Bevy 0.18 is out now!
It features Atmosphere Occlusion and PBR Shading, Generalized Atmospheric Scattering Media, Solari features, PBR Fixes, Font Variations, Automatic Directional Navigation, Fullscreen Materials, Cargo Feature Collections, Camera Controllers, and more!
bevy.org/news/bevy-0-...
Posts by Nilay Savant
Wow, this is so cool! Thanks from bringing to my notice!
I have been building my own robotics compositor for Bevy that works with Rapier (might also add Avian once it's supports joint motors and such):
bsky.app/profile/nila...
Updated Pmetra for @bevyengine.org 0.16 ๐
Pmetra 0.4.0 is out! ๐
Thanks to the awesome migration guide & the amazing Bevy community for quick updates to the crates Pmetra depended on! I just fixed errors and hit compile, it just works with thanks to @rust-lang.org!
github.com/nilaysavant/...
Updated Pmetra for @bevyengine.org 0.15!
Better late than never ๐
Pmetra 0.3.0 is out ๐
It wasn't smooth since the main picking crate for Pmetra was upstreamed into Bevy. Also added some fixes!
Update for Bevy 0.16 should be easy now. Stay tuned!
github.com/nilaysavant/...
@bevyengine.org 0.16 is out!!
bevyengine.org/news/bevy-0-16/
Here's something I've been building in 0.15...
#Project25A #gamedev #3D #Rustlang #blender3D
Thanks!
Thank you!
๐ Building a Smooth Voxel Engine from scratch! (First attempt)
โจ Features:
โ LOD with Octrees: Dynamic-sized chunks!
โ Naรฏve Surface Nets: Custom seam stitching for seamless terrain!
โ Using @bevyengine.org & #RustLang ๐ฆ
Stay tuned for updates!
#gamedev #indiedev #screenshotsaturday #VoxelEngine
This video sums up by experience these days.
One solution I know will work, is requiring a balance of 2 distinct styles:
1. Purely mechanical/Reflex driven.
2. A long term strategy/Plan driven.
Most people can do one or the other, very few can do both.
www.youtube.com/watch?v=4rsI...
This release is insane!
I'm still going through the release notes and I ain't even halfway there ๐
Super inspiring ๐ฏ
www.youtube.com/watch?v=YCjN...
Not exactly. These are mostly multibody joints put together inside of Bevy (using Blenvy for the Blender + Bevy integration).
Although I took quite some inspiration from URDF for the components design.
This example was helpful: github.com/dimforge/rap...
Experimenting with Inverse kinematics in @bevy.bsky.social ๐๏ธ using #rapier ๐ก๏ธ #physics
#gamedev #3d #rustlang #blender3d #ik #inversekinematics