indiedev #solodev #gamedev #combat #vehicle #gamedevelopment #3dmodeling

1 month ago 24 3 0 0
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Happy Friday,

Importing new mobs this weekend, these new enemies will be more precise and threatening.

Mech style mobs will be farther down the line but are absolutely planned - I have so many ideas.

#mecha #mech #simulator #gamedev #indiegame #indiedev #solodev #blender #gamedevelopment

1 month ago 17 3 0 0
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Quick look at a new enemy mob.

Setting up vehicles that will give our mech a harder time both in the air and on the ground, so we'll have to tread more lightly.

#mecha #mech #simulator #godot #indiegame #indiedev #solodev #blender #gamedev #gamedevelopment

1 month ago 20 2 0 0

thank you thank you

1 month ago 1 0 0 0
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Added some more useful data to the UI.

New mobs are planned for this week, then more HTAF parts.

#mecha #mech #simulator #gamedev #indiegame #indiedev #solodev #gamedevelopment #godot

1 month ago 31 8 1 0
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Mob spawners work great, importing another structure before getting back to other assets.

Since the "LEGACY" leg parts do not have the ability to skate, I'll add a tuner bonus when equipped, once that has been added for balance.

#mecha #mech #simulator #indiedev #solodev #indiegame #gamedev #godot

1 month ago 24 3 0 0
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Modeling additional structure assets to serve as points of interest - these also function as mob spawners.

Mob vehicles are performing great on the map and there will be more enemy variety soon.

#indiegame #indiedev #solodev #simulator #blender #gamedev #gamedevelopment

1 month ago 13 3 0 0
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Quick update,

We can now extend our rollers and skate around, there's some drift behavior too which is really satisfying.

I'll upload some clips soon.

Focusing on more mob related features this week.

#mecha #mech #simulator #gamedev #indiedev #indiegame #solodev #godot #gamedevelopment

1 month ago 24 4 0 0
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Late post,

Setting up the mobility for the HTAFs to skate around.

The (newer) legs will have built-in rollers moving forward, designs will vary for the track layouts.

Changing gears and finishing things up __φ(..)

#mecha #mech #simulator #indiegame #indiedev #solodev #gamedev #godot

1 month ago 33 8 0 0
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Quick look at the first "TYPE-II" HTAF frame set - "HERON", the last screenshot probably makes it obvious what upcoming mechanic is being added soon

This will massively expand gameplay and is essential

#indiegame #indiedev #solodev #mecha #mech #simulator #gamedev #godot #gamedevelopment #blender

1 month ago 14 3 0 0
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Spending the evening relaxing and fixing a few things for the generated map.

Not sure why exported GIFs are so choppy, the game runs smoothly.

What do you love about mechs?

#mecha #mech #simulator #gamedev #indiegame #indiedev #solodev #godot #gamedevelopment

1 month ago 32 8 0 0
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Quick look at the final "LEGACY" frame set, before we move onto more ambitious parts.

This HTAF set "TANUKI" is the second weapon-arm frame and fires single shot rockets.

Remember, arms can be asymmetrical, if desired.

#mecha #mech #simulator #gamedev #solodev #indiegame #indiedev #godot

1 month ago 21 4 0 0
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Added range tracking data, detailed mini-map, operation time indicator, and adjusted other UI elements.

Additional touch ups are underway for the interface.

Focusing on redoing some structures this week for the generated map.

#mecha #mech #simulator #gamedev #indiedev #indiegame #godot #solodev

1 month ago 32 5 0 0
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The last "legacy" frame is being added and tested.

I'm feeling better that the scaffolding overhaul is more fitting for the hangar interior.

Focusing on QOL in the meantime, before crunching the BIG upcoming changes.

#indiegame #indiedev #solodev #gamedev #godot #mech #mecha #simulator #blender

1 month ago 22 1 0 0
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ty ty I'll keep that in mind and I appreciate the support!

1 month ago 0 0 1 0

There are plans to some capacity for a story that are not set currently, as pilot/staff interactions will be a large element for the player farther into development.

I only intend for the game to be released on windows at this time.

Solodev, but I will source as needed for character models/music.

2 months ago 1 0 1 0