Our game #PortalRaiders just dropped on #Fortnite
It's a roguelike with 50 wild worlds, the possibility to upgrade weapons to reach 1M+ damage, co-op up to 5 players, and some intense boss battles!
Play it on Fortnite: 9798-3463-3051
#FortniteCreative #UEFN
Posts by NIC😋PLV
#UEFN question, has anyone found a fix for UI focus getting lost when playing with a controller? Some verse UI are displayed with no button focused. Any workarounds or best practices? #FortniteCreative #Verse
We've just updated #PortalRaiders' damage system to now show both weapon and special power damage! (Blue are electric bullets and green poison, the VFX are not done yet)
Hope the players will like this amount of numbers :)
#Uefn #FortniteCreative #GameDev #IndieGame
Happy to share #PortalRaiders from #Loomio!
It will be the most varied #Roguelike experience in #Fortnite yet, combining strong progression systems with fast-paced, action-packed gameplay!
Currently working to be sure the game will be a tone of fun, balanced and bugless!
putting our way into your feed to show you these tee-rific moments from Fall Golf by loomio
look at those beans fly 👀
Are you also using Verse 1 or Verse 0 in your project settings? There is definitely a setting that is causing this bug.
Yes, it's so annoying. The same thing happens when you drag a device onto your map, it gets named with the folder names now. I hope they revert that.
If you need an easing library for #Verse: gist.github.com/nicoplv/6313...
I used it recently to create some simple animations on the UI in our upcoming game!
#Uefn #Fortnite #FortniteCreative #GameDev
Ok, thank you for this additional information!
(Our biggest problems currently are loading time and launching time, but I think they are the nightmare of every UEFN creator)
Does the upgrade affect only the fluidity of navigation in the viewport? or does it also impact loading times or other things?
(We're planning to buy new computers for the studio soon, so I'm gathering feedback on the best configuration for working with UEFN.)
Thanks! We will implement something like that. It will delay the game initialization by 10 seconds, but if there's no other solution, we'll do that. Thanks again!
Thanks for your help!
All actors with a tag have the "Is Spatially Loaded" checkbox set to false on my island, so normally they are supposed to be loaded.
And what's really strange is this issue only occurs on PC. On other platforms, the method correctly returns all actors immediately.
On the video, there is 1129 tagged objects, but they are return by the method only 10sec after the start
On a large island with world partition streaming enabled, FindCreativeObjectsWithTag executed in OnBegin fails to retrieve all tagged objects in a private PC code session (not on console or when launched by #UEFN)
Has anyone else encountered this issue and how did you resolve it? #fortnite #gamedev
#UEFNTips 😜
If you're bored with the appearance of the Map Indicator Device, enhance your #Fortnite experience by using a Niagara particle system to display the player's objectives!
#UEFN #FortniteCreative #IndieDev #GameDev #Tips
Look over there! The Fortnite Creator Roadmap has been updated for 2025 👀
Bubble chat, elimination camera, spectator improvements, Verse leaderboards, Scene Graph Beta, custom items and more.
Check it out: fn.gg/Roadmap
Personally, I only use Copilot. I haven't found any other useful VS Code plugins for Verse. Have you found any?
Thank you!
Take a look at the custom damage system in #PortalRaiders, our upcoming #Roguelike experience in #Fortnite. Players can deal massive damage — even infinite amounts if they level up and grind enough!
#FortniteCreative #IndieDev #GameDev #UEFN #Verse
I found the start really smooth with the tutorial, easy to know what to do and where we have to go with the yellow objective marker
Nice shader!
I tried it yesterday, really impressed by your work! The health bar and the spell selection UI is really cool :)
#UEFNTips 😜
Did you know that in #UEFN, you can rename multiple actors at the same time?
This is especially useful when duplicating a group of actors and wanting to maintain a clean hierarchy.
#Fortnite #FortniteCreative #IndieDev #GameDev #Tips
#VerseTips
Did you know you can display a #Verse log for a specific duration and add a distinctive color to it?
This can be particularly useful for creating warning or error logs.
#UEFN #UEFNTips #Fortnite #FortniteCreative #IndieDev #GameDev #Tips
#UnityTips Did you know you can override the default 'Remove Component' option in the context menu of a component in the Inspector? This allows you to delete a component that requires your component, for example. #Unity3D #IndieDev #GameDev #Tips
Thank you!
Happy to share the trailer of #PortalRaiders!
Our new #UEFN project at #Loomio
It will be the most varied #Roguelike experience in #Fortnite yet, combining strong progression systems with fast-paced, action-packed gameplay!
#GameDev #IndieGame #FortniteCreative
www.youtube.com/watch?v=BgX1...
@uefn.pinefruit.dev would love the UEFN & Verse labels
Thanks!
Thank you :)