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Posts by Johnny O’Neal

Fantasy world concept artwork for Plotweaver RPG

Fantasy world concept artwork for Plotweaver RPG

We can't wait for Project Folio alpha playtesting to begin in May! So why not show off more Folio environment concept art to get you all prepared for what is coming...✨

Concept art by Christian Benavides https://www.voyagerillustration.com/

5 days ago 21 6 0 0

Wow, this is killer!

4 days ago 1 0 1 0

Sounds like a plan! I'll be there!

5 days ago 1 0 0 0
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Sneak peek of the Mistborn Handbook for the Cosmere RPG! Coming this Fall.

1 week ago 30 6 1 0

He is! Also, I just want to randomly brag that I saw Luke Tennie out at dinner the other night. ✨

1 week ago 2 0 0 0
All the world's a game table,
And those around it merely players;
They have their critical hits and misses;
And one group in their time tells many tales,
Though more remain untold. The first character
Chosen at a whim, paper-thin and doomed,
Steps aside for a proper heroine;
Brimming with backstory, ablaze with
Potential; but her campaign is cut short.
The player, alone, seeks solace in rules;
Builds someone unstoppable, optimal,
Unplayed. This mighty adventurer lives
And dies in the player's dreams, character sheet
Pristine, never used in a single scene.
But then, a call: there's a new game to play.
Five friends gather together fortnightly.
A new hero lives and loves and levels;
Wise and dextrous, strong and bright. At last
The campaign ends in glory! What comes next?
A long rest, a fresh start. Then the friends try
New journeys, a new party, for a time:
A princess, a warlock, a paladin,
A bard. But scheduling is hard. Game nights
Slain by the deadliest of dragons: Time.
It demands one last sacrifice, a toll;
Someone to run every role, every roll.
A servant served up on the altar of fun;
The master of games, but player of none.

All the world's a game table, And those around it merely players; They have their critical hits and misses; And one group in their time tells many tales, Though more remain untold. The first character Chosen at a whim, paper-thin and doomed, Steps aside for a proper heroine; Brimming with backstory, ablaze with Potential; but her campaign is cut short. The player, alone, seeks solace in rules; Builds someone unstoppable, optimal, Unplayed. This mighty adventurer lives And dies in the player's dreams, character sheet Pristine, never used in a single scene. But then, a call: there's a new game to play. Five friends gather together fortnightly. A new hero lives and loves and levels; Wise and dextrous, strong and bright. At last The campaign ends in glory! What comes next? A long rest, a fresh start. Then the friends try New journeys, a new party, for a time: A princess, a warlock, a paladin, A bard. But scheduling is hard. Game nights Slain by the deadliest of dragons: Time. It demands one last sacrifice, a toll; Someone to run every role, every roll. A servant served up on the altar of fun; The master of games, but player of none.

All the world’s a stage,
And all the men and women merely players;
They have their exits and their entrances;
And one man in his time plays many parts,
His acts being seven ages. At first the infant,
Mewling and puking in the nurse’s arms;
And then the whining school-boy, with his satchel
And shining morning face, creeping like snail
Unwillingly to school. And then the lover,
Sighing like furnace, with a woeful ballad
Made to his mistress’ eyebrow. Then a soldier,
Full of strange oaths, and bearded like the pard,
Jealous in honour, sudden and quick in quarrel,
Seeking the bubble reputation
Even in the cannon’s mouth. And then the justice,
In fair round belly with good capon lin’d,
With eyes severe and beard of formal cut,
Full of wise saws and modern instances;
And so he plays his part. The sixth age shifts
Into the lean and slipper’d pantaloon,
With spectacles on nose and pouch on side;
His youthful hose, well sav’d, a world too wide
For his shrunk shank; and his big manly voice,
Turning again toward childish treble, pipes
And whistles in his sound. Last scene of all,
That ends this strange eventful history,
Is second childishness and mere oblivion;
Sans teeth, sans eyes, sans taste, sans everything.

All the world’s a stage, And all the men and women merely players; They have their exits and their entrances; And one man in his time plays many parts, His acts being seven ages. At first the infant, Mewling and puking in the nurse’s arms; And then the whining school-boy, with his satchel And shining morning face, creeping like snail Unwillingly to school. And then the lover, Sighing like furnace, with a woeful ballad Made to his mistress’ eyebrow. Then a soldier, Full of strange oaths, and bearded like the pard, Jealous in honour, sudden and quick in quarrel, Seeking the bubble reputation Even in the cannon’s mouth. And then the justice, In fair round belly with good capon lin’d, With eyes severe and beard of formal cut, Full of wise saws and modern instances; And so he plays his part. The sixth age shifts Into the lean and slipper’d pantaloon, With spectacles on nose and pouch on side; His youthful hose, well sav’d, a world too wide For his shrunk shank; and his big manly voice, Turning again toward childish treble, pipes And whistles in his sound. Last scene of all, That ends this strange eventful history, Is second childishness and mere oblivion; Sans teeth, sans eyes, sans taste, sans everything.

If you're not familiar with the full version of "All the World's a Stage," here's a comparison to the original.

(BTW, these images all have alt text.)

1 week ago 5 0 1 0
All the world's a game table,
And those around it merely players;
They have their critical hits and misses;
And one group in their time tells many tales,
Though more remain untold. The first character
Chosen at a whim, paper-thin and doomed,
Steps aside for a proper heroine;
Brimming with backstory, ablaze with
Potential; but her campaign is cut short.
The player, alone, seeks solace in rules;
Builds someone unstoppable, optimal,
Unplayed. This mighty adventurer lives
And dies in the player's dreams, character sheet
Pristine, never used in a single scene.
But then, a call: there's a new game to play.
Five friends gather together fortnightly.
A new hero lives and loves and levels;
Wise and dextrous, strong and bright. At last
The campaign ends in glory! What comes next?
A long rest, a fresh start. Then the friends try
New journeys, a new party, for a time:
A princess, a warlock, a paladin,
A bard. But scheduling is hard. Game nights
Slain by the deadliest of dragons: Time.
It demands one last sacrifice, a toll;
Someone to run every role, every roll.
A servant served up on the altar of fun;
The master of games, but player of none.

All the world's a game table, And those around it merely players; They have their critical hits and misses; And one group in their time tells many tales, Though more remain untold. The first character Chosen at a whim, paper-thin and doomed, Steps aside for a proper heroine; Brimming with backstory, ablaze with Potential; but her campaign is cut short. The player, alone, seeks solace in rules; Builds someone unstoppable, optimal, Unplayed. This mighty adventurer lives And dies in the player's dreams, character sheet Pristine, never used in a single scene. But then, a call: there's a new game to play. Five friends gather together fortnightly. A new hero lives and loves and levels; Wise and dextrous, strong and bright. At last The campaign ends in glory! What comes next? A long rest, a fresh start. Then the friends try New journeys, a new party, for a time: A princess, a warlock, a paladin, A bard. But scheduling is hard. Game nights Slain by the deadliest of dragons: Time. It demands one last sacrifice, a toll; Someone to run every role, every roll. A servant served up on the altar of fun; The master of games, but player of none.

In "All the World's a Stage," Shakespeare describes the different roles a person plays over the course of their life, until we reach the inevitable end.

Reading it, I couldn't help but think about role playing games the different characters we play. So I ended up writing this... 😁

1 week ago 13 2 1 0

I love this! Such great linework, and a beautiful choice of color palette.

1 week ago 1 0 1 0

That's a great way to look at it. The poem is very silly and not very good, but it was refreshing to work on something purely for fun.

1 week ago 0 0 0 0
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Just emailed you back!

1 week ago 1 0 0 0

Today I have a really specific deliverable with a really clear end-of-day deadline and I've blocked off my calendar for the whole day to work on it.

So of course I've spent the past two hours writing a poem that absolutely no one asked for.

1 week ago 12 0 2 0

And to anyone looking for advice on succeeding in the TTRPG industry, I can't overstate the importance of being nice, lifting up others, and bringing as much positive energy as you can.

I'm not always a role model for those behaviors, but that's what I see from the professionals I admire most.

1 week ago 8 0 1 0

I don't think I'm actually cool enough to share a stage with @anaisrmorgan.bsky.social, @eliserezendes.bsky.social, @spenserstarke.bsky.social, and @itsrossthompson.bsky.social. But a lifetime of roleplaying has made me good at hiding imposter syndrome.

Thanks to everyone for being so welcoming!

1 week ago 7 0 2 0

I love this!

1 week ago 1 0 0 0
A panel of tabletop RPG industry professionals including Johnny O'Neal, Anais Morgan, Else Rezendes, Spenser Starke, and Ross Thompson

A panel of tabletop RPG industry professionals including Johnny O'Neal, Anais Morgan, Else Rezendes, Spenser Starke, and Ross Thompson

I recently had the chance to join a panel with some RPG industry all-stars, and I felt lucky to be onstage with such smart, talented, driven people.

But I felt even luckier to be with such nice, thoughtful, *good* people.

How cool to be in an industry that encourages kind, joyful professionalism.

1 week ago 24 3 3 0

Magnificent.

1 week ago 1 0 0 0
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Our World Guide preview video had some people chatting about Ironeyes.
What information are you most excited about getting from the World Guide?

Art of Marsh in Past, Present, and Future by Kieran Yanner.

1 week ago 29 4 1 0

This particular call is through the end of April, but we'll be hiring for quite a while!

3 weeks ago 1 0 1 0
This illustration by Wiktor Kozyra shows two adventurers traveling between fantasy and sci-fi worlds. As the composition moves from left to right, it fades from rough grayscale sketches to to finished linework.

This illustration by Wiktor Kozyra shows two adventurers traveling between fantasy and sci-fi worlds. As the composition moves from left to right, it fades from rough grayscale sketches to to finished linework.

Yesterday, Brotherwise Games announced our Plotweaver Artist Search. We'll be hiring dozens of artists for our new RPG, including a Lead Artist whose role will kick off with a $10,000 commission package.

If you're an artist or TTRPG fan, learn more about this awesome project at PlotweaverRPG.com!

3 weeks ago 66 37 4 1
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Calling all artists! 🖌️

We are looking for the Lead Artist for Plotweaver. Starting with a $10,000 commission, this artist would help define the look of Plotweaver through concept art and final illustrations. Learn more by applying today: https://forms.gle/CNdzv7iFMnv2W2re9

3 weeks ago 285 243 16 9
WonderCon TABLETOP ROLE-PLAYING GAME DESIGN FOR PUBLISHING
MODERATED BY ROSS THOMPSON
Featuring Anais Morgan, Spenser Stark, Johnny O'Neal, and Elise Rezendes. FRIDAY, 3/27/26, 4:00PM - 5:00PM, ROOM: NORTH 151

WonderCon TABLETOP ROLE-PLAYING GAME DESIGN FOR PUBLISHING MODERATED BY ROSS THOMPSON Featuring Anais Morgan, Spenser Stark, Johnny O'Neal, and Elise Rezendes. FRIDAY, 3/27/26, 4:00PM - 5:00PM, ROOM: NORTH 151

If you're at WonderCon this Friday, don't miss this panel on TTRPG design! Brotherwise Creative Director @johnnyoneal.bsky.social will join Anais Morgan (Renegade), and @spenserstarke.bsky.social, and @eliserezendes.bsky.social (Darrington) for a discussion hosted by @itsrossthompson.bsky.social!

4 weeks ago 26 7 1 4

Yeah, it also does a lot for tone and player expectations. To use examples of games our team has worked on, there's a really big difference between how I as a player would have my character approach a mysterious stranger in Star Trek or Star Wars versus the Warhammer 40K universe.

3 weeks ago 0 0 0 0

Shhhh don't tell anyone I'm not cool enough to be on this panel. 🤫

4 weeks ago 13 0 0 0

The marketing team is growing! I'm so excited to have Audrey on the Brotherwise team. I just know she's going to do such an amazing job.

4 weeks ago 18 2 0 0

😅

4 weeks ago 9 0 0 0

It's great seeing this post get such a positive reaction! ✨

By the way, while we're hoping to bring in former OGL creators, we welcome *all* indie creators! We're offering the Plotweaver system through an open SRD under a Creative Commons license (CC-BY 4.0). Being creator-friendly is our #1 goal!

4 weeks ago 29 7 1 0
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Something I like is that most these setting design philosophies also work pretty well as a metaphor for the act of running and playing RPGs -- and creative work in general! Plotweaver is so meta. 😉

1 month ago 2 0 0 0

Go for it! We welcome a range of group types and would value your input. The data I've seen indicates that the vast majority of RPG groups *don't* get together on a predictable, consistent basis. 😁

1 month ago 0 0 1 0
Timeline for Plotweaver
Q2 2026: Alpha Playtesting
Q3 2026: Secret
Q4 2026: Secret
Q1 2027: Beta Playtesting
Q2 2027: Kickstarter

Timeline for Plotweaver Q2 2026: Alpha Playtesting Q3 2026: Secret Q4 2026: Secret Q1 2027: Beta Playtesting Q2 2027: Kickstarter

If you want to be a part of the next big RPG, we're recruiting Alpha playtesters now! To sign up, use this form:

docs.google.com/forms/d/e/1F...

So stay tuned, and follow @brotherwisegames.bsky.social, because we have some big announcements coming later this year. This is going to be awesome!

🧵/🧵

1 month ago 19 2 1 0
In the Tapestry...
The universe is full of possibilities. Some are scary, but you shouldn't fear the unknown. Curiosity is rewarded far more often than it's punished.

No one's pulling the strings. No gods decide our fate. When the universe seems cold and uncaring, it's our job to create warmth and meaning.

We write our own stories. There's no "chosen one." No group of people is superior to others, and no one is born a villain. Any path is open to people with the right training and mindset.

Ties are what bind us. As an individual, your luck can be measured in the community you find and the connections you forge. Seek the support of others and don't split the party.

Some threads can't be broken. A few bonds--true love, families, close friendships--are strong enough to cross realities and ripple into infinity.

Stories are power. We discover who we want to be through stories, and become the stories we tell about ourselves. Magic draws on emotions to weave narratives that change the world.

In the Tapestry... The universe is full of possibilities. Some are scary, but you shouldn't fear the unknown. Curiosity is rewarded far more often than it's punished. No one's pulling the strings. No gods decide our fate. When the universe seems cold and uncaring, it's our job to create warmth and meaning. We write our own stories. There's no "chosen one." No group of people is superior to others, and no one is born a villain. Any path is open to people with the right training and mindset. Ties are what bind us. As an individual, your luck can be measured in the community you find and the connections you forge. Seek the support of others and don't split the party. Some threads can't be broken. A few bonds--true love, families, close friendships--are strong enough to cross realities and ripple into infinity. Stories are power. We discover who we want to be through stories, and become the stories we tell about ourselves. Magic draws on emotions to weave narratives that change the world.

Our Consulting Designer @maxcbrooke.bsky.social urged us to define "values" underlying the Tapestry setting lore and system design. Here's the list, which I think is pretty cool.

The art here, by Mœbius, is just for inspiration. But if you know any artists with a similar style, we're hiring!

6/🧵

1 month ago 20 2 4 1