🧵 2/3
The second hidden location that makes #MoonChild get all dark diamonds of that level and warp to the next level can be found in the last level of world 1.
Posts by Teddy-O
🧵 1/3
#MoonChild features three secret locations that make him get all dark diamonds of that level at once and warp him to the next level. I'll post these today and tomorrow in a small thread.
Here's the first one, hidden in the waterfall area of World 1, Level 3.
hoi is awesome
Ok well I never lose with rock So something's up erm sorry:( i just guessed I'm a rock main you know this Paper is just such a bullshit counter Like honestly it's cheap Ohh I'm gonna build my whole playstyle around countering rock Like honestly this game is supposed to be fun and you're just making it way too competitive
juggling Tomodachi and Pokopia so i dont' get burnt out
deleting everyone else off the island so you're alone
jinjo! weee!
Green Jinjo is standing on top of a platform in the middle of the ocean, from the game Tomodachi Life: Living the Dream.
Help!
click the bart
Soup without a texture
Damn soup has no texture
HEADLINE: Game Becomes Infinitely Less Interesting Second It Enters Steam Library.
A long-awaited video game became far less appealing the moment it had entered a local man’s Steam library.
paletteswap.site/dif...
happy tboy swag tuesday to all who celebrate
Having received so much love for our good old #MoonChild game, we are happy to give love back to the game community by releasing the Moon Child source files + assets.
Details can be read in the ReadMe text. We're looking forward to see what you're going to create! 💚
bitbucket.org/rhinoid/moon...
Hoi from Moon Child
I just think he has kind eyes
our diehard fans who share with us stories about how our music has positively impacted their lives make me sick
His fashion statement....
The Raging Demon Dutch Oven
Moon Child now has a SR.C leaderboard, in anticipation of runs for the sourceports in development (kind of leaning towards the port worked on by Reinier and @eidolon.photon.institute, unless the other one catches on for runs; we'll debate it). Anyone interested in a mod role, and will be running it?
Such fun to see this back. It reflects the then-new possibility to use many-colored sprites. 😁 We initially wanted to feature Hoi in our new platform game, and I made this larger version of Hoi for that, but we decided to go for the Moon Child character, also because Hoi couldn't run that fast. 😉
I couldn't help myself
一直很想再画一下TA
▍ #guiltygear #art #testacult
digital painting of Moon Child smoking posed like the meme super mario smoking weed
moon child smoking weed the movie
i'm not gonna hold my bread, but hopefully if this game does well, we may see things re-added in updates or DLC. that being said, i don't want to underestimate how much work would have to go into it.
An excerpt from an interview with some Tomodachi Life: Living The Dream developers. It reads: I see. So, this game is packed with scenarios that the developers themselves thought would be fun. Kageyama: Even when it came to room designs, we packed in lots of ideas. To be honest, maybe we went a bit overboard adding little touches, as some rooms turned into a headache for the graphics team... (Laughs) But the excitement each team member felt while creating those details really gave the game its energy. Ueno: Before I knew it, a bunch of things were moving, objects were making unexpected sounds, and smoke was coming out from somewhere... (Laughs) Things got pretty wild. A lot of the newer team members had played Tomodachi Life on Nintendo DS and Nintendo 3DS, and I think they were the ones most passionate about the series. They’d say things like, “We absolutely have to include this!” with so much enthusiasm. Kageyama: Many of the directors and leads were focused on getting development across the finish line, so when the schedule got tight, they were tempted to let things go, thinking, “I'm not sure this'll make it...” But then, a passionate team member on the ground would insist, “We can’t cut this, it’s absolutely essential!” It was incredibly reassuring to see teammates stepping up, saying, "I'll take charge!" and driving things forward. The game’s quality owes a lot to those passionate individuals who took ownership and responsibility. Takahashi: For example, Mii News was something we almost dropped because we didn’t have enough time to fit it in. But then one of the younger designers said, “Without Mii News, it just wouldn’t feel like Tomodachi Life! It’s what really gives the game its character.” Ueno: Meanwhile, the veteran developers were grumbling, “We don't have time for that...” (Laughs) There's a bit more written, but it's too long for Bluesky alt text - please click the interview to read more.
Link to the interview in full: www.nintendo.com/us/whatsnew/...
considering Mii News was almost dropped due to time constraints, that may be why some of the other classic features didn't make the cut?
#tomodachilife
またやってる笑
Solid Snake sneaking through Shadow Moses island and almost getting caught by a genome soldier, and snake can hear him say "huh, must've been a pibby glitch" before returning to his patrol
"Weird Ships Unique to People Overseas"
x.com/tentenchan25...