Posts by Mimesis Studios
The Frontier encompasses a wide variety of climates and ecologies, from arid semi-desert to verdant prairie, lush forest and much beyond, and we wanted the sense of place to match that richness of the American landscape...
#gameart #art #nature #gamedev #world
Procedural Worlds - Part 1: Voxel Engine Link to the showcase below
We’ve just released our Procedural Worlds showcase!
If you’re interested in learning about our process while creating some of the terrain and vegetation systems we've shown before, please find the link below.
#gamedev #gamedevelopment #gameart #showcase
We're hiring!
Using these plant communities, we built a procedural voxel world engine to handle distribution on a functionally infinite scale.
Follow us to learn more about our procedural world engine.
#gamedev #gamedevelopment #gamedeveloper #3dartist #vegetationart #3dvegetation #forest #naturein3d
Elsewhere, we used one of the plant communities, or a blend of several, to supplant the prairie.
#gamedev #gamedesign #gamedevelopment #gamedeveloper #art #gameart #artist #3dart #plants #3dmodeli̇ng #gameartwork
We used long grasses and wildflowers of the vast American prairie to serve as the default grassland ecosystem.
#3DArt #3DEnvironment #3DEnvironmentArt #EnvironmentArt #EnvironmentArtist #GameEnvironment #GameEnvironmentArt
The aim was to give players strong visual signals about gameplay opportunities particular to their location, cultivating a connection to the land.
#3DArt #3DEnvironment #3DEnvironmentArt #EnvironmentArt #GameEnvironmentArt #3DVegetation #VegetationArt #GameDevelopment #GameArt #GameAssets
We’re looking to partner with startups and small businesses currently operating through physical trade or traditional e-commerce who believe that expanding their digital presence could help them grow. If that sounds like you, we want to help - no cost.
mimesis-studios.com/mimesis-innovation-program
Each ecological environment would provide their own benefits and challenges to would-be settlers. By thinking about the world as a series of plant communities, we allow our artists to focus on variety and naturalism, while our procedural world builder handles how these communities come together.
We pick up our biome art study, looking at how we approached plant communities for our procedural voxel world showcase.
The series features a range of community types, ranging from arid semi-desert to lush forests.
#gamedev #gamedesign #developer #gameart #3dart #plants #3dmodeli̇ng #gameartwork
Hello!
Yes, we're another software company.
No, we're not an AI startup.
We've been around for a while.
We build neat things.
We’d like to build them with you.
#appdevelopment #gamedevelopment #digitalproduction #outsource