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Posts by Gustav von Periwinkle

don't ever let them forget that Nolan "Omni-Man" Grayson fucked a bug

3 days ago 11 1 0 0

good royalty free tune

2 weeks ago 1 0 1 0

Fun addition to your pulp collection!

2 weeks ago 1 0 0 0

Here to also say texture atlas uv animation. The head would be a separate mesh with its own texture larger than it needs to be to fit all the face expressions and just hotswap the uv coordinates from an array for those mesh faces

1 month ago 0 0 0 0

so far away ;-(

1 month ago 1 0 0 0

They're describing a negative reinforcement mechanism, which is def part of gamification? Too many negative elements creates unwanted friction to the end user and they'll stop. Notifications are important --but have to be balanced--which is what they're describing.

1 month ago 0 0 1 0

tbf, if gamification is successful you won't notice it. It's one of those things that if it's not done right is a massive fail to the player/user lol. Most companies use it, only a few have qualified people in design to accomplish it/aren't so greedy they don't know when to pump the brakes.

1 month ago 1 0 0 0
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friend of mine had a room in the hotel with a window looking down on it from directly above. It was chilling the first time I saw it lol.

1 month ago 1 0 0 0

I glare at every driver of one I see in Philly, actively trying to make eye contact with them

1 month ago 1 0 0 0

İ guess because we can measure the effects of it reliably in the material world? Like we can't point at it and say "gravity" but we can see its effects on other things with seemingly 100% accuracy. Maybe because it's a property of material things themselves? Good thoughts

1 month ago 3 0 0 0

Sort of reminds me of how you're rewarded for being aggro in bloodborne. İ have a vaguely similar idea on Zenoken--you replenish energy by killing things (effectively absorbing their energy on death)

1 month ago 1 0 1 0

Don't forget about the reddit obsession with steam capsule art.

1 month ago 0 0 0 0

Geoff Keighley and Al Pacino

2 months ago 1 0 0 0

Who exactly's gatekeeping learning how to draw?

2 months ago 3 0 0 0
Main character in a deep orange sky background cornered by the games main villain, Sargon, and his Homo Draconus troops.

Main character in a deep orange sky background cornered by the games main villain, Sargon, and his Homo Draconus troops.

Friendly reminder that the Chinokitsune doesn't approve of bizarrely tall autocrats in the 25th century or in the 21st century--especially if they have an orange face. #GodotEngine #PixelArt #Metroidvania #IndieDev #VideoGames #SciFi

2 months ago 15 2 1 0

Are you sure you have 64gb of DDR 5 RAM to run it?

2 months ago 1 0 0 0

Is that jitteryness?!

2 months ago 1 0 0 0
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ridiculous lol

2 months ago 0 0 0 0

gtopo 30 data is free to download for terrain --I think it's 30 arc seconds per pixel resolution? Maybe 15?

3 months ago 0 0 0 0

media is absurd right now

3 months ago 0 0 0 0

"pixel art game with intentional aspect ratio and framing doesn't support ultrawide resolutions/aspect ratios....thumbs down--lazy devs"

3 months ago 4 0 0 0

Shhhhh. It's a secret to every body...

3 months ago 5 0 1 0

You left out SSS+ tier: making a MMORPG for a first game with little to no experience.

3 months ago 7 0 0 0

the second parameter just add or remove 0's to define the decimal place you want.

This works on Vectors as well!

some_vector_two = some_vector_two.steppedf(0.001)

3 months ago 0 0 0 0

When no Zenoken progress I figured I might start posting cool #GodotEngine tricks I learn as I come upon them--

Godot 4.x Tip of the Day:
Did you know there's a handy built-in function for rounding floats:
var float_long : float = 1.123456
float _long = snappedf(float_long, 0.001)
-->1.123

#Coding

3 months ago 0 1 1 0

"Ramming speed!"

3 months ago 1 0 1 0
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Been a hot minute b/c school but here's some more progress for #ScreenShotSaturday on Zenoken! Lot's of work went into all the various effects. But Glad it's coming together finally.

#GodotEngine #MadeInGodot #Metroidvania #IndieGame #SciFi #SoloDev #VideoGames #Storms #Weather

3 months ago 18 6 1 0
Post image

caught in Philadelphia

4 months ago 1 0 0 0

might look something like this:

static var number : myCustomNumberClass

func _ready():
number.initial = 0
number.current = number.initial

4 months ago 2 0 0 0

Could use 2 index arrays of your types where [0] always equals your base value, & you only alter/use [1]. might be confusing to read in script. Could spin custom typed classes (e.g. one for integers) with an 'initial' & 'current' variable. The names make it more readable, prob more overhead though

4 months ago 1 0 1 0