My dev group refers to these games as "casual co-op", if you want a real-sounding term; due to it covering the same types of intended players and ease-of-entry experience.
Posts by Forset Cabiri ☄️
I have been having a lot of fun doing art through DMs and working on gamedev, though I really should remember that not everyone who wants to see my stuff is in either of those places.
(Hence, activity lately)
Bonus: Pre-Production
Art by Forset Cabiri of Susie from Deltarune. It represents her Dark World variant, framed from below and with her axe in a smug but aggressive leap. She has the Deltarune sigil on her shirt.
Always Ready to Fight
+R is an odd style study, but quite fast to produce if you know how its art works.
I'm mostly used to teaching these things hands-on to students/friends over streams to make it easier. Though, I could potentially set up some examples based on your art directly with notes on producing it, so you have a familiar baseline to go off? Either-or if you'd trust me with that.
Congratulations on inventing Post Agriculture
Having been through the whole experience, Id describe it as the ideal kind of jank. Mechanically robust with good encounters and variety, and Narratively surprising with a mix of ridiculous and deadly serious. There is a particular plot point later I think fits your form of expression alarmingly.
Art of Forset, the sona/oc of Forset Cabiri, in a valentines-inspired outfit with recolored hair, crossbow, other general rosaries.
I offer you a rare occasion, late as it may be.
(Maybe some day I will have more art here)
Many people do forget, as they look up to their idols and inspirations, that conjuring the perfect storm would require successfully predicting which way the wind will blow.
Needing to be ready to accept failure is a huge deal in entertainment and I'm glad to see a personal take to it here.
HOLY SHIT we found it I'll DM so there's no spoilers for the rest
Going insane trying to gauge this in call right now. We've autopiloted between anything from Slime Rancher to Bugsnax. One even went with Crash 4. It *just barely* doesn't resemble anything. One dug saying the models likely from Maretime Bay but has no idea if it's a mod for that or just ripped???
It does make me happy knowing that this game allowed you to convert your full time job into "make weird freeware games". Congrats on the especially hard evidence of that sales figure proving you innovated something truly unique in a genre people normally struggle to interface with.
I remember I worked on a character design with a friend long ago where neither of us could decide who would keep it. We wound up splitting them into identical twins with different colors for which one was kept - I should do that again lol
Let me know if for the occasion someone should
I've just stuck to Drawpile(.net) itself and its application, though I assume alternative is asked for anyway since if you're using the publicly available servers instead of hosting/porting your own, it's got a lag that takes getting used to, and it's fairly old-school in UI.
Finding the difference between "Designing your game to make sure people don't optimize the fun out of it by accident" and "Perfectionist George's Meaningless Quest for +2% Damage" is incredibly important for filtering out what players are worth paying attention to, and what's worth your time in-game
I think my thing for this year is that I need to stop doing art for money. The reason I make so little progress on my own games and mods, and make so few worthwhile standalone art-pieces, is because of doing it as a job or commission, bogging down my ability to do it casually. I should stop that.
Not possible. Only planet with girls.
A vast majority of my hangouts with people are literally drawing while watching other people do things or doing drawpile sessions together, or sometimes being entirely silent for hours while together. That's just a thing people do.
Really I just am Completely Terrible at social media. Either it's a following list or it's all-business, I've got no in-between modes. I'm just thankful I don't rely on it for my career/income.
I know I said I would post more art and then promptly didn't - You see, this is because most of my work is still unpostable (NDA) or unpostable (slow unexciting dev work) or unpostable (boring personal work) or unpostable (🐔) but that's why I like DMs better if you really want my stuff anyway. oops
(。>﹏<。)
Though, selfishly speaking, maybe you could save things like the megaman-likes and brawlers from homogeny-death, lol. There's a lot of games that feel like they've been the same thing for decades straight that could use proper perspectives.
You're very good at turning "solved" game genres into well-rigged oddities that change people's perspectives, and/or finding a way to make the player feel unparalleled control regardless of chaos. So, I imagine your approach of "well I'm trying to make it fun" just should work on anything.
Leaning into what you enjoy creates things the most distinct to your style - And people can recognize that subconsciously. It's the weird thing about art, you can almost feel how much the artist liked what they were doing.
a work-in-progress sketch by ForsetCabiri depicting a redesign of Kingdom Hearts Sora to match the SnapCube Do No Harm series, attempting to make the doctorate additions style-accurate
You wouldn't believe this wip sitting on my desk rn