Advertisement · 728 × 90

Posts by Cassiopeia Developments 🌌 Sym.BIOS: Torn Asunder

Peut-être. Pour le moment j'ai autre chose à faire, le jeu est sorti en 2023 et faudrait déjà que ça se vende pour que je remette de l'argent dedans en l'état. Sur itch ça se vend pas du tout, j'ai abandonné la plateforme.

3 months ago 0 0 0 0

Maybe one day. I've moved onto other projects that take up a lot of my time, and I have other plans for the game right now. If there are tons of people who'd like it on another store I'll consider it.

3 months ago 1 0 0 0

In short, Google requires updates for new Android versions to be supported, various APIs for new age rating regulations in the US, and pesters me all the time with payment profile issues even though nothing changed. Since the game makes 0 money on Android, I'm cutting my losses.

3 months ago 2 0 1 0

Wishing everyone happy holidays.

Unfortunately, maintaining Sym.BIOS: Torn Asunder for Android has become unsustainable.
It will be permanently deleted from the Playstore.
It will continue to be available on all other PC platforms.

#spaceopera
#scifi
#indiedev
#indiegamedev
#visualnovel

3 months ago 5 1 2 0

Thanks, though I wouldn't call it thriving.

6 months ago 0 0 0 0
Preview
Save 75% on Sym.BIOS: Torn Asunder on Steam Sym.BIOS: Torn Asunder is a visual novel with tricky moral choices and beautiful art. Its epic sci-fi story is told through vivid dialogue, featuring 7 main characters. All your decisions will have co...

store.steampowered.com/app/2259230/...

6 months ago 0 0 0 0
Preview
Sym.BIOS: Torn Asunder La démo de Sym.BIOS: Torn Asunder est disponible ici Sym.BIOS: Torn Asunder est un

www.gog.com/fr/game/symb...

6 months ago 0 0 0 0

Sym.BIOS: Torn Asunder is reduced for the Steam Autumn Sale and GOG's 17th Anniversary.
The game's cheap, but it funds any further development.

#spaceopera
#scifi
#indiedev
#indiegamedev
#gamedev
#visualnovel
#visualnovels
#visualnovelgaming
#visualnovelgamer
#visualnovelgames
#visualnovelgame

6 months ago 12 4 3 0

Until the AI bubble burst in 2026, when they all move away from this nonsense again.

7 months ago 0 0 0 0

We're also working on the German localisation. It'll be done in 2026. It's 600 pages of dialogue, so bear with us.

#spaceopera
#scifi
#indiedev
#indiegamedev
#gamedev
#visualnovel
#visualnovels
#visualnovelgaming
#visualnovelgamer
#visualnovelgames
#visualnovelgame
#visualnovelstreamer

8 months ago 13 3 0 0
Advertisement

The price of Sym.BIOS: Torn Asunder has now been updated to $7.99 on both Steam and GOG. It's now down to $0.99 without tax on Google Playstore.

#spaceopera
#scifi
#indiedev
#indiegamedev
#gamedev
#visualnovel
#visualnovels
#visualnovelgaming
#visualnovelgamer
#visualnovelgames
#visualnovelgame

8 months ago 10 3 0 0
Post image

Games should not cost $80. Sym.BIOS: Torn Asunder is being reduced to $7.99 permanently Steam and GOG soon.
#spaceopera
#scifi
#indiedev
#indiegamedev
#gamedev
#visualnovel
#visualnovel
#visualnovels
#visualnovelgaming
#visualnovelgamer
#visualnovelgames
#visualnovelgame
#visualnovelstreamer

8 months ago 22 4 0 0

I love this place, brutalist architecture was a reference for some buildings of Sym.BIOS: Torn Asunder. But the Barbican's layered setup is fascinating as reference for game levels. I always wondered how high I was compared to street level.

8 months ago 0 0 0 0

Np!

8 months ago 2 0 0 0

Sym.BIOS: Torn Asunder cost between €120.000 and €140.000 to make. The game is a VN with 600 pages of dialogue, tons of characters and backgrounds, and to finish all routes it takes about 15 hours.

8 months ago 2 0 1 0

On Tactics Ogre Reborn right now.

8 months ago 2 0 0 0

Lol, yeah right?

8 months ago 2 0 0 0

Meant if you were. But then it becomes a job in itself.

8 months ago 2 0 1 0

It's complicated to post anything significant without turning it into a day blog of random stuff people might get bored of. You can try doing a bit more, and see if there's any shift in engagement.

8 months ago 3 0 1 0
Advertisement

In order to engage your community, if there's any sort of interesting thing to tell, go for it. We only did updates when there were trailers to show and I regretted doing that.

8 months ago 3 0 1 0

You mean like messages on the community board?
Only when there's an actual update to the game content, or any event (sale, or assimilated).

8 months ago 2 0 1 0
Post image

This morning's appropriate work music.

#blacksabbath
#ozzy
#ozzyosbourne
#princeofdarkness
#paranoid
#indiegamedev
#indiedev
#gamedev
#visualnovel
#heavymetal
#metalsky

8 months ago 15 2 1 0

Goes in the same bullshit drawer as Thoughts and prayers.

8 months ago 1 0 0 0
Post image

Happy 25th, FFIX @square-enix-games.com
(that's my personal copy I received after I worked on it, 25 years ago, still have it, and the #PS1 still works).

#FFIX
#finalfantasy
#finalfantasyix
#finalfantasy9
#ff9
#indiedev
#indiegamedev
#gamedev
#jrpg
#rpg
#squaresoft
#squareenix
#playstation
#psx

9 months ago 14 3 0 0

Anytime, good luck with the project and the kids!

9 months ago 1 0 1 0

There's been the usual self-doubts, but once those are gone, it's a nice balance and keeps the mind fresh for new ideas. The brain keeps on working all the time, passively, so it's great for concept and preproduction on one-man games.

9 months ago 1 0 1 0

Except during production, I work on the game only during the morning. In the afternoon it's games, music and movies and some exhibitions. Especially true during summer heatwaves.

9 months ago 3 0 1 0

It is.

9 months ago 1 0 0 0

I've tried twice and couldn't get into it. The idea is brilliant, but the moving about at snailpace killed it.

9 months ago 1 0 1 0
Advertisement

That's a nice idea. I'm working on something similar for transitions on one of our games. Though I'm having a hard time settling on a specific art direction...

9 months ago 1 0 0 0