Six years??? goddamn I still remember waking up early just to catch the livestream premiere on YT. Excited about the EP and the triple crown, the opening track was nice.
Posts by wheatleymf
Familial Verses songs are such a good fit for your live shows honestly, watched the MAGfest live performance on YT and it is really great!
Little piece of #pixelart that I made last year for an unfinished prototype game. :-)
Awesome track!!
Yup :-)
Nope, it's all Blender. MSC has a huge open map with the terrain, so Hammer wasn't feasible for our goals, hence why level building was moved to Blender, which gives a lot more control for making buildings, LODs and few other things.
Let me share a piece of level that I'm currently working on, because I feel like I haven't posted anything on this social media platform called "bsky dot app" for several months now #gamedev #sbox
Oh damn, Dither Beach was very good, this is great news. Looking forward to your new stuff!
Caught it live on Twitch, great performance! Glad to hear "no rx" live, and that first song in the setlist was catchy as hell, is it new? :O
Making a simple tool to adapt terrain heightmap onto splines for
s&box, as well as draw any splats over them. Customizable width, ease-in falloff, and offset.
Haven't figured out a nice way to handle rotation minimizing tangents yet, but it's somewhat useable! #gamedev
so true
Me, @yukonmakes.games and @chriswest.gay made an entry for the S&box itch.io game jam where you play as a computer virus, Skelevirus XP! I am super proud of what we came together and made, and you can play it right now! sbox.game/stellawisps/...
β’ Skybox Shader: shaders.wheatleymf.net?entry=pt14_s...
β’ Common Functions: shaders.wheatleymf.net?entry=functi...
I've been really busy with some larger things lately. Can't wait to show them all! π€
Just finished writing two new articles for my "shaders for noobs" website: Custom Skybox Shader and Common Functions!
Setting up vertex shader, view ray UVs, iterating with Light API, TextureCubes, and bunch of other little extras. Stay tuned for even more soon-ish! :-)
links in reply, damn limit
That's reassuring to hear, haha :-) Thank you!
Cobblestone material made with Substance Designer. I don't know if I should have so much fun with this stuff, but it is really enjoyable. My graphs are absolute spaghetti though. :D
Old lawnmower that has seen better days (built with very limited set of image references, so I'm sorry if it looks off to lawnmowing enthusiasts)
I assume it is configured with CNAME record, does it just ignore new contents and keeps redirecting to old address? I've had some (very limited) experience with setting up a subdomain and in most cases it worked fine. I had it configured with Cloudflare, though.
It's understandable, so no problem! Encore sounds good to me, that would be great!
Oh well that'll be 6am in my timezone. πSuch a shame I'll probably miss out the premiere.
It's probably 4th time when I am making a water shader since March 2024 but looks like this one is the prettiest one so far
#shader #sbox
this is definitely going in my chip collection, thanks for sharing :-O
Working on a terrain detailing system for s&box using indirect instanced drawing, with instance data calculated and stored on GPU end. π€ Little preview of a custom sky shader, too!
(((everything is work in progress)))
Little intro animation for "Blocks and Bullets" by @smallfi.sh :-)
Still big noob in animating, but it's a fun thing to practice sometimes.
Experimenting with a custom shading model in
s&box, using custom BRDF model with stylized surface-stable dithering, pixelated shadows, and support for subsurface scattering using thickness map.
WIP! Has plenty of inaccuracies that I'll need to resolve in the future.
I've just released "Shaders for Noobs" - website with a collection of beginner-friendly tutorials on s&box shaders.
It covers nearly all basic surface shader features. Website is open-source too - so any contributions are welcome!
shaders.wheatleymf.net
github.com/wheatleymf/s...
2023: the year when I've realized how powerful pure HTML, CSS and JS can be, even for some extremely specific use-cases. No 3D models or libraries!
Seal photos I took this summer (I've disappeared from all work and social stuff for 4 days just to reach the place where these little friends live)
More water :0
Blood God's cathedral, made for the Rust Kingdoms 2 event, hosted by Rustoria and Abe.
Probably one of my coolest Rust custom builds I've made this year, who knew I would be able to build something like this someday. :0