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Posts by Pandamonium

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Man ive been so locked in this month forgot to upload. ive been really busy streamlining my level design workflow. heres some track previews.

11 months ago 63 9 3 0
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I need a Voice for Tempo! specifics in the image to avoid summoning the drones. but yea. Hit me up. there wont be that many lines in the game , but its needed for certain things. these 3 characters land closest to what id like , XJ9 the most.

1 year ago 48 12 1 0
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IGHT BACK TO WORK, no more no lifing Monhun. Added lens flares and trails!

1 year ago 95 16 0 0
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a lap on a donut track in my indie game in under 14.28 seconds. gotta get better with the cross posting, i also need to upload on youtube more tooo aaaaaa ;;;;;

1 year ago 63 8 1 1
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Very wip, working on a speed multiplier. Drive optimal/boost/hit boostpads and land tricks to keep it up, try not to lose control. notice the top bar on the bottom right ⬇️

1 year ago 115 26 4 0
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Happy New Year all! Made alot of progress in 2024. (Jan -Dec) 2025's goal is to make it to the production phase. where im primarily just making content for the game. I think its important to have lightweight achievable goals. It makes everything after feel like overachieving.

1 year ago 41 6 0 0
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Happy holidays all! A little gift from Tempo , I wonder what it could be ~? just a quick thing for the holidays. Hope you all have a lovely new year aswell!

1 year ago 90 9 0 0
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Just put out a new Patron playtest build with 4 new tracks , improved visuals and handling and many other things!
The Discord is linked on the steam page and patreon. store.steampowered.com/app/3148560/...
www.patreon.com/PandamoniumP...

1 year ago 32 3 0 0
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Blockout for a new tracks are 30% actual testing , 70% just jamming out while drifting tbh.

1 year ago 25 7 1 0
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lmfao i didnt realize how much bluesky obliterated the bitrate on this one. makes it so much better lol

1 year ago 15 0 1 0
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*Turboblasts your thanksgiving turkey*

1 year ago 32 9 2 1
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Improved boost pads and made some new ones, would be good for shortcuts and other track ideas. I plan on making some hazards too, bombs and the like

1 year ago 18 3 0 0
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Been tweaking handling more and working on my methods for making tracks , a wip im pretty happy with the feel of , thinking this one will be an Oasis track. I need to make more boost pad styles , mainly smaller ones that don't take up the whole road.

1 year ago 28 4 2 0

thats how I feel aswell , its honestly a very niche thing to need. but I was still surprised how hard it was to find this exact thing , my only real alternative is just checking out as many 3D software's with spline mesh capabilities as i can.

1 year ago 1 0 0 0

Sure there's work arounds that I've been doing , but man , good functionality for rollable + loopable splines weren't on my list of things that'd be hard to find. just one of those dev things you don't realize you need until you're making an AG racing game I guess.

1 year ago 2 0 1 0
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Anyone know of any good spline tool/app, preferably with full roll control , and can do loops ?

UE5 + blenders splines just don't work well for AG track building. Tilt is always updating unless Z up is locked. and that doesn't work with loops. UE5 splines are just clunky and lack various controls.

1 year ago 11 3 1 0
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the ingame view of the new garage.

1 year ago 46 14 1 0
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Massive improvements to the garage. This isnt even its final form. more planned, but this is more modular then what I had before. its a blend of kitbashing assets, custom models and 2D art. doodles are my own but itll be replaced with community art later, Discord is linked on steam s.team/a/3148560

1 year ago 35 6 1 0
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Some wip world building ! Currently known vehicle manufacturers of Project TurboBlast . Eased my mind to have things contextualized now finally. More companies are planned.

1 year ago 32 4 0 0

thank you~!

1 year ago 2 0 0 0
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Ref sheet for Tempo! the Grid girl/cover girl/mascot of PTB

1 year ago 410 112 8 2
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WIP. spent the last 2 weeks improving the overall styling of the UI. everything feels much more cohesive ,also vehicle stats!

Now I really just wanna improve the look of the garage scene itself

1 year ago 30 6 0 0
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Some renders i made for various things

1 year ago 95 15 2 0
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Fanart of Project TurboBlast, a racing game being made by
@pandamoniumgames.bsky.social

1 year ago 129 33 1 0

really lovely work! thank you so much

1 year ago 1 0 0 0
F-Zero GX Meets HotWheels!?
F-Zero GX Meets HotWheels!? YouTube video by Project TurboBlast

youtu.be/m4aUGA8mK7E?...
You can check out the trailer for Project Turboblast on youtube here!

1 year ago 18 8 0 0
BURNOUT(Trailer) - Project TurboBlast OST
BURNOUT(Trailer) - Project TurboBlast OST YouTube video by Project TurboBlast

www.youtube.com/watch?v=4fe8... BURNOUT! and thank you~! you can find it here!

1 year ago 1 0 0 0
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Whats nice about Bluesky is I feel I can say more when it comes to wip content without falling out an algorithm .
On that note, This also shows my time with Unreal Engine, I started Jan 1st 2023. PTB has been my first UE game, and really the first game dev project Ive ever gotten this far with.

1 year ago 32 11 0 0
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Recently updated the start screen for the game!

1 year ago 15 3 0 0
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I wanna upload the trailer but the file size limit here is so brutal;;;

1 year ago 19 2 1 0