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Posts by John Lindvay

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Save 35% on Generation Exile on Steam Rebuild settlements entirely within a colossal generation ship in this turn-based city builder. Expand your city, manage limited resources and optimize production chains as you navigate difficult choi...

After a length of development that - if I truly, deeply thought about it, I would instantly go insane as if I'd opened some Lovecraftian skin-bound tome - our narrative city-builder Generation Exile has launched out of Early Access into full 1.0 today!

store.steampowered.com/app/2963240/...

4 days ago 222 92 14 4

"Whenever someone in a focus group asks you a question, the question itself betrays an anxiety." - Dan Olsen, Folding Ideas
"Why was I invited to MrBeast's Studio?"

What an absolute monster of a line.

5 days ago 0 0 0 0

I bought starter decks for ever ago and have yet to try it.

3 weeks ago 1 0 1 0

No one opened this set apparently

4 weeks ago 0 0 0 0

I’ve been trying to find a copy of repulsive mutation and it’s impossible!

4 weeks ago 1 0 1 0

I’m staying at the same hotel and as I was searching nearby food that one stuck out as looking legit

4 weeks ago 0 0 1 0

I’m at wha looks like downtown, near the Place-des-Arts transit stop

4 weeks ago 1 0 0 0

About to go freeze me butt in Montreal for a week. Send me your food spot recommendations!

1 month ago 0 0 4 0

I love Jujubee. One of my favorite drag queens.

1 month ago 1 0 1 0
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Finally got the art hung up I the office after switching rooms with the twins.

1 month ago 6 1 0 0

The self awareness challenge of using the phrase “Open to all” with a large fence surrounding, it seems impossible to overcome.

1 month ago 4 0 0 0

Oh man a good sheet pan bake with sausage tomatoes feta and gnocchi with some kale or spinach is so good!

1 month ago 1 0 0 0

Yup… it’s awful that whole industry has been super fucked in the US

2 months ago 1 0 0 0

Oh no! The siren’s call!

2 months ago 1 0 0 0
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Herc saves my bacon

2 months ago 0 0 0 0
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Yes, I feel this as well.

2 months ago 1 0 0 0

Oooo where is that place located is it near work?

2 months ago 0 0 1 0
A Statement from the Red Hook Founders

When we founded Red Hook, our goal was to support ourselves while making a game of our own dreams. Simple to describe, but not easy. We knew the difficulty, of course, because we had previously worked on other projects at other companies. We had seen our share of canceled games, failed games, or games that were good but couldn’t find a large audience.

10 years ago, on Jan 19th, 2016, Darkest Dungeon was “completed” and released as 1.0.

It was immediately clear that we had bottled lightning. Back in the pre-release days, we didn’t dare to entertain the fantasy that our work would resonate to the extent it has, or find such a passionate and creative audience. But it did.

As we reflect upon this 10 year run (11 if you include early access), the fullness of time has made us realize that connecting with you, the audience, proved to be one of the most fulfilling and thrilling parts of the entire dungeon crawl. Thanks to you and your perseverance, the game wasn’t just flash in the pan. 

This game about resilience showed its own resilience. A hardscrabble and mean game about making the best of a bad situation created an incredibly good situation for us and the development team.

We are so grateful for everyone who has ever engaged with Darkest Dungeon over the years - whether by playing, making art, filming let’s plays and guides, getting yourself tattooed, writing, posting, commenting, and of course critiquing. (And yes, we love reading about the occasional party wipe due to spiders. Patently unfair, but always funny.)

Whether you have been with us since the days of Kickstarter or just completed the tutorial yesterday (hopefully Reynauld and Dismas both survived), we are happy you are here. And stay tuned - we're not out of the dungeon yet.

This expedition, at least, promises success. –The Ancestor

–Chris Bourassa and Tyler Sigman

A Statement from the Red Hook Founders When we founded Red Hook, our goal was to support ourselves while making a game of our own dreams. Simple to describe, but not easy. We knew the difficulty, of course, because we had previously worked on other projects at other companies. We had seen our share of canceled games, failed games, or games that were good but couldn’t find a large audience. 10 years ago, on Jan 19th, 2016, Darkest Dungeon was “completed” and released as 1.0. It was immediately clear that we had bottled lightning. Back in the pre-release days, we didn’t dare to entertain the fantasy that our work would resonate to the extent it has, or find such a passionate and creative audience. But it did. As we reflect upon this 10 year run (11 if you include early access), the fullness of time has made us realize that connecting with you, the audience, proved to be one of the most fulfilling and thrilling parts of the entire dungeon crawl. Thanks to you and your perseverance, the game wasn’t just flash in the pan. This game about resilience showed its own resilience. A hardscrabble and mean game about making the best of a bad situation created an incredibly good situation for us and the development team. We are so grateful for everyone who has ever engaged with Darkest Dungeon over the years - whether by playing, making art, filming let’s plays and guides, getting yourself tattooed, writing, posting, commenting, and of course critiquing. (And yes, we love reading about the occasional party wipe due to spiders. Patently unfair, but always funny.) Whether you have been with us since the days of Kickstarter or just completed the tutorial yesterday (hopefully Reynauld and Dismas both survived), we are happy you are here. And stay tuned - we're not out of the dungeon yet. This expedition, at least, promises success. –The Ancestor –Chris Bourassa and Tyler Sigman

Happy Birthday Darkest Dungeon!

Red Hook Studios co-founders Chris Bourassa and Tyler Sigman have shared the following message to mark the 10th anniversary of Darkest Dungeon’s 1.0 release.

#darkestdungeon

3 months ago 314 91 8 14

I meant to say goto mobile game but got owned by auto correct while walking to work🫠

3 months ago 0 0 1 0
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Once Upon a Galaxy, been my foot mobile game for a few months now. Quick deck builder and auto battler. If you like drafting decks it’s great.

3 months ago 1 0 1 1

I’m from the damn place and I feel the same.

3 months ago 0 0 0 0

‘Punch it’ hahahahha

3 months ago 0 0 0 0

Well obviously! They are a miserable pile of secrets!

3 months ago 3 1 1 0

Yikes. I agree, I get that cold calling is hard, but jfc this is not the way.

4 months ago 2 0 0 0

The Left Hand of Darkness, recently finished and really enjoyed.

Also recently reread Something Wicked This Way Comes by Bradbury, so good.

4 months ago 0 0 0 0
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This one was a surprise when it came together in the end!

4 months ago 1 0 0 0

GUTTED. #VWFC the boys played great and looked good, but two mistakes that were able to be capitalized against us.

After that cough up from Cubas they all looked GUTTED.

4 months ago 1 0 0 0
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Sick, that deck looks fun to pilot. I've been keeping reps on Caw Gate and Rakdos Madness, really like those play patterns. The new Dimir lists using that Avatar lesson draw two seem really interesting.

anyhow, good luck!

4 months ago 0 0 1 0

Which mono b list? Black sac or control?

4 months ago 0 0 1 0

I can understand how they made the cut, that said i wish they weren’t present.

4 months ago 0 0 0 0