Posts by HEY! I'mEvil
Wanna try challenge yourself as a game devs? Here a ten days jam no ranking so Im sure you can both feel challenged and bit more relax participate in this type of jam :D
#gamejam #indiedev #gamedev
Totally understandable for not posting there, twitter is still just twitter, a shit show. But I really like how you strayed off from the suction arm yet mechanic still closely same, very nice
Also shame that you missed opportunity, we did talk about Whip Man on Noble's stream π
An OC Robot Master inspired by the long-arm concept for the Mega Man 12 robot design contest. Lash Man is a taller humanoid-looking robot, with brown armor, eggshell accents, a brown hat, and blue eyes, chest gem, and things on his ears and ankles. His camera-left arm shows a coiled whip. On his camera-right hip is a small leather pouch, magnetically attached to his hip. The descriptive text in the image reads: Lash Man // DRF-002 Originally made to be a lion taming robot, Lash Man ran away from the circus and became a wilderness explorer. His whip has a calibration dial that lets him fully customize the weapon's tension and force, making him versatile in many environments and dangerous in close-quarter combat. What Lash Man lacks in range, he more than enough makes up for it in raw speed and tactic intelligence. He can cover ground faster than most other robots can process, and an advanced predictive lock-on system keeps him one step ahead of his opposition. His signature technique is to rush in, let his target lower its guard by moving around or jumping over, then reach out with his whip to grab them where they're heading and throw them to a safer distance away from him -- if he means to damage them, he'll throw them into a wall or other hard surface. He sees control of his surroundings as essential to survival. Those not used to melee battle would do well to not underestimate him.
My mock-up design for the #MegaManDO #DesignARobotMaster contest! Lash Man has a whip that can extend up to three times his height to strike, grapple, and throw opponents. Mega Mans beware!
#MegaMan #MegaManX #MegaManLegends #MegaManBattleNetwork #MegaManZero #γγγ―γγ³ #γγγ―γγ³X
new #bombshellblitz girl WIP!
she is just π€π₯Ήπ©΅
www.youtube.com/watch?v=qnO1...
Check it out, Think you could beat my time?
I have created this account long ago without posting anything <_< thinking of starting this with an art for a friend. I think yall would love to meet her, named W111nd an amazing artist!
www.twitch.tv/w111nd?sr=a
big gap of skill already, great work man :D keep going with it
Digital art of a Psyduck, drawn on 20 Oct 2020. This was drawn referring directly to a PokΓ©mon card. The pose is simple; Psyduck is sitting down, clutching its head and looking directly at the viewer over its bill. This was the first in my project of drawing one Psyduck every day for 100 days, when I decided to learn how to draw. I didn't know that making that decision would fundamentally change my life. The friends I've made, the things I've learned (not just about art, but about myself and the world), and the opportunities and insights that have opened up to me have been absolutely astounding. It floors me to think of the things that have happened because one day, I picked up a stylus.
Digital art of Psyduck, drawn 20 Oct 2025. Psyduck is standing in the bottom left of the frame, looking up toward the sunlight streaming through aspens in the background as he walks along a white brick path. The path has bushes along it, and there are clouds in the blue sky in the background.
I made the decision to learn how to draw on 20 Oct 2020 -- five years ago to the day. To celebrate, I revisited my first project and drew my favorite PokΓ©mon, Psyduck
Here is five years' worth of growth and learning as an artist :)
#Pokemon #Psyduck #Art #DigitalArt
I had no idea it was #portfolioday, so here are a few I have handy~ <w<;
Mostly I do pixel art, but high-res stuff sneaks in there sometimes, too!
2024 #pixelart
What some whacky game to have fun? A dear friend of mine just release his game recently, right now it still on sale so grab it quick, I'm sure you guys will enjoy all the shenanigans the game have :D
Yeh same, if nothing change I might have to buy my own wifi router to use lol
No idea :p
Ayyyy congratulation for your hard work Carbs
Yay! We hit 1,000 followers over on itch! :D Thank you for all your support everybody!! π₯° The 1k Celebration Bundle is now live!
itch.io/s/155716/the...
Ooh love the work on this a lot. The bright water with dark but colorful grass. It always cool to see how you work with the color
we decided that the start of the game is a tutorial where ACUVAC learns how to be a robot vacuum. The game starts with you bumping your way out of your own crate
#gamedev #indiegame #ACUVAC
My (Wii Play 'Tanks!' inspired) game finally HAS A TRAILER! And a STEAM PAGE! And a PUBLISHER!
β₯β£β₯β£β₯β£β₯β£β₯β£β₯β£β₯β£β₯β£β₯β£
This is BOMBSHELL BLITZ! π£
Silksong - Hornet
π ππ³π¦π¬ π’π€π³π°π΄π΄ π΅π©π¦ π±π’ππ¦ π³π°π΄π¦π΄
#hornet #silksong #hollowknight #art #fanart
@teamcherry.bsky.social
Hollow Knight - Unexplored Glade πΏ
#hollowknight #silksong @teamcherry.bsky.social #art
Amen (=~= )
current mood
I want to make comic covers for IDW one day! π«‘
Sonic has always been an inspiration to my life and art, I'd love the chance to inspire others too ππ¦
@idwpublishing.bsky.social
#idwsonic #SonicTheHedgehog #sonic #art
A snippet from one of my FamiTracker tunes:
"Vikings On Rails"
Chiptune Jam #1 starts on Friday! I'm excited~! π
#vgm #chiptune #famitracker #8bit #gamedev #musicjam
Is there gonna be the sacrificial Kabbits building where you merge them?
Its so much fun having areas in my game that reference your other game projects!
-we have the Kabbit Vet
-The VHS store
nowi guess next we need Vampires... but where would they chill?
#PixelArt #GameDev #WIP #vampire
The environment is so beautiful