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Posts by kure

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3 days ago 16 4 1 0
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2 days ago 2 0 0 0
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my hands are cold and numb, the malice@doll video is finally ready www.youtube.com/watch?v=EVcW...

2 weeks ago 649 229 30 24

I think I need to be more explicit in my exposition

2 weeks ago 1 0 0 0
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dummy

3 weeks ago 30 3 0 0

I realized you can't see it that well, but in unreal you can use the capsule colliders from a physics asset to cast soft shadows in a fully baked lightmap environment

3 weeks ago 1 0 0 0
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baked lighting + capsule shadows

3 weeks ago 4 1 1 0
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3 weeks ago 2 0 0 0
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bad lightmaps

4 weeks ago 3 0 0 0
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Now that I've escaped retopo/texture/rig/animation hell, I'm back to practicing sculpting

1 month ago 2 0 0 0
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I also figured out how to render a basic skybox in blender for use in unreal. Getting the pieces together

1 month ago 2 1 0 0

The tracks are by KOI Discovery, which I found on freemusicarchive.org. The Credits.txt file should have the direct links for each of the songs.

1 month ago 1 0 0 0
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1 month ago 313 74 5 2
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This must be what using source engine is like

1 month ago 3 0 1 0
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Trying to figure out static light baking in unreal

1 month ago 5 0 1 0

I just remember the music in the trailer being really good

1 month ago 0 0 0 0

thinking of watching ghost in the shell arise before the new anime comes out

1 month ago 0 0 1 0
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I initially wanted to pose the title screen as if they were dancing, but I couldn't pull it off.

1 month ago 10 0 0 0
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Early variant of a character, when I was still figuring out how I should sculpt the hair.

1 month ago 6 1 0 0

Thanks for playing!

1 month ago 0 0 0 0

Over the last two years (on and off) I've been working on this game while trying to improve my 3d sculpting/modeling skills, and I think it turned out pretty good. I'd appreciate it if you checked it out ๐Ÿ™

1 month ago 30 5 0 0

Thank you!

1 month ago 2 0 0 0

You should post them, I'd love to see more of your WIP character models

1 month ago 2 0 1 0
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I remade the most of characters twice during development. Probably around seven fully made characters (excluding mesh variations) I ended up not using.

1 month ago 7 1 1 0

Thank you, I really appreciate it ๐Ÿ™

1 month ago 0 0 0 0

Thank you!

1 month ago 1 0 0 0
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Over the last two years (on and off) I've been working on this game while trying to improve my 3d sculpting/modeling skills, and I think it turned out pretty good. I'd appreciate it if you checked it out ๐Ÿ™

1 month ago 30 5 0 0
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DOPPELGANGER
kurethedead.itch.io/doppelganger

A mannequin lies disassembled on the bed
A window is blocked with steel bars
You must find a way out of the room

This is a point and click escape room game, around 30-60 minutes long

1 month ago 84 28 4 1

If you like getting good at a difficult video game you should try reading a difficult book

1 month ago 3 0 0 0
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I'm releasing a game soon called "doppelganger". It's a point and click escape room game, ~10 minutes long. If any mutuals would like to help playtest this game then let me know, I'd really appreciate it.

1 month ago 17 3 0 0