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Posts by Teddy-O

Video

🧵 2/3

The second hidden location that makes #MoonChild get all dark diamonds of that level and warp to the next level can be found in the last level of world 1.

1 hour ago 14 1 0 0
Video

🧵 1/3

#MoonChild features three secret locations that make him get all dark diamonds of that level at once and warp him to the next level. I'll post these today and tomorrow in a small thread.

Here's the first one, hidden in the waterfall area of World 1, Level 3.

12 hours ago 113 19 1 0
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23 hours ago 149 36 3 0
Video

hoi is awesome

23 hours ago 255 87 4 2
Ok well I never lose with rock
So something's up
erm
sorry:(
i just guessed
I'm a rock main you know this
Paper is just such a bullshit counter
Like honestly it's cheap
Ohh I'm gonna build my whole playstyle around countering rock
Like honestly this game is supposed to be fun and you're just making it way too competitive

Ok well I never lose with rock So something's up erm sorry:( i just guessed I'm a rock main you know this Paper is just such a bullshit counter Like honestly it's cheap Ohh I'm gonna build my whole playstyle around countering rock Like honestly this game is supposed to be fun and you're just making it way too competitive

4 hours ago 381 108 5 5
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5 hours ago 2366 424 23 7

juggling Tomodachi and Pokopia so i dont' get burnt out

5 hours ago 0 0 0 0

deleting everyone else off the island so you're alone

5 hours ago 2 0 0 0
jinjo! weee!

jinjo! weee!

7 hours ago 13 1 0 0
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Green Jinjo is standing on top of a platform in the middle of the ocean, from the game Tomodachi Life: Living the Dream.

Green Jinjo is standing on top of a platform in the middle of the ocean, from the game Tomodachi Life: Living the Dream.

Help!

11 hours ago 917 293 2 0
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click the bart

1 day ago 912 216 10 0
Soup without a texture

Soup without a texture

Damn soup has no texture

21 hours ago 3124 962 18 13
HEADLINE: Game Becomes Infinitely Less Interesting Second It Enters Steam Library.

HEADLINE: Game Becomes Infinitely Less Interesting Second It Enters Steam Library.

A long-awaited video game became far less appealing the moment it had entered a local man’s Steam library.
paletteswap.site/dif...

13 hours ago 244 51 0 6

happy tboy swag tuesday to all who celebrate

17 hours ago 91 11 1 0
Bitbucket

Having received so much love for our good old #MoonChild game, we are happy to give love back to the game community by releasing the Moon Child source files + assets.

Details can be read in the ReadMe text. We're looking forward to see what you're going to create! 💚

bitbucket.org/rhinoid/moon...

3 days ago 1813 870 31 21
Hoi from Moon Child

Hoi from Moon Child

I just think he has kind eyes

1 day ago 1119 292 4 1

our diehard fans who share with us stories about how our music has positively impacted their lives make me sick

1 day ago 108 39 0 0
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His fashion statement....

22 hours ago 39 7 0 0
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The Raging Demon Dutch Oven

2 days ago 2757 1033 38 64
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Moon Child now has a SR.C leaderboard, in anticipation of runs for the sourceports in development (kind of leaning towards the port worked on by Reinier and @eidolon.photon.institute, unless the other one catches on for runs; we'll debate it). Anyone interested in a mod role, and will be running it?

1 day ago 8 4 2 1

Such fun to see this back. It reflects the then-new possibility to use many-colored sprites. 😁 We initially wanted to feature Hoi in our new platform game, and I made this larger version of Hoi for that, but we decided to go for the Moon Child character, also because Hoi couldn't run that fast. 😉

23 hours ago 90 15 1 0

I couldn't help myself

2 days ago 5889 2015 32 10
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一直很想再画一下TA
#guiltygear #art #testacult

1 day ago 931 405 2 0
digital painting of Moon Child smoking posed like the meme super mario smoking weed

digital painting of Moon Child smoking posed like the meme super mario smoking weed

moon child smoking weed the movie

1 day ago 2502 774 16 4

i'm not gonna hold my bread, but hopefully if this game does well, we may see things re-added in updates or DLC. that being said, i don't want to underestimate how much work would have to go into it.

1 day ago 2 0 0 0
An excerpt from an interview with some Tomodachi Life: Living The Dream developers. It reads:

I see. So, this game is packed with scenarios that the developers themselves thought would be fun.

Kageyama: Even when it came to room designs, we packed in lots of ideas. To be honest, maybe we went a bit overboard adding little touches, as some rooms turned into a headache for the graphics team... (Laughs) But the excitement each team member felt while creating those details really gave the game its energy.

Ueno: Before I knew it, a bunch of things were moving, objects were making unexpected sounds, and smoke was coming out from somewhere... (Laughs) Things got pretty wild. A lot of the newer team members had played Tomodachi Life on Nintendo DS and Nintendo 3DS, and I think they were the ones most passionate about the series. They’d say things like, “We absolutely have to include this!” with so much enthusiasm.

Kageyama: Many of the directors and leads were focused on getting development across the finish line, so when the schedule got tight, they were tempted to let things go, thinking, “I'm not sure this'll make it...” But then, a passionate team member on the ground would insist, “We can’t cut this, it’s absolutely essential!”

It was incredibly reassuring to see teammates stepping up, saying, "I'll take charge!" and driving things forward. The game’s quality owes a lot to those passionate individuals who took ownership and responsibility.

Takahashi: For example, Mii News was something we almost dropped because we didn’t have enough time to fit it in. But then one of the younger designers said, “Without Mii News, it just wouldn’t feel like Tomodachi Life! It’s what really gives the game its character.”

Ueno: Meanwhile, the veteran developers were grumbling, “We don't have time for that...” (Laughs)

There's a bit more written, but it's too long for Bluesky alt text - please click the interview to read more.

An excerpt from an interview with some Tomodachi Life: Living The Dream developers. It reads: I see. So, this game is packed with scenarios that the developers themselves thought would be fun. Kageyama: Even when it came to room designs, we packed in lots of ideas. To be honest, maybe we went a bit overboard adding little touches, as some rooms turned into a headache for the graphics team... (Laughs) But the excitement each team member felt while creating those details really gave the game its energy. Ueno: Before I knew it, a bunch of things were moving, objects were making unexpected sounds, and smoke was coming out from somewhere... (Laughs) Things got pretty wild. A lot of the newer team members had played Tomodachi Life on Nintendo DS and Nintendo 3DS, and I think they were the ones most passionate about the series. They’d say things like, “We absolutely have to include this!” with so much enthusiasm. Kageyama: Many of the directors and leads were focused on getting development across the finish line, so when the schedule got tight, they were tempted to let things go, thinking, “I'm not sure this'll make it...” But then, a passionate team member on the ground would insist, “We can’t cut this, it’s absolutely essential!” It was incredibly reassuring to see teammates stepping up, saying, "I'll take charge!" and driving things forward. The game’s quality owes a lot to those passionate individuals who took ownership and responsibility. Takahashi: For example, Mii News was something we almost dropped because we didn’t have enough time to fit it in. But then one of the younger designers said, “Without Mii News, it just wouldn’t feel like Tomodachi Life! It’s what really gives the game its character.” Ueno: Meanwhile, the veteran developers were grumbling, “We don't have time for that...” (Laughs) There's a bit more written, but it's too long for Bluesky alt text - please click the interview to read more.

Link to the interview in full: www.nintendo.com/us/whatsnew/...

considering Mii News was almost dropped due to time constraints, that may be why some of the other classic features didn't make the cut?

#tomodachilife

1 day ago 1 0 1 0

またやってる笑

1 day ago 644 175 5 4
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Solid Snake sneaking through Shadow Moses island and almost getting caught by a genome soldier, and snake can hear him say "huh, must've been a pibby glitch" before returning to his patrol

1 month ago 50 17 1 0
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"Weird Ships Unique to People Overseas"

x.com/tentenchan25...

1 year ago 457 228 19 7