Aw, really?!? I hope it hasn’t lessens your enjoyment of anything
Posts by Nick K.
I mean, you aren’t wrong
I haven’t played with strangers in a minute but there are people from the G+/Flailsnails days that I still have layer in games with as recent as a couple of years ago that I still know next to nothing about
I regularly switch the two in writing much to the playful ridicule of my players
Sorry for the delay in getting back to you. You are correct. It is the Hillier deck
This trailer makes me want a Tower Dungeon anime soooo bad
I don’t think I have ever agreed with anything on the internet more
I will have to get back to you on that. It was a gift. I forgot it squirreled away in a friend’s handbag
The cards point towards a successful quest next time, too
Another successful round of Hero Quest
Word
This looks delightful
Regrettably, we couldn’t never find the right monkey for the job
That was my reaction to that design, too
Mark Evanier has quoted Wood as saying Lee slagged Wood’s single issue of DD he also wrote. That Lee would have to rewrite it and write the next issue himself. Wood wanted told Lee he would only contribute to the story if he got paid. After that, the story goes, Lee only had inking work for him
This is a great record stacked with an incredible lineup of musicians
I agree about the brutal editor. I have a hard time with how Barton presents things. It seems like people are getting a lot of of his stuff in play when they have a DM that can navigate it. His faction work and setting history as playable elements really be seemed the stand outs parts
Solo?
I think I might be leaning that way myself these days but I do appreciate when stats and treasure are broken out from the other text.
I think one of the biggest challenges to my view on this is how Ben writes. What his words can capture has made me more open to long paragraphs and what they can do
I honestly have been thinking about that a lot. I have some Basic D&D comic pages for a campaign players guide I never finished. They deploy paragraphs, comics, tables, etc to explain things. It is a shame they took longer than I wanted to wait before I started running
There is definitely something to be said for a paragraphs ability to create mood or to invoke a feeling. Too many bullet point-based works are too minimalist on that front
I don’t think there is a “best way” to present information that works for all brains. If there was, though, I here something more akin to comics is the way so go :)
There are some good points in this blog post about game design. The bullet point style that has become popular can be too minimal and well written text can create touch stones for the reader. At the same time, I find paragraph-based game books unusable at the table not matter how I mark them up
There is definitely some truth to that but there is also truth in that I can run from a book as printed in the bulletin point style and I cannot from one in a more modern paragraph style
I think there is a real tension in game design discussion in that there is no one best approach. People’s brains do not process information the same way so what works really week for one doesn’t for another
I have to second the, “as a dyslexic, the second works a lot better for me”. Even before the bullet pointing-style took its hold on game design, I had rewrite any published adventure I ran into a similar style for me to be able to use it
A lot of manga have double or bigger sized first chapters in their serialization
You are not the only one stoked for these
I see you snagged it. Glad you liked it. Horrocks has my number a way few cartoonists/authors do
I am probably a real ‘???’. You know how much I hate naming stuff