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Posts by David Sena

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Graphics Programming weekly - Issue 435 - April 5th, 2026 www.jendrikillner.com/post/graphic...

2 weeks ago 75 27 0 0

Mali-G57 MC2 is the new Mali 400...

2 weeks ago 1 0 0 0

Congrats!

2 weeks ago 0 0 0 0
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Excited to share that GPU Zen 4: Advanced Rendering Techniques is officially out. This volume features work from some of the most visually impactful projects of recent years, including #AssassinsCreed , #DOOM , #StarwarsOutLaws and NVidia's Zorah. And a killer cover :)

2 months ago 88 18 5 2

Having had to deal with those exact same issues & not finding references to compare my solution against has always left a sour taste. If you ever decide to go forward with it let me know, happy to review it if it helps you.

2 months ago 1 0 0 0

Absolutely. For whatever it is worth, perhaps consider submitting it to one of Europe's conferences like Digital Dragons/etc
Efficient & effective SDR UI playing nice with HDR rendering and/or HDR display output is such a difficult thing to get right without destroying artistic intent.

2 months ago 1 0 2 0

Oh that would be such a cool topic for a talk! There's very few talks on that subject and everyone ends up finding their own ways of reinventing the wheel again and again.
Not only that but things like how to establish a great pipeline for artists to author UIs in HDR could be invaluable

2 months ago 3 0 1 0

Here’s an interesting new JCGT paper showing that small neural nets can outperform LUTs in speed/memory/accuracy even when embedded in purely CPU-based renderers. The authors are some ex-Pixar rendering guys who are now at Aurora.

jcgt.org/published/00...

3 months ago 26 6 0 0
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Graphics Programming Conference The Graphics Programming Conference is a conference for graphics programmers, from student to industry veteran, taking place in November in Europe.

Slides are up for our talk at the Graphics Programming Conference (GPC), with @domlaz.bsky.social and myself. #GPC25 #DOOM

graphicsprogrammingconference.com/archive/2025...

3 months ago 35 9 0 1
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Graphics Programming weekly - Issue 421 - December 28th, 2025 www.jendrikillner.com/post/graphic...

3 months ago 60 14 1 0
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From profiling to kernel patch: the journey to an eBPF performance fix | Ritesh Oedayrajsingh Varma A story about how an innocent profiling session led to a change to the Linux kernel that makes eBPF map-in-map updates much faster.

New article! What do you do when profiling your code shows the slowdown isn't in your code, but deep in the kernel? Why, you grab the kernel source and go spelunking.

How a routine profiling session turned into a Linux kernel patch: rovarma.com/articles/fro...

4 months ago 30 12 1 1
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I guess I misunderstood the assignment when I was asked for a "sheep" Fresnel? 🤔

3 months ago 2 0 0 0
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Hot Chips 2025 - YouTube Videos from Hot Chips 2025

Hot Chips 2025 is up as well (I'm a few weeks late this year): www.youtube.com/playlist?lis...

3 months ago 6 4 0 0
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SIGGRAPH Advances in Real-Time Rendering Welcome to the home for the well-established series of SIGGRAPH courses, covering late-breaking work and advances in real-time computer graphics! This course was first presented in SIGGRAPH 2006 in B...

SIGGRAPH 2025's "Advances in Real-Time Rendering" series is up on YouTube:

www.youtube.com/@siggraphadv...

3 months ago 10 1 1 0
SIGGRAPH 2025 Advances in Real-Time Rendering in Games: Fast as Hell: idTech8 Global Illumination
SIGGRAPH 2025 Advances in Real-Time Rendering in Games: Fast as Hell: idTech8 Global Illumination YouTube video by SIGGRAPH Advances in Real-Time Rendering

#SIGGRAPH2025 Advances in Real-Time Rendering in Games course talk recording of "FAST AS HELL: IDTECH8 GLOBAL ILLUMINATION" by @idsoftwaretiago.bsky.social from id Software is now online: youtu.be/VTrdeqMMMK0?... Enjoy!

3 months ago 45 17 0 0
SIGGRAPH 2025 Advances in RT Rendering: Megalights: Stochastic Direct Lighting in Unreal Engine 5
SIGGRAPH 2025 Advances in RT Rendering: Megalights: Stochastic Direct Lighting in Unreal Engine 5 YouTube video by SIGGRAPH Advances in Real-Time Rendering

#SIGGRAPH2025 Advances in Real-Time Rendering in Games course talk recording of "MEGALIGHTS: STOCHASTIC DIRECT LIGHTING IN UNREAL ENGINE 5" by @knarkowicz.bsky.social‬
and @tiagocostav.bsky.social‬ from @epicgames.alt.store.ap.brid.gy is now online: youtu.be/dmmN8_c8Tb0?... Enjoy!

3 months ago 62 16 0 0
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Today I spotted a wild environment map in its natural habitat. It had texture compression artifacts and everything!

4 months ago 127 14 4 0
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Graphics Programming weekly - Issue 419 - December 7th, 2025 www.jendrikillner.com/post/graphic...

4 months ago 48 19 0 0
101 Unreal Engine Tips & Tricks: The Reckoning | Unreal Fest Stockholm 2025
101 Unreal Engine Tips & Tricks: The Reckoning | Unreal Fest Stockholm 2025 YouTube video by Unreal Engine

We attempted to cram over 100 #uetips into a single presentation at Unreal Fest Stockholm. Did we succeed? Find our right here 👇
www.youtube.com/watch?v=4w0P...

4 months ago 15 3 1 1
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Great stuff!

4 months ago 1 0 0 0
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Optimizing libdwarf .eh_frame enumeration | Ritesh Oedayrajsingh Varma For the Linux version of Superluminal we rely on unwind information stored in the .eh_frame section in a binary to perform stack unwinding. We’ll go over optimizations we made to libdwarf that greatly...

I've been wanting to start a blog for a while, and finally decided to bite the bullet.

The first article of hopefully many more to come is about, you guessed it, profiling & optimization.

RTs appreciated!

rovarma.com/articles/opt...

4 months ago 12 7 0 1
Unreal Materials: New Features & Productivity Enhancements | Unreal Fest Stockholm 2025
Unreal Materials: New Features & Productivity Enhancements | Unreal Fest Stockholm 2025 YouTube video by Unreal Engine

We just released "Unreal Materials: New Features & Productivity Enhancements", where my coworker @shedoesartstuff.bsky.social shows off a bunch of quality-of-life improvements to the Material Editor in UE in 5.6/5.7, alongside new and upcoming features. #uetips

www.youtube.com/watch?v=KYmd...

5 months ago 24 3 0 0
The Road to 60 fps in The Witcher 4 Unreal Engine 5 Tech Demo | Unreal Fest Orlando 2025
The Road to 60 fps in The Witcher 4 Unreal Engine 5 Tech Demo | Unreal Fest Orlando 2025 YouTube video by Unreal Engine

We just published "The Road to 60 fps in The Witcher 4 UE5 Tech Demo", where you can see how we got 300+ moving characters and 100k+ fully modeled trees and scrubs running at 60fps on a base PS5.
www.youtube.com/watch?v=ji0H...

5 months ago 24 7 0 0
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We've made the content and project files for our new Bonsai demo freely available, so you can run it yourself.

Download the project, a developer guide, and even a binary executable of the demo here: developer.nvidia.com/game-engines...

5 months ago 12 3 0 1

Brilliant 👏

6 months ago 1 0 0 0

Wow !

6 months ago 2 1 0 0
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TIL...where was this all my life 😅

6 months ago 1 0 0 0
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New blog post! In "Billions of triangles in minutes" we'll walk through hierarchical cluster level of detail generation of, well, billions of triangles in minutes. Reposts welcome!

zeux.io/2025/09/30/b...

6 months ago 166 55 1 4
RAY TRACING THE WORLD OF ASSASSIN'S CREED SHADOWS (Advances in Real-Time Rendering SIGGRAPH 2025)
RAY TRACING THE WORLD OF ASSASSIN'S CREED SHADOWS (Advances in Real-Time Rendering SIGGRAPH 2025) YouTube video by SIGGRAPH Advances in Real-Time Rendering

#SIGGRAPH2025 Advances in Real-Time Rendering in Games course talk recording of "Ray Tracing The World of Assassin’s Creed Shadows" by Luc Leblanc and Melino Conte from Ubisoft is now online: youtu.be/2K-rwy4aMmU?...

6 months ago 34 13 0 0
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Graphics Programming weekly - Issue 410 - September 28th, 2025 www.jendrikillner.com/post/graphic...

6 months ago 51 22 0 0