Tonight in THE HOUSE EDGE: got tactically doinked, pop culture references passed like ships in the night, refused to sign the waiver, didn't want anything to do with that fish tank, robbed the agency's safe full of edible arrangements, and got fucked up to death by the world's worst job interviewer
Posts by scene_four
Nostos is a super cool TTRPG & ought to be funded by now! If you like the weird fiction moon-hopping of Realis, Nostos is like a classical lit island-hopping cousin. Check out the blurb I wrote based on the game's ARC, and pledge the campaign while you still can! www.kickstarter.com/projects/hon...
User dratsab huffman asks the question: To amuse myself i researched revacholian nationalism as well as measure head's race theories etc etc and focused my character on "traditionalism". Anyway, ive noticed that if i ever click dialogue options that are in tune with my character's political compass, i lose morale. Whats the point of having this as a mechanic if its going to be so detrimental and feels like the character doesnt believe he actually is this or something... is there anyway to overcome that kind of morale loss?
Recalcitrant Jester replies: Being a fascist is a deeply demoralizing experience. You have to not only radically alter your worldview to make reality fit into your unhinged schema, but that worldview is predicated on the notion that the weakest, most unworthy degenerate worms on the planet are somehow overpowering and humiliating you on a moment-by-moment basis. In mechanical terms too, the lowered morale also reduces your volition score—the more you indulge in your delusions, the less you are able to exercise self-control and self-awareness. The point of fascism being mechanically detrimental—the ludonarrative theme—is that fascism is an unequivocally self-destructive ideology, the practice of which only serves to nurture that self-destructive urge and turn it outward. It's not like Dark Side points in KotOR where you can access cool new abilities and get to enjoy being such a nasty lil rascal; you are not supposed to enjoy being a fascist in Disco Elysium. Fascism is the act of self-deception in service of making your own life more painful, solely for the payoff of making life more painful for people you dislike.
"Facism is the act of self-deception in service of making your own life more painful, solely for the payoff of making life more painful for people you dislike."
I just can’t help myself sometimes!! They’re like, 80% of the way there and some crazy shit could happen if I just reminded them of something they could do…
Yeah, I prefer it this way for sure!
The difference in engagement I get when a video can be construed to be about the dragon game has me convinced if I had become a D&Dfluencer I would easily be a big name by now lol, it really is easy mode
let it be known that none of my players has ever chosen the boring death move in daggerheart
today in my dagger game: paid attention to the mushroom man behind the curtain, got high on the mycelial network, snuck up on the boss, failed to tackle them off a ledge, failed to stop their ritual to summon a giant horn monster, the frog exploded into knives and died, the rest of the party dipped
I don't think anyone has had this thought before
Archenemy is a great pull here, exactly what I'm thinking about
I remember that game!!
A TikTok comment reading “the goal of the dm is to kill the party before they get to the end of the dungeon without breaking the cr rules. That’s how they win. They try to plan a tpk every time”
Wait, hang on. I think this commenter is fucking cooking. A no-holds-barred tactical wargame where the GM is fully constrained by the encounter building rules and XP budget and players have to minmax and eke out every possible advantage. It’s fully adversarial. Back to the roots.
tonight in disco imperium 68: volunteered to go out the window, the necronaut killed himself to save a ghost (didn't work 😬), blew up the concept of gravity, explained the finer points of planted explosives, spelled out THIS WAS A SETUP for not the sharpest gang, and flashbanged a bluecoat raid
tonight in my elfgame: saw through the tinted windows of the Demon Tower, affrighted them with owls, mad dashed through webbing, descended to a pit, pulled the pegasus and his rider into a stinking demon frog hole, wrestled with a trap door, sifted the bones, built a hellhome, and divination by book
Sweet/dry!!
Is your character growing up not inevitable in masks? Can you avoid locking labels and taking adult moves forever?
What genre of -punk is it??
Narratives have endings! Teleology is deliberately excised from D&D because playing forever, stringing adventure after adventure together in a neverending campaign is one of D&D’s design expectations from very early on
Being neverending is definitely one of D&D’s design goals that almost no other games share
tonight in dragon game: negotiated through a door, set off fireworks, opened our hearts in the dive bar, saw dividends from an offering to the luck god, saved a midwife from a manticore, recruited him to a dragon crusade, boarded him in a farmer's backyard, and helped ourselves to the inn's kitchen
Oh so chips and salsa are the worst thing of all time??
TTRPG with old-school "you can die in character creation" mechanics, except most terminal events are stuff like "reached adulthood with no major traumas" or "found a love of carpentry", so your goal is to make enough bad life choices that your character is a big enough loser to become an adventurer.
Hey, they do this in The House Edge!
@bachrach.bsky.social it's your thing
tonight in my knight game: hired the dwarf to build an arboretum for a space bonsai, gave a seer blood to get her to move in, interviewed the smallfolk, bantered with a potter, some horse breeders, and an intractable ecologist, watched for snakes, and split our horses' loyalties with the Lion
TTRPG discourse is like: "Sell me on Apocalypse World. I hate it. Partly because the people I play with don't actually play according to the rules and I think that's the game's fault. Also, I've made up a thing about it I don't like. Also, my friends don't like acts of collaborative creativity."
This exact text is posted on the rpg subreddit literally once a day
I’m not wasting character count talking up how I’m the greatest GM to ever run Blades in the Dark (I’ll save that for the replies)
today in '68 West Marches: threw a rager for squares, saved the shy engineer from the femme fatale cat burglar, tag team negged an industrialist, blitzed a diplomat's kid on uppers, and took an overstimulated genius to the sensory room to infodump on their special interest (and sell it to the Skovs)
WHICH ONE??