Advertisement Β· 728 Γ— 90

Posts by wheatleymf

Six years??? goddamn I still remember waking up early just to catch the livestream premiere on YT. Excited about the EP and the triple crown, the opening track was nice.

4 weeks ago 1 0 0 0

Familial Verses songs are such a good fit for your live shows honestly, watched the MAGfest live performance on YT and it is really great!

1 month ago 1 0 0 0
Post image

Little piece of #pixelart that I made last year for an unfinished prototype game. :-)

3 months ago 2 0 0 0

Awesome track!!

4 months ago 1 0 1 0

Yup :-)

6 months ago 1 0 0 0

Nope, it's all Blender. MSC has a huge open map with the terrain, so Hammer wasn't feasible for our goals, hence why level building was moved to Blender, which gives a lot more control for making buildings, LODs and few other things.

6 months ago 1 0 0 0
Post image

Let me share a piece of level that I'm currently working on, because I feel like I haven't posted anything on this social media platform called "bsky dot app" for several months now #gamedev #sbox

6 months ago 27 4 2 0

Oh damn, Dither Beach was very good, this is great news. Looking forward to your new stuff!

8 months ago 1 0 0 0

Caught it live on Twitch, great performance! Glad to hear "no rx" live, and that first song in the setlist was catchy as hell, is it new? :O

8 months ago 1 0 1 0
Advertisement
Video

Making a simple tool to adapt terrain heightmap onto splines for
s&box, as well as draw any splats over them. Customizable width, ease-in falloff, and offset.

Haven't figured out a nice way to handle rotation minimizing tangents yet, but it's somewhat useable! #gamedev

8 months ago 16 3 0 0

so true

9 months ago 1 0 0 0
Video

Me, @yukonmakes.games and @chriswest.gay made an entry for the S&box itch.io game jam where you play as a computer virus, Skelevirus XP! I am super proud of what we came together and made, and you can play it right now! sbox.game/stellawisps/...

9 months ago 31 12 0 0

β€’ Skybox Shader: shaders.wheatleymf.net?entry=pt14_s...
β€’ Common Functions: shaders.wheatleymf.net?entry=functi...

I've been really busy with some larger things lately. Can't wait to show them all! 🀠

9 months ago 1 0 0 0
Post image

Just finished writing two new articles for my "shaders for noobs" website: Custom Skybox Shader and Common Functions!

Setting up vertex shader, view ray UVs, iterating with Light API, TextureCubes, and bunch of other little extras. Stay tuned for even more soon-ish! :-)

links in reply, damn limit

9 months ago 3 1 2 0

That's reassuring to hear, haha :-) Thank you!

1 year ago 0 0 0 0
Post image Post image Post image

Cobblestone material made with Substance Designer. I don't know if I should have so much fun with this stuff, but it is really enjoyable. My graphs are absolute spaghetti though. :D

1 year ago 5 0 2 0
Post image

Old lawnmower that has seen better days (built with very limited set of image references, so I'm sorry if it looks off to lawnmowing enthusiasts)

1 year ago 3 0 0 0
Advertisement

I assume it is configured with CNAME record, does it just ignore new contents and keeps redirecting to old address? I've had some (very limited) experience with setting up a subdomain and in most cases it worked fine. I had it configured with Cloudflare, though.

1 year ago 0 0 0 0

It's understandable, so no problem! Encore sounds good to me, that would be great!

1 year ago 1 0 0 0

Oh well that'll be 6am in my timezone. πŸ˜”Such a shame I'll probably miss out the premiere.

1 year ago 1 0 1 0
Video

It's probably 4th time when I am making a water shader since March 2024 but looks like this one is the prettiest one so far

#shader #sbox

1 year ago 4 0 0 0

this is definitely going in my chip collection, thanks for sharing :-O

1 year ago 1 0 0 0
Video

Working on a terrain detailing system for s&box using indirect instanced drawing, with instance data calculated and stored on GPU end. 🀠 Little preview of a custom sky shader, too!

(((everything is work in progress)))

1 year ago 8 2 0 0
Video

Little intro animation for "Blocks and Bullets" by @smallfi.sh :-)

Still big noob in animating, but it's a fun thing to practice sometimes.

1 year ago 5 1 2 0
Video

Experimenting with a custom shading model in
s&box, using custom BRDF model with stylized surface-stable dithering, pixelated shadows, and support for subsurface scattering using thickness map.

WIP! Has plenty of inaccuracies that I'll need to resolve in the future.

1 year ago 12 0 2 0
Post image

I've just released "Shaders for Noobs" - website with a collection of beginner-friendly tutorials on s&box shaders.

It covers nearly all basic surface shader features. Website is open-source too - so any contributions are welcome!

shaders.wheatleymf.net
github.com/wheatleymf/s...

1 year ago 6 0 0 0
Advertisement
Video

2023: the year when I've realized how powerful pure HTML, CSS and JS can be, even for some extremely specific use-cases. No 3D models or libraries!

1 year ago 6 0 0 0
Post image Post image Post image

Seal photos I took this summer (I've disappeared from all work and social stuff for 4 days just to reach the place where these little friends live)

1 year ago 2 0 0 0
Video

More water :0

1 year ago 2 0 0 0
Post image Post image Post image

Blood God's cathedral, made for the Rust Kingdoms 2 event, hosted by Rustoria and Abe.

Probably one of my coolest Rust custom builds I've made this year, who knew I would be able to build something like this someday. :0

1 year ago 1 0 0 0