This will be s&box in 2027
Posts by KETAL
Thought about installing unreal engine 5 again, but it had so much technical friction that pissed me off completely, disabling nanite and suffering with meshes not render even though they dont use it, blueprints mess, ux being confusing. Sure can a skill issue, but its unintuitive
How "polished" the game should be? because i do have few quirks with godot workflows
I wish tools like blender had a subtle ui sounds and animations, it'd be more satisfying to use. Also why does settings/keybindings in game have better ux than in most tools
And the rest is being anxious when thinking of what method to approach the form with
engine so weird it simulates filament stringing
Lol so turns out this bug was because ive used DrawElements instead of DrawArrays
Opengl seems fun, until some binding code is wrong and i have no idea what breaks the meshes
Why does my game title looks oddly similar to those two? ๐ญ
Im curious how do you imagine that being *right*
26.08.24
rigged fan
05.06.2024
19.11.2023
16.10.2021
BLOODY HELL I JUST FOUND MY LIKE 3'RD MAP AUTOSAVE FROM 2017 lol... It's extremely bad but it is a weird feeling because i thought i'd never find it again. I think i had like 20 hours in hammer at max then
old_models.dump
Fog makes a big impact on the map mood โ๏ธ
Spent a day just figuring out how to (de)serialize materials... that was painful, but at least i got a basic material editor working now (no hotloading yet ๐)
skybox
Following the tutorial on lighting - done
I guess i'm using opengl now
okay got it, should've started just right when i was born ๐ถ
how are you so good with it? like that looks so fresh even on the old model