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Posts by Rune Skovbo Johansen

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By popular demand, figured how to properly put the sandy river banks (aka point bars) on the correct (inward) side of the river! Now the meandering looks even more realistic with no actual simulation 😎

#indiedev #gamedev #indiegames

17 hours ago 70 6 1 0
Vuntra City NPC Playtest

Vuntra City NPC Playtest

The signups for the NPC Playtest are now open! Sign up on the Steam page to get access: store.steampowered.com/app/2859220/...
And of course, join the Discord to give your feedback: discord.gg/UU3CbNnJDp

#indiegame

1 day ago 6 2 0 0
Video

So I was trying to make the Earth round for funsies and...well I think I overdid it just a little bit

#indiedev #gamedev #indiegames #screenshotsaturday

3 days ago 137 13 6 1

Thanks! There’s only a small collection of tree models. But I guess at least in this video it doesn’t matter if you had to ask. :)

3 days ago 3 0 0 0

It’s meant to be a humanoid, though admittedly unrealistically fast-moving.

4 days ago 1 0 0 0

My previous game Eye of the Temple was a VR title. But this game (The Big Forest) was never intended for VR.

4 days ago 1 0 0 0

It's not a VR title. :)

4 days ago 1 0 1 0
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Segmented cliff protruding out of a slanted forest.

Segmented cliff protruding out of a slanted forest.

Cliffs with bits of grass near a coast.

Cliffs with bits of grass near a coast.

Thanks! Hmm, I do have an inspiration folder full of pictures, but this wasn't particularly inspired by any specific one, and doesn't quite look like any of them. Here's two with a bit similar features.

4 days ago 1 0 1 0
Preview
The Big Forest [in development] A game about exploring a big mystical forest.

I'm afraid it's nowhere close to release, and I don't have a timeline. As for what the game will be like, I have a page with some information here:
runevision.com/multimedia/t...

4 days ago 2 0 1 0
Aerial view of terrain.

Aerial view of terrain.

Here's an aerial view showing the terrain shape more clearly.

4 days ago 38 0 4 0
Video

For my game's terrain, I've long mulled over how to combine the epicness of grand mountains with the "what's around the corner?" intrigue of smaller cliffs and hills.

After a lot of fiddling over the past two days, I think I may be onto something.
#GameDev #ProcGen

4 days ago 276 21 12 1
Video

I've been looking forward to Gecko Gods by @inresin.bsky.social for a long time, and this launch trailer is breathtaking!

It's available now on Steam:
store.steampowered.com/app/1290760/...

4 days ago 9 0 0 0
Video

Building some houses as time passes, in my upcoming relaxing building game 🌳🏡Island Architect🏡🌳

#wishlistwednesday #indiegamedev #cozygames

6 days ago 182 31 5 0
Video

Turns out many people didn't know Apparance proc-gen is FULLY RUN-TIME! Got so many great comments after co-presenting a talk at Everything Procedural Conference last week about "Pattern Zero", a new FPS featuring novel destruction mechanics, from Backpain Games. :) #ProcGen #RunTime #GameDev

1 week ago 42 8 1 1

Haha, that’s really neat!

1 week ago 0 0 0 0
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While not exactly the same as turning out to be wrong after thinking being right, it’s an example of being open about my limitations and the challenges I’m facing. Which feels equally natural to me as talking about my achievements.

1 week ago 1 0 0 0

Glad you found that helpful! A side note: if I recall correctly, the platform movement in VRPlatforms is more prone to give motion sickness than the platforms in Eye of the Temple, since the former spend more time accelerating rather than moving mostly linearly.

1 week ago 1 0 1 0
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Rune Skovbo Johansen (@runevision@mastodon.gamedev.place) Attached: 1 video I'm in that situation again where the colors in my game seem wrong to me. Grass is too neon/lime green. The most natural environments I've seen are in Kingdom Come Deliverance II, s...

Thanks!

Here’s an example of a recent post of mine where I talk about my frustration with my own lacking insight and understanding on a particular subject:
mastodon.gamedev.place/@runevision/...

1 week ago 0 0 1 0

This is really cool! I remember thinking many years ago that I hoped the platform holders would introduce something like that (but at better quality).

I wonder if they tried, but never managed to reach a quality they thought consumers would be happy with.

1 week ago 1 0 3 0
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I think I invented something. I believe this is possible on the Apple Vision Pro, but I haven't seen it done on the Meta Quest 3.

I've been calling it "Egocentric Masking," but that's a little self-centered. It's a way to see your actual body in VR, instead of a pair of floating ghost hands.

1 week ago 34 5 3 0

I may not be the best to advice since I have for whatever reason never suffered from impostor syndrome (I own my strengths and weaknesses) but I always hope for others that they can learn to not see being wrong as some kind of failure state. It's natural, and an opportunity.

1 week ago 1 0 1 0

Few things in gamedev are objectively right or wrong. Different devs at different levels and areas of experience sharing their experiences and insights is a beautiful thing. Sometimes it leads to interesting exchanges of views or tips; sometimes it becomes an opportunity for learning.

1 week ago 4 0 1 0

Indiana Jones and the Great Circle does something like this too.

1 week ago 0 0 0 0

But there’s something about worrying about cloning that feels like “then the terrorists won”. Bad analogy since they don’t gain from people stopping sharing stuff, but it still feels wrong to let our gamedev community of talking about what we’re up to suffer because of grifters.

2 weeks ago 4 0 2 0
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I’m thinking now that perhaps being a cloning target is a sign of being headed towards success and that cloning will be an annoyance but won’t make or break your game. Whereas holding back on sharing what the game is about could hinder success (okay maybe not very likely).

2 weeks ago 2 0 2 0

Yeah. It just seems like what gets cloned are things that are either exceedingly simple conceptually OR the cloning is done by big companies that only want to clone things with huge mainstream mass appeal. Besides that, in all the cloning cases, haven’t the games themselves done well?

2 weeks ago 0 0 1 0

I don't play a lot of tactics games mind you, but one recent-ish I played, Tactical Breach Wizards, seems super tricky to copy the mechanics of, even for someone with full access to play and experiment with the game.

2 weeks ago 0 0 0 0

Your game is a tactics game right? If slop-copies of tactics game mechanics were an issue, wouldn't we be seeing slop-clones of popular tactics games by now? Or do you think they would *only* target games in development for some reason?

2 weeks ago 1 0 3 0

Nice, thanks for letting me know! I'll have a look when I get a chance.

2 weeks ago 1 0 0 0

Thanks, might take you up on that! I've attempted twice to get into it but had to give up. I hear things are improving fast though, so I'll give it another go sometime and note down any issues I find.

2 weeks ago 1 0 0 0