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Posts by David

The ending if split fiction was so good. Super fun payoff to the gameplay mechanics that built to it. Really excited for one comes next in that space.

1 day ago 1 0 0 0

It doesn't matter how many times in my life I come back to the game, Zeromus in ff4 slaps me every time.

1 day ago 1 0 0 0
Introduction to Spherical Harmonics for Graphics Programmers

INTRODUCTION TO SPHERICAL HARMONICS FOR GRAPHICS PROGRAMMERS

finally done.

gpfault.net/posts/sph.html

1 week ago 269 82 8 2
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Hey All, I made a header only C++ library (MIT) where line of code inits, then you can start writing to pixels on the screen.

I call it thirteen.h, inspired by the simplicity of the 13h days.

Examples include a mandelbrot viewer and a playable mine sweeper game.

github.com/Atrix256/Thi...

2 months ago 179 31 8 5

the final megadeth album is pretty great. end of an era

2 months ago 0 0 0 0
Ted Bendixson – Most of your projects are stupid. Please make some actual games. – BSC 2025
Ted Bendixson – Most of your projects are stupid. Please make some actual games. – BSC 2025 YouTube video by Better Software Conference

Another great talk, loving this conference. Really like the "here's what to care about/care about later" code examples. Think a lot of people get stuck on that in lower level programming that you don't need the whole world solved upfront. www.youtube.com/watch?v=Ca53...

8 months ago 0 0 0 0
Dennis Gustafsson – Parallelizing the physics solver – BSC 2025
Dennis Gustafsson – Parallelizing the physics solver – BSC 2025 YouTube video by Better Software Conference

Enjoyed this talk on writing thread pools and synching up heavily dependent systems, especially the Q&A
www.youtube.com/watch?v=Kvsv...

8 months ago 0 0 0 0

I struggled to get into the lies of p dlc at first, but after the first section it was just as good as the base game. High recommend

9 months ago 0 0 0 0
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Path Tracing Optimizations in Indiana Jones™: Opacity MicroMaps and Compaction of Dynamic BLASs | NVIDIA Technical Blog The first post in this series, Path Tracing Optimization in Indiana Jones™: Shader Execution Reordering and Live State Reductions, covered ray-gen shader level optimizations that sped up the main path...

New blog post: developer.nvidia.com/blog/path-tr...

11 months ago 29 13 0 0
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Loving blue prince, every time I think "its over I did it" there's another big world off puzzles I just stepped into.

1 year ago 1 0 0 0
Vertigo
Vertigo YouTube video by Loralee - Topic

Vertigo is now out! This one's been a whirlwind, but I am so excited to share it with you all. Your support means the world. Spotify release is TBD due to distribution error, but I'll keep you updated! 💙 #musicsky #musiciansky #indiesky #originalmusic #singersongwriter

youtu.be/QN1V1hRd6L0?...

1 year ago 4 1 0 0

Great new song from sleep token, excited for the full album. Can't wait to see them this fall

1 year ago 0 0 0 0
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From Loralee’s upcoming album, ‘Feeling OK’ discovers the beauty in imperfection Michigan-based artist Loralee’s new single ‘Feeling OK’ is a delicate fusion of bedroom-pop, singer-songwriter folk and a smattering of indie-R&B.

"Built on acoustic strings and lulling keys, this track gradually unfolds like the blossoming of the first golden hour of Spring, with rays of soft light streaming through a newly green forest after the long winter" - Unrecorded #musiciansky #musicsky #indiemusic
unrecordedmu.com/2025/03/12/f...

1 year ago 2 1 0 0

Monster train is (I think) my most played game on steam and Im pumped for Monster Train 2. About to try the demo!

1 year ago 0 0 0 0
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Feeling Ok Loralee · Feeling Ok · Song · 2025

My new single Feeling Ok is out now! This song talk about the inner battle between artistic perfectionism and contentedness. I hope you enjoy this mellow addition to your morning. #musiciansky #musicsky #indiepop #bedroompop #indieartist #smallartist #womeninmusic

1 year ago 2 1 0 0

I loved legends arc, excited for ZA. Combat was one of the weaker points of Arc, very interested to see how the real time seeming elements shake it up

1 year ago 0 0 0 0

I've been reading severance fan theories and my daughter watching little bear, and I can't help but make theories about the bears being a severed experiment from lumon.

1 year ago 0 0 0 0

Last night's hockey game of us v Canada was probably one of the most intense games of hockey I've ever watched

1 year ago 1 0 0 0
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Severance continues to be one of the best shows in season 2. Wow that last episode

1 year ago 1 0 0 0

Really enjoy the note on writing down annoyances. Need to start doing that myself, rather than my current process of just rediscovering them again every couple months :)

1 year ago 2 0 0 0
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Seasick Loralee · Seasick · Song · 2025

Seasick is out now! My new song tells the story of a ghost lost at sea, trying to remember how she died. Give it a listen on Spotify or your favorite streaming site. :) 🌊🌬💙
#songwriters #musiciansky #musicsky #indiemusic #folkmusic #bedroompop #originalmusic

1 year ago 10 2 1 0

Combat in eternal strands is really sweet. Feels easy to be creative. Also easy to die while trying to be creative..

1 year ago 0 0 0 0

Just finished nine sols, what a beautiful game

1 year ago 2 0 0 0
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Why Animal Well's home-brewed engine was key to its success How an off-hours project, a rising YouTuber, and a unique Discord-driven release strategy came together for a game-of-the-year candidate.

@gamedeveloper.bsky.social’s @samred.com talks with Billy Basso and his business partner, @dan-adelman.bsky.social, about Basso’s side-scrolling adventure game, @animalwell.bsky.social.

www.gamedeveloper.com/design/why-a...

#gamedev #gamedevelpoment #animalwell #indiedev #indiegame

1 year ago 14 6 0 0
Screenshot from the book table of contents.

Screenshot from the book table of contents.

The GPU Zen 3 book is out, perfect timing for the Holiday Season! www.amazon.com/GPU-Zen-Adva...
So many fantastic-looking articles!

Together with my teammates, we have also contributed a chapter: "Differentiable Graphics with Slang.D for Appearance-Based Optimization".

1 year ago 75 15 1 1
Video

Played a bit more with AO and sunlight colors, now it's even more dramatic 🥰

1 year ago 59 3 2 0
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GitHub - electronicarts/gigi: A framework for rapid prototyping and development of real-time rendering techniques. A framework for rapid prototyping and development of real-time rendering techniques. - electronicarts/gigi

A quick way to get started experimenting with @shader-slang.bsky.social is through the rapid graphics development platform Gigi which lets you do GPU programming without c++. Just a node graph and shaders, and view the results in the viewer in real time with hot reloading.
github.com/electronicar...

1 year ago 102 22 2 2
Video

Thought I'd share a bit about the terrain editing in my little island town building game, since I haven't here.

The terrain is fully editable and supports both smooth surfaces and caves and arches. It automatically makes rocks or grass depending on its shape.

#indiegame #gamedev #procedural

1 year ago 352 33 14 3