Imagine being a coder but thinking there's no artistry to writing code. What an empty existence
Posts by Eniko Fox
Carmack has never had an artistic bone in his body
"Oh its just like home made or artisanal vs mass produced goods like bread or furniture"
No it's not. Code grows and evolves over time, like a living organism. And bad code (and slop code is bad code) doesn't evolve, it *festers*, it spreads rot in a way that isn't applicable to mass produced goods
A screenshot of the dance in kitsune tails, with kiri dipping a shocked looking yuzu. Above them is a pull quote: "Nintendo wasn't brave enough to put lesbian fox girls in Super Mario Bros. 3" GamesRadar+
kitsune tails, the best lgbtq indie game award winner at the 2025 gayming awards, is on sale for 35% off on steam and itch!
get it for only $13 via kitsunegames.com/kitsunetails
She sounds cool
I hear "players don't care about the code" fairly regularly and that is true in the abstract but not in practice. They can absolutely feel it and I'm not talking about just when stuff catastrophically breaks
that's not the important part of the code
i hope eventually the dopamine rush of the code slop slot machine fades and you look around and find yourself in a morass of technical debt and realize how utterly fucking wrong you were
"it doesn't matter what the code is all that matters is that it runs and produces the desired result"
liar. what you're saying is bullshit. you know it's bullshit and you're saying it anyway
and for the record i'm not talking about making code to create art like a game or something. i'm saying *the code itself* can be art. a perfectly constructed api, a framework that fits together just so, when code comes together in a beautiful harmony, *that is art*, it requires artistry to create!
i don't know what AI brainrot has made otherwise prolific and proficient coders think that there's suddenly no distinguishing factors between good code, code written with artistry, and bad code, but it's baffling when this is a thing that we can measure and have measured in the past and they know it
how does this game have voice acting but $70 switch games barely do.
Imagine being a coder but thinking there's no artistry to writing code. What an empty existence
Folks, I've got big plans for both videos and streams, but it will require some much needed hardware upgrades. We're talking a more versatile mic, better game capture setup, lighting, etc.
My income situation is still quite precarious, so if you want to and can help, this is the place to do it!
will do!
I really hate posting these kinds of begposts, but this has gotten more critical since I posted it. I currently have -7$ until next month, and I need to feed three people with that.
#mutualaidrequest
that quote has sold so many copies of our game
the sale ends in 3 days get kitsune tails for 13 usd while you can
Yeah its pretty nuts XD
It felt like a near perfect speed match after I sped it up from the actual near perfect speed match to compensate for the wider screen :D
in my heeeaaaad
zombie
zombie
zombie-ie-ie-ie-oh-oh-oh-oh-oh yeaahhhhhhhhhhhh
oh that makes sense
you usually wanna do that regardless to give players more reaction time to stuff coming up ahead
taking SMB3 physics and putting them into kitsune tails, a widescreen game, had people complaining they moved slower than in SMB3 even though they didn't, the wider screen just made it feel like they did
Everyone understands why it'd be a supremely stupid idea to force puzzle games to adapt to widescreen monitors, yet few ever stop & think that maybe this applies to other 2D genres where players interact with the edges in some meaningful way
good morning bsky
at one point @glassbottommeg.bsky.social was like (and i paraphrase) "running an indie game studio is like unexpectedly having a live thermonuclear device delivered to your doorstep, mulling it over for a few seconds and going, 'actually, i can make this work for me'" and i think about that a lot
ludum dare literally started my career in games. end of an era
I might not have ever made I Get This Call Every Day if it weren't for the Ludum Dare.
A functioning games industry, a healthy games community, wouldn't have allowed things to get this bad.