Advertisement · 728 × 90

Posts by IST

I will always give this game a like. So nice

1 year ago 0 0 1 0

I think it is common to abbreviate it to Lvl. But the question is if you need to abbreviate it at all.

1 year ago 1 0 1 0

If I didn’t know better, it looks like there is some funny business going on between Eva and Liam 😂😂

1 year ago 1 0 1 0

I would put the info about HP at the top and the help at the bottom. Is there a specific need to shorten Level to Lv? If you think about different languages later, I don’t think that the English label will be the longest one

1 year ago 1 0 1 0

came for the environment, stayed for the dragon

1 year ago 1 0 0 0

looks so satisfying

1 year ago 1 0 0 0

came to say something similar. There was no loop and the method is called start_christmas and not check_for_christmas, so it looks like it will only run once. So high chance for no gifts.

1 year ago 1 0 0 0

I like those kind of thoughts and details

1 year ago 1 0 1 0
Advertisement

Thanks for the feedback. The question is then: what is the point of using X Ray vision?

1 year ago 0 0 1 0

I call this Blendception

1 year ago 1 0 0 0
Video

Merry Xmas 💀

Finally I have recreated my prototype to a point that I can post something again 🦾

Still a lot of issues.

I am still struggling with the X-Ray vision through walls or if I should hide the walls if they are too close to the camera.

#SpookySkullQuest #GameDev #IndieGameDev #ZeldaLike

1 year ago 13 1 1 0

You don’t have to change anything because I mentioned it. This was just some feedback based on the video you posted

1 year ago 0 0 0 0

I would decrease a bit the FOV and shift the camera a tiny bit up. But looks amazing

1 year ago 1 0 1 0

Just checking: you can’t jump in your game?

1 year ago 1 0 1 0

You have a spelling error: Gitar Hero

1 year ago 1 0 1 0

What is this sound? Somebody knocking at your door?

1 year ago 1 0 1 0

Welcome to BlueSky

1 year ago 0 0 0 0

I’m still struggling with the camera in my game. I use a hybrid of top down and 3rd person. So the view is a bit like yours top down but the player can still rotate it like 3rd person. I find the 3rd person more immersive to increase the action feeling of the game.

1 year ago 1 0 0 0
Advertisement

Yes. Definitely. The variety of enemies is too high for a first dungeon room.

1 year ago 0 0 0 0

Nice work. I was thinking: what about a thin layer of ice underneath the ice cube when you slide it. So when you walk over it your character slides a bit

1 year ago 1 0 0 0

Are you using GC2? Looks like it based on the UI. I’m also trying it out right now. So far very tempting to keep it

1 year ago 0 0 1 0

Nice. Now I wish I had a team.

1 year ago 1 0 0 0

I would move one foot to the front to give the movement more weight. So if he picks up with the right hand then move left foot to the front.

1 year ago 1 0 1 0

Sifu yes.

Permanently die? Are you creating the next game of thrones?

1 year ago 1 0 1 0

Even though you are right from an efficiency point of view. But where is the fun in looking at blue capsules and red squares. I’m not directly referring to rpgmaker cuz I have no idea what it is and does.

1 year ago 1 0 0 0

Don’t know if free vs paid version is different but try to outsmart it by mentioning that you have to make a PG rating and what kind of dialogue would be inappropriate for kids

1 year ago 0 0 0 0
Advertisement

Is this demolition derby with Goblins?

1 year ago 1 0 1 0

Looking super cozy and cute but what is this hobo with a partial D. Trump haircut doing there (in the front)?

1 year ago 0 0 0 0

Looks very dark to me. False advertisement?

1 year ago 0 0 1 0

Came for the video stayed for the music

1 year ago 1 0 1 0