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Posts by silveros

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Disenchanted by silveros A game by Ramona Golden-Dove

The itchio page is live, and the very first demo of Disenchanted is available for download on Windows!

The demo features a tutorial, and 1 full length level. I would love to hear your thoughts and feedback on this version!

GO CHECK IT OUT! silveros.itch.io/disenchanted

2 weeks ago 4 2 0 0
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working on finishing up the tree/'dark young' enemy thing. its supposed to summon little flying guys to attack you (kinda like the pain elemental from doom 2), i'll probably post about the model for them soon

#gamedev #godot #DISENCHANTED

3 months ago 18 3 1 0
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some progress on one of the new enemies i've been working on for my game, #DISENCHANTED!

it's a sort of demon, ghost dog thing that leaps at the player and tries to take a bite out of em. i don't have a proper name for the enemy yet, feel free to suggest one!

#gamedev #godot

3 months ago 22 7 1 0
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a work-in-progress new enemy for my game, #DISENCHANTED

I don't have a proper name for this enemy yet, feel free to leave some suggestions :)

#gamedev

4 months ago 12 5 1 0
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been playing a lot of garden warfare lately
#pvz #plantsvszombies

4 months ago 16 6 2 0

doing 67 to air out my painted nails

4 months ago 3 1 0 0
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testing out the new mirror-mesh player model & animations in my game

#gamedev #DISENCHANTED

4 months ago 15 2 0 0
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just finished some animations for the main character of my game, #DISENCHANTED!

#gamedev

4 months ago 9 4 1 0
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its ai generated

5 months ago 1 0 1 0
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alright then

#gamedev

5 months ago 12 6 0 0
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it's been a while since i've posted anything about #DISENCHANTED, here's a new sliding animation i've been working on!

#gamedev

5 months ago 14 6 0 0
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Untitled & Teardown A 2-piece demo EP

Just finished a small 2-piece demo EP!
soundcloud.com/silveros/set...

5 months ago 3 1 0 0
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Consumed By Valentines (demo) A song I've been working on with my girlfriend.

I've recently been doing a lot of music projects over on my soundcloud, check out my latest one!

soundcloud.com/silveros/con...

5 months ago 3 1 0 0

peeb

6 months ago 3 0 0 0

That's so awesome! I'm working on my own Quake inspired game, mine's very PS1 style with vertex snapping and pixel dither & color quantization visuals. Looking forward to more of your posts, I love these type of projects :)

7 months ago 2 0 0 0

Is this Quake inspired? Love it!

7 months ago 2 0 0 0
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Our boy DA SILVA is playin Silksong to relax before 1.0 coming september 17th on STEAM for BRAZILIAN DRUG DEALER 3: I OPENED A PORTAL TO HELL IN THE FAVELA TRYING TO REVIVE MIT AIA I NEED TO CLOSE IT store.steampowered.com/app/3191050/ #games #indiedev #gamedev #boomershooter #indie #fps #indiegame

7 months ago 37 8 0 0

so good!! <3

7 months ago 1 0 1 0
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Here's some art for a song I just finished! X3

7 months ago 1 1 1 0

they needa get off the computers and get a damn life
mfers on here up feeding prompts into clankers for ai generated pixel art slop

7 months ago 2 0 0 0

is that fucking ai generated pixel art

7 months ago 1 0 2 0
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A veteran Final Fantasy programmer hates how indie games deliberately recreate PS1 visual bugs he made 'many futile efforts' to fix: 'I just don’t get what’s so interesting about trying to replicate t... The kiddies can't get enough affine texture warping these days.

my face when
www.pcgamer.com/gaming-indus...

8 months ago 1 0 0 0
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i havent the slightest clue what the hell just happened #gamedev

8 months ago 15 4 0 0

my girlfriend and i just lost a match on fortnite to a player named doodoopoopie

8 months ago 4 0 0 0
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getting off my ass and working on the map again

8 months ago 6 0 0 0
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started using Trenchbroom to make the levels for my game, Disenchanted! It's such an awesome tool for low-poly environments :)

#gamedev

8 months ago 10 4 0 0

direct in-game comparison:

8 months ago 4 2 1 0
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just like yesterday's post, working on improved weapon models again! today I remade the revolver! I was sort of inspired by some of the revolvers in Borderlands 2, namely same of the Jakobs ones

#gamedev

8 months ago 22 5 0 1

a direct in-game comparison:

8 months ago 2 0 0 0
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working on an improved shotgun model for Disenchanted. I decided to make it look more like what I had originally planned for the gun to be when i started: a Winchester 1897

this model has only 3 extra faces over the original! I managed to squeeze some unnecessary faces out of the mesh :)

#gamedev

8 months ago 18 3 0 1