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Posts by JuniPinPan

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Fun with Catapollips!

#gamedev #indiedev #screenshotsaturday #cartoon #animation

2 days ago 63 17 2 0
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Fun with Catapollips!

#gamedev #indiedev #screenshotsaturday #cartoon #animation

2 days ago 63 17 2 0
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animated a new sprint cycle for meatball
#indie #gamedev #indiedev #cartoon #art #animation

1 week ago 61 20 1 0
Video

animated a new sprint cycle for meatball
#indie #gamedev #indiedev #cartoon #art #animation

1 week ago 61 20 1 0
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He's my favorite

2 weeks ago 27 4 1 0
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Oddworld: Abe's Oddysee (1997)

Developed by Oddworld Inhabitants.

1 month ago 113 31 2 0
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Oddworld: Abe's Exoddus (1998)

Developed by Oddworld Inhabitants.

3 weeks ago 70 19 0 0
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wwwelcomeeeee to the goddamn digital circus!!!

3 weeks ago 57 7 2 0
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wwwelcomeeeee to the goddamn digital circus!!!

3 weeks ago 57 7 2 0
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Video

MEATBALL GLIDING

#indiedev #gamedev #cartoon #screenshotsaturday

4 weeks ago 110 28 1 0
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MEATBALL GLIDING

#indiedev #gamedev #cartoon #screenshotsaturday

4 weeks ago 110 28 1 0
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Not too much to show right now because its been mostly code rewrites/future proofing, but meatball is being
Visually Improved.

He was too big before and the process to make him smaller is very quick.

#indiedev #cartoon #gamedev #metroidvania

1 month ago 122 21 1 0
Video

Not too much to show right now because its been mostly code rewrites/future proofing, but meatball is being
Visually Improved.

He was too big before and the process to make him smaller is very quick.

#indiedev #cartoon #gamedev #metroidvania

1 month ago 122 21 1 0
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1 month ago 22 6 2 0
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My game is SILLY, and the algorithm TEEHEES at me.
My game is SILLY, and the algorithm TEEHEES at me.
My game is SILLY, and the algorithm TEEHEES at me.
My game is SILLY, and the algorithm TEEHEES at me.

#gamedev #indiedev #cartoon

5 months ago 407 103 11 1
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Funny Tidbit: I snuck my favorite animal into antonblast😈😈... this is a Hyrax. The hyrax shrub is based specifically on this one named Gohan. I love You Gohan.
Gohan's instragram:
www.instagram.com/ramen.teisyo...

1 year ago 122 30 4 0
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About 2 months before ANTONBLAST's release
(10-11-24) I made a room that I wanted to pitch as a hell manor bonus room, (which is why theres a large variety of obstacle/enemy, at this point all I knew of hell manor was that it was the final level & will reprise previous level features. (continued)

2 months ago 60 12 1 0
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Anyway thats about it. Thanks 4 Reading, I would definitely like to talk about superhard mode at some point, but that's for another time. Gootbye

2 months ago 16 0 0 0
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Skip to MONTHS before THE END update dropped, I wanted to include one last big secret for Peanut Park, and decided to reuse it. I reframed everything to resemble the original more, with some liberties taken ofc. I think the peanut tree is my favorite addition. You can climb it!

2 months ago 21 3 2 0
Video

About 2 months before ANTONBLAST's release
(10-11-24) I made a room that I wanted to pitch as a hell manor bonus room, (which is why theres a large variety of obstacle/enemy, at this point all I knew of hell manor was that it was the final level & will reprise previous level features. (continued)

2 months ago 60 12 1 0
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I dont rmemeber when I drew this but mario kart world is sillay

2 months ago 38 4 0 0
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Here's a bunch of concept art I did for Antonblast's Slowroast Sewer level. Fanamel and I did a lot of sketches and experiments to figure out the look and atmosphere we wanted, and how to execute that using 2D tiles. This thread has roughly a third of all the concepts we made for this level. 🧵1/4

3 months ago 104 36 2 0
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Happy New Years Update

2025 was the worst year of my personal life, and has made it a struggle to get things done, thankfully things started looking up and is continuing to do so. Meatball development will start back up fully this year, as well as finishing my comm queue of course

3 months ago 34 6 2 0
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Lastly, as for Meatball, i've been doing quick concepts when I feel up to it, here's a few. Meatball has some big things coming for 2026.

3 months ago 22 5 0 0
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Lastly, as for Meatball, i've been doing quick concepts when I feel up to it, here's a few. Meatball has some big things coming for 2026.

3 months ago 22 5 0 0
Preview
Commissions update Juniper Pin Pan published a post on Ko-fi

(Sorry to those who have been waiting for awhile 💔 I will try not to let that happen again and thank you for waiting)

ko-fi.com/post/Commiss...

3 months ago 9 0 1 0
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Happy New Years Update

2025 was the worst year of my personal life, and has made it a struggle to get things done, thankfully things started looking up and is continuing to do so. Meatball development will start back up fully this year, as well as finishing my comm queue of course

3 months ago 34 6 2 0
An Art V Artist post with 8 panels, that have large typography showcasing (left to right, top to bottom):
1. AZZY: A stylized drawing of a deer fursona with an angular graphic design style
2. SPECTRAL: a spectral path tracer with incandescent lighting, realistic color transfer, and mesh rendering
3. ELECTRICITY: stylized purple electricity VFX, similar to the style of Arcane
4. IRIDESCENCE: A pink iridescent shader with 3D looking cracks
5. A selfie of the artist (me :3)
6. UNBECOMING: A much sketchier drawing of the deer with it's mouth gaping open over a bold red backround
7. 2 panels are used to show the cover of the game I Am Your Beast, which I did VFX for.
8: CAUSTICS: Realtime caustics that have full spectrum dispersion, producing rainbows

An Art V Artist post with 8 panels, that have large typography showcasing (left to right, top to bottom): 1. AZZY: A stylized drawing of a deer fursona with an angular graphic design style 2. SPECTRAL: a spectral path tracer with incandescent lighting, realistic color transfer, and mesh rendering 3. ELECTRICITY: stylized purple electricity VFX, similar to the style of Arcane 4. IRIDESCENCE: A pink iridescent shader with 3D looking cracks 5. A selfie of the artist (me :3) 6. UNBECOMING: A much sketchier drawing of the deer with it's mouth gaping open over a bold red backround 7. 2 panels are used to show the cover of the game I Am Your Beast, which I did VFX for. 8: CAUSTICS: Realtime caustics that have full spectrum dispersion, producing rainbows

#artvartist ✨

3 months ago 61 7 0 0
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Start to finish of the Ring-a-Ding boss arena for Antonblast: rough concept sketch -> clean line drawing -> traced pixel art -> detailed & coloured pixel art

3 months ago 94 28 0 0