Posts by Skuld
While modern games are making you download 20GB, we're only making you download 20MB, come check out Virtellia for our Easter event!
#VRChat
For anyone thinking the logo for my new game is AI generated. It's not. So don't even.
this is NOT AI generated.
A new game coming to #VRChat.
Do you want to know what Virtellia is?
Okay, here you go:
youtube.com/live/aLO2TrT...
#vrchat
*insert comment here*
youtube.com/shorts/Y-jlb...
#vrchat
ugh
Today will be a special stream. It will not be an ordinary Workshop. I will be going over Virtellia and what's done so far!
Thank you everyone. This will be something I'll keep updating in the Virtellia world, as I see new supporters. If you'd like to support me too:
discord.studiojaw.com
patreon.com/studiojaw
#vrchat
A lot has been getting done on Virtellia, On tomorrow's stream I should have some stuff to present for everyone.
#vrchat
AI = It's widely believed that ^ 2
yup
Virtellia - A work in progress.
#vrchat
Okay, here's a hint on what Virtellia is.
in regards to admin_disable_avatar_collision and admin_disable_avatar_stations.
It's clearly being experimented in Fish! So it's just up to VRChatters to say if it's a good idea or bad idea, not whine about favoritism. If you say they're good, we'll get it as options for our worlds.
#vrchat
I think I've become addicted to making this game.
It's been a very fun process.
I've become very confident that I can completely make it. It's just a matter of time.
So far the entire VRChat world is only 4.5MB.
I also didn't mention the codename of the game, which gives away a lot.
"Adventure"
Canceling tonights stream.
Nothing super bad, just feeling a little off. Maybe not enough sleep. But I don't think it would be a good stream today, if I did.
Putting AI Com on the back burner to work on a game for VR Chat instead. I've already gotten a good start on it, and it's coming along.
For now we won't be revealing anything about the game, but I can tell you, I finally decided a name:
Virtellia
#vrchat
There is now an official open source release of POGChamp from the Magfest 2026 world!
Get it from here:
github.com/chibiskuld/p...
With it being opensource, feel to free to make any changes, and if you made them in an abstracted way, remember to do a pull request!
Couldn't resist but just getting this done and out of the way.
You can now mesh toggle and set shapekeys in AICom2.
(I already know what some you are going to use these for. :X)
Looking great straight off the pi
A much improved shader for Punkin's new little home.
And then I end up not being able to get to the PogChamp game. ^^; Next stream for sure.
Special stream tonight - going to review what I was last working on, but going to also focus on Releasing the PogChamp prefab from MAG Fest!
It's looking great, nice to see Punkin in a room that's more - her.