Graphics Programming weekly - Issue 435 - April 5th, 2026 www.jendrikillner.com/post/graphic...
Posts by David Sena
Mali-G57 MC2 is the new Mali 400...
Congrats!
Excited to share that GPU Zen 4: Advanced Rendering Techniques is officially out. This volume features work from some of the most visually impactful projects of recent years, including #AssassinsCreed , #DOOM , #StarwarsOutLaws and NVidia's Zorah. And a killer cover :)
Having had to deal with those exact same issues & not finding references to compare my solution against has always left a sour taste. If you ever decide to go forward with it let me know, happy to review it if it helps you.
Absolutely. For whatever it is worth, perhaps consider submitting it to one of Europe's conferences like Digital Dragons/etc
Efficient & effective SDR UI playing nice with HDR rendering and/or HDR display output is such a difficult thing to get right without destroying artistic intent.
Oh that would be such a cool topic for a talk! There's very few talks on that subject and everyone ends up finding their own ways of reinventing the wheel again and again.
Not only that but things like how to establish a great pipeline for artists to author UIs in HDR could be invaluable
Here’s an interesting new JCGT paper showing that small neural nets can outperform LUTs in speed/memory/accuracy even when embedded in purely CPU-based renderers. The authors are some ex-Pixar rendering guys who are now at Aurora.
jcgt.org/published/00...
Slides are up for our talk at the Graphics Programming Conference (GPC), with @domlaz.bsky.social and myself. #GPC25 #DOOM
graphicsprogrammingconference.com/archive/2025...
Graphics Programming weekly - Issue 421 - December 28th, 2025 www.jendrikillner.com/post/graphic...
New article! What do you do when profiling your code shows the slowdown isn't in your code, but deep in the kernel? Why, you grab the kernel source and go spelunking.
How a routine profiling session turned into a Linux kernel patch: rovarma.com/articles/fro...
I guess I misunderstood the assignment when I was asked for a "sheep" Fresnel? 🤔
SIGGRAPH 2025's "Advances in Real-Time Rendering" series is up on YouTube:
www.youtube.com/@siggraphadv...
#SIGGRAPH2025 Advances in Real-Time Rendering in Games course talk recording of "FAST AS HELL: IDTECH8 GLOBAL ILLUMINATION" by @idsoftwaretiago.bsky.social from id Software is now online: youtu.be/VTrdeqMMMK0?... Enjoy!
#SIGGRAPH2025 Advances in Real-Time Rendering in Games course talk recording of "MEGALIGHTS: STOCHASTIC DIRECT LIGHTING IN UNREAL ENGINE 5" by @knarkowicz.bsky.social
and @tiagocostav.bsky.social from @epicgames.alt.store.ap.brid.gy is now online: youtu.be/dmmN8_c8Tb0?... Enjoy!
Today I spotted a wild environment map in its natural habitat. It had texture compression artifacts and everything!
Graphics Programming weekly - Issue 419 - December 7th, 2025 www.jendrikillner.com/post/graphic...
We attempted to cram over 100 #uetips into a single presentation at Unreal Fest Stockholm. Did we succeed? Find our right here 👇
www.youtube.com/watch?v=4w0P...
Great stuff!
I've been wanting to start a blog for a while, and finally decided to bite the bullet.
The first article of hopefully many more to come is about, you guessed it, profiling & optimization.
RTs appreciated!
rovarma.com/articles/opt...
We just released "Unreal Materials: New Features & Productivity Enhancements", where my coworker @shedoesartstuff.bsky.social shows off a bunch of quality-of-life improvements to the Material Editor in UE in 5.6/5.7, alongside new and upcoming features. #uetips
www.youtube.com/watch?v=KYmd...
We just published "The Road to 60 fps in The Witcher 4 UE5 Tech Demo", where you can see how we got 300+ moving characters and 100k+ fully modeled trees and scrubs running at 60fps on a base PS5.
www.youtube.com/watch?v=ji0H...
We've made the content and project files for our new Bonsai demo freely available, so you can run it yourself.
Download the project, a developer guide, and even a binary executable of the demo here: developer.nvidia.com/game-engines...
Brilliant 👏
Wow !
TIL...where was this all my life 😅
New blog post! In "Billions of triangles in minutes" we'll walk through hierarchical cluster level of detail generation of, well, billions of triangles in minutes. Reposts welcome!
zeux.io/2025/09/30/b...
#SIGGRAPH2025 Advances in Real-Time Rendering in Games course talk recording of "Ray Tracing The World of Assassin’s Creed Shadows" by Luc Leblanc and Melino Conte from Ubisoft is now online: youtu.be/2K-rwy4aMmU?...
Graphics Programming weekly - Issue 410 - September 28th, 2025 www.jendrikillner.com/post/graphic...