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Posts by Nilay Savant

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Bevy 0.18 Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!

Bevy 0.18 is out now!

It features Atmosphere Occlusion and PBR Shading, Generalized Atmospheric Scattering Media, Solari features, PBR Fixes, Font Variations, Automatic Directional Navigation, Fullscreen Materials, Cargo Feature Collections, Camera Controllers, and more!

bevy.org/news/bevy-0-...

3 months ago 182 72 2 3

Wow, this is so cool! Thanks from bringing to my notice!

I have been building my own robotics compositor for Bevy that works with Rapier (might also add Avian once it's supports joint motors and such):
bsky.app/profile/nila...

11 months ago 2 0 0 0
pmetra - Parametric Modelling for Bevy Engine

Live demo in the browser๐Ÿ‘‡
pmetra.nilay.cc

11 months ago 1 0 0 0
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GitHub - nilaysavant/bevy_pmetra: Parametric Modelling for Bevy using Truck CAD kernel. Parametric Modelling for Bevy using Truck CAD kernel. - nilaysavant/bevy_pmetra

Updated Pmetra for @bevyengine.org 0.16 ๐ŸŽ‰

Pmetra 0.4.0 is out! ๐Ÿš€

Thanks to the awesome migration guide & the amazing Bevy community for quick updates to the crates Pmetra depended on! I just fixed errors and hit compile, it just works with thanks to @rust-lang.org!

github.com/nilaysavant/...

11 months ago 14 2 1 1
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GitHub - nilaysavant/bevy_pmetra: Parametric Modelling for Bevy using Truck CAD kernel. Parametric Modelling for Bevy using Truck CAD kernel. - nilaysavant/bevy_pmetra

Updated Pmetra for @bevyengine.org 0.15!

Better late than never ๐Ÿ˜… Pmetra 0.3.0 is out ๐ŸŽ‰

It wasn't smooth since the main picking crate for Pmetra was upstreamed into Bevy. Also added some fixes!

Update for Bevy 0.16 should be easy now. Stay tuned!

github.com/nilaysavant/...

11 months ago 3 0 0 0
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@bevyengine.org 0.16 is out!!

bevyengine.org/news/bevy-0-16/

Here's something I've been building in 0.15...

#Project25A #gamedev #3D #Rustlang #blender3D

11 months ago 10 2 0 0

Thanks!

1 year ago 0 0 0 0

Thank you!

1 year ago 0 0 0 0
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๐Ÿš€ Building a Smooth Voxel Engine from scratch! (First attempt)

โœจ Features:
โ†’ LOD with Octrees: Dynamic-sized chunks!
โ†’ Naรฏve Surface Nets: Custom seam stitching for seamless terrain!
โ†’ Using @bevyengine.org & #RustLang ๐Ÿฆ€

Stay tuned for updates!
#gamedev #indiedev #screenshotsaturday #VoxelEngine

1 year ago 44 8 2 0
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The Mechanical Arms Race that Kills Online Games
The Mechanical Arms Race that Kills Online Games YouTube video by NorthstarUK

This video sums up by experience these days.

One solution I know will work, is requiring a balance of 2 distinct styles:
1. Purely mechanical/Reflex driven.
2. A long term strategy/Plan driven.

Most people can do one or the other, very few can do both.

www.youtube.com/watch?v=4rsI...

1 year ago 3 0 0 0

This release is insane!

I'm still going through the release notes and I ain't even halfway there ๐Ÿ˜…

1 year ago 5 0 0 0
Half-Life 2: 20th Anniversary Documentary
Half-Life 2: 20th Anniversary Documentary YouTube video by Valve

Super inspiring ๐Ÿ’ฏ
www.youtube.com/watch?v=YCjN...

1 year ago 6 0 0 0

Not exactly. These are mostly multibody joints put together inside of Bevy (using Blenvy for the Blender + Bevy integration).

Although I took quite some inspiration from URDF for the components design.

This example was helpful: github.com/dimforge/rap...

1 year ago 1 0 1 0
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Experimenting with Inverse kinematics in @bevy.bsky.social ๐Ÿ•Š๏ธ using #rapier ๐Ÿ—ก๏ธ #physics

#gamedev #3d #rustlang #blender3d #ik #inversekinematics

1 year ago 43 5 1 1