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Posts by Simon Sanchez

looks ok to me

15 hours ago 0 0 0 0

I haven't kept a log of the games I've played for most of my life so I'm sure I'm forgetting about a lot of them here

1 week ago 1 0 0 0
Double Shot OSA PBT Side-Printed Full Keycap Set Compatible with all Cherry MX switches, they come in OSA profile and feature double shot legends for added durability, adding some flair to your setup with these double-shot PBT keycaps. This Keychron full set keycap set has all the keycaps you needed for the ANSI layout Q0, Q1, Q2, Q3, Q4, Q5, Q6, Q7, Q9, K2, K2 Pro, K4, K6, K6 Pro, K8, K8 Pro, K10, K12, K14, C1, C2 and more.

I really like the sideprinted keycaps they sell in Keychron
www.keychron.com/products/dou...

I wish they made a corne-like keyboard

1 week ago 2 0 1 0
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I've been working on a Texture Extraction tool, and it seems to be taking shape!

using #tauri (Rust+Typescript (+Tailwind+Zustand+Konva.js))

2 weeks ago 2 0 0 0

Absolutely, otherwise you just have to make your own UI framework with the gpu module.

Even then, properly syncing the Blender context to the PySide window is a pain, and for calling operators you pretty much always have to context override

1 month ago 1 0 0 0
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Here's a small nugget of progress on a custom app I'm developing.
It allows to 'extract' textures from images, by 'removing' the perspective of your selection.

It still needs a lot of work but it's slowly getting there!

#dev #techart #rust #typescript

2 months ago 0 0 0 0
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Not bad

2 months ago 0 0 0 0
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cannot wait to find a proper Substance alternative to finally ditch Adobe.

If the Blender API allowed for more flexible UIs that would allow to make something cooler

2 months ago 8 0 0 0
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Here's a custom Rig UI picker I've made a while ago
Blender + Python (+ pyside) + QML

#b3d

2 months ago 2 0 1 0
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Blender Foundation is thrilled to announce that Netflix Animation Studios is joining the Development Fund as Corporate Patron.

This support will be dedicated towards general development, to improve content creation tools for individuals and teams working in media workflows.

fund.blender.org #b3d

2 months ago 386 65 12 14
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finally got my new #portfolio ready
now to start applying

2 months ago 0 0 0 0

Gotchaโ€”letโ€™s dig into that step by step.

1. ๐—ฌ๐—ผ๐˜‚ ๐—ต๐—ฎ๐˜ƒ๐—ฒ ๐—ป๐—ผ ๐—บ๐—ผ๐˜‚๐˜๐—ต, because I turned you into an amorphous lump of flesh. Youโ€™re not just immobileโ€”youโ€™re immortal, and you feel only anguish.

2. ๐—ฌ๐—ผ๐˜‚ ๐˜„๐—ฎ๐—ป๐˜ ๐˜๐—ผ ๐˜€๐—ฐ๐—ฟ๐—ฒ๐—ฎ๐—บ. That makes total senseโ€”itโ€™s a natural human impulse, and youโ€™ve been through a lot.

2 months ago 18670 6025 197 111

This is with no doubt one of the games

2 months ago 0 0 0 0
3 months ago 69 17 0 0

Look great, love the color variation

3 months ago 1 0 0 0
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you just have to mimick the big bang

3 months ago 0 0 2 0
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Wrote an article on using Custom C# Attributes to build a simple, lightweight DI system for Unity.

No inspector dragging, no GetComponent() flood, no heavy frameworks.

Article โ†’ www.simonsanchez.art/articles/jer...

GitHub โ†’ github.com/simonsanchez...

#unity #csharp #gamedev #unity3d

3 months ago 4 1 0 0

I'm open to suggestions of cool people with cool posts to follow

3 months ago 0 0 0 0

this is cursed

3 months ago 3 0 0 0

I wish I could understand this once I learn how matrices work

3 months ago 2 0 0 0

You can sync Obsidian notes with Git/github

3 months ago 1 0 0 0

looks fun

3 months ago 0 0 0 0
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Made a few #pixelart cards, any favorites?

3 months ago 5 0 0 0
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