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Posts by Eric Dexheimer

Naver Labs Europe organizes a Workshop on AI for Robotics in the French Alpes (Grenoble), the 4th edition. This year the topic is 'Spatial AI', registration is open!

8 months ago 16 4 0 0
Video

🔍Looking for a multi-view depth method that just works?

We're excited to share MVSAnywhere, which we will present at #CVPR2025. MVSAnywhere produces sharp depths, generalizes and is robust to all kind of scenes, and it's scale agnostic.

More info:
nianticlabs.github.io/mvsanywhere/

1 year ago 40 10 2 4

Cool work! Do you think there’s any architectural bias that prevents learning extrema rather than only minima or only maxima? Or is it mostly the repeatability issue? Just has me thinking about classical SIFT DoG and Harris handling both light/dark

1 year ago 1 0 1 0
Video

This is a fun example with a continuous transition between distinct 3D scenes!

1 year ago 9 0 0 1
Video

Here's a reconstruction of a movie establishing shot

1 year ago 11 0 1 1

We’ve had fun testing the limits of MASt3R-SLAM on in-the-wild videos. Here’s the drone video of a Minnesota bowling alley that we’ve always wanted to reconstruct! Different scene scales, dynamic objects, specular surfaces, and fast motion.

1 year ago 44 5 3 3

I’m not too familiar with it, but it seems there is some equivalence noted in Section 3.2 of “Feature preserving point set surfaces based on non‐linear kernel regression”.

1 year ago 3 0 0 0
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Introducing MASt3R-SLAM, the first real-time monocular dense SLAM with MASt3R as a foundation.

Easy to use like DUSt3R/MASt3R, from an uncalibrated RGB video it recovers accurate, globally consistent poses & a dense map.

With @ericdexheimer.bsky.social* @ajdavison.bsky.social (*Equal Contribution)

1 year ago 99 16 5 6