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Posts by activey

Can u pet him? ;)

4 days ago 1 0 1 0

Not anymore :)

6 days ago 0 0 0 0

Next: crafting ;>

6 days ago 1 0 0 0
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Quick update: added world rotation indicator to have any kind of visual feedback 😅 Here in action on new deep-waters scene 🤓

#gamedev #solodev #chess

1 week ago 10 2 0 0

Cool! I made it to 7th level :P

1 week ago 1 0 0 0
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Expanded the build animations to have some more intermediate frames. Much more interesting to look at them hammer away now! 🔨

#gamedev #indiedev #pixelart #godot

1 week ago 34 7 5 0

And a horse omg :)

1 week ago 1 0 0 0
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Dude is made of two pixels! omg :D

1 week ago 1 0 1 0

Cool, gonna animate it? ;)

1 week ago 0 0 0 0
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Marvluss experimented with procedural vines in OctoShaper, their node-based tool for Unity, using an iterative growth system. 🌿

See more: www.reddit.com/r/Unity3D/co...

#unity3d #indiedev #gamedev

1 week ago 14 3 0 0
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Polished a bit an isometric renderer :)

- Fixed depth sorting when changing world orientation,
- Fixed water sprites orientation,
- Flipping sprites correctly in each direction.

Kinda feels better I guess 😅

[oh I'd love to have it animated ;(]

#gamedev #solodev #pixelart #chess

1 week ago 16 1 1 0

yeeeah...

1 week ago 1 0 1 0

Nope, not yet ;)

1 week ago 0 0 1 0

I like the detailed bottocks

1 week ago 0 0 0 0
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Glow-up unlocked ✨

#ThrowbackThursday #indiegame #gamedev #indiegamedev

1 week ago 334 35 10 1
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#gamedev #mEngine #BulletPhysicsLibrary #customengine
𝓶E++Ǝ𝓶 𝓔𝓷𝓰𝓲𝓷𝓮 :
Thanks rakutin!🙂 - A bit modified
sketchfab.com/3d-models/ol...

👹Better HQ audio/video: x.com/FrankTyphMik...

1 week ago 12 3 0 0
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It's not perfect yet but hey, it's something!
Isometric grid rotation :)

#gamedev #solodev #pixelart #isometric

1 week ago 16 2 0 0
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Ideally id like to blend it together, to achieve uniform and cozy feeling :) Id love to have the tiles animated, 3-4 frames at least so the bush would wobble and water shimmer

1 week ago 1 0 1 0

Im afraid the latter :(

1 week ago 1 0 0 0

My idea was to have a scene per difficulty level, the harder level the more sinister feeling

1 week ago 1 0 0 0

Yes, Id like to keep it decorated for now, so its like an adventure mode but 'clean' mode cold come later :)

1 week ago 1 0 1 0
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You can see how the prototype looks at the moment ;)

1 week ago 3 0 1 0

Im thinking more of 32x16, I target 320x200 resolution initially so it has to fit hehe

1 week ago 1 0 1 0

Classic 2:1 :)

1 week ago 1 0 1 0

Looking for a Pixel Artist willing to cooperate on an isometric chess game project.

We simply release just an ordinary chess, work on an engine then we move to something bigger eventually ;)

All oldschool 2D, no Unity/Unreal/Godot.

#gamedev #pixelart #oldschool #cooperation

1 week ago 32 1 20 0
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Video

This tiny stage is free and easy to play. Works on mobile or desktop. Let me know if it’s fun for you!

🕹 beep8.org/b8/beep8.html

#MarketingMonday #indiedevhour #pixelart #gamedev #indiegame

2 weeks ago 13 5 0 0
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I'm trying something new ;)

#gamedev #indiedev #ebitengine #chess

2 weeks ago 12 3 0 0

qt 🤢

4 months ago 0 0 0 0

xd

4 months ago 0 0 0 0
Preview
G'Mic GEGL release 0.1.0 Hi, I’ve published the first public release (v0.1.0) of GMIC-GEGL, an experimental plugin that exposes G’MIC commands as native GEGL operations. What’s in this release 1500+ GEGL operations…

🚀 Excited to share the release of G’MIC-GEGL (v0.1.0)!
This brings over 1,500 G’MIC commands directly into the GEGL framework, meaning G’MIC filters can be used inside any GEGL-based apps.
Kudos to Łukasz Grabski, developer of RasterFlow who made it possible!

▶️ discuss.pixls.us/t/gmic-gegl-...

4 months ago 7 4 1 0