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Posts by Cole Wehrle

Box of Molly House in front of William Hogarth's The Rake's Progress (plate 3) with 3 Golden Geek 2025 logos at bottom for Innovative, Heavy GOTY, and Thematic. Molly House nominated for three Golden Geek Awards title text above. Small ballot box icon from John Company with the words VOTE TODAY and a BGG logo on the blue paper slip.

Box of Molly House in front of William Hogarth's The Rake's Progress (plate 3) with 3 Golden Geek 2025 logos at bottom for Innovative, Heavy GOTY, and Thematic. Molly House nominated for three Golden Geek Awards title text above. Small ballot box icon from John Company with the words VOTE TODAY and a BGG logo on the blue paper slip.

Molly House was nominated for three Golden Geek Awards! Voting is now officially open, so head on over to BGG if you want to share in the Molly House joy! boardgamegeek.com/thread/36965... @colewehrle.bsky.social @miasmacorp.bsky.social

16 hours ago 80 18 1 1
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From the boardgames community on Reddit: We are Buried Giant Studios (Cole Wehrle, Kyle Ferrin, and the whole team), AMA! Explore this post and more from the boardgames community

Had a blast this morning with an Buried Giant all-staff AMA over on Reddit at r/boardgames. Things are winding down, but we might knock out a few more questions this afternoon! www.reddit.com/r/boardgames...

20 hours ago 28 1 1 0

New Amabel video!

1 day ago 29 1 0 0

You better believe that I knew exactly what nineteenth century engravings I wanted the moment I booted up the files.

3 days ago 14 0 0 0

That's a question for this coming summer!

3 days ago 1 0 0 0

It is so genuinely playful and makes no effort to soften the odder corners of either parent game.

3 days ago 1 0 1 0
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It's a powerful mail day here in Saint Paul with the arrival of two bangers from Cardner and Alex Babakitis! www.oddcandygames.com

3 days ago 37 1 3 0
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Yeah, it's solid. It's right on the line of being too much modern track nonsense for my own taste, but it's on the right side of the line! I think it's my favorite business game since Carnegie.

3 days ago 1 0 0 0

I'm so glad you've found so much to discover and enjoy!

3 days ago 1 0 0 0

While it's too bad that it's taken Traffic this long to get into development properly, I'm so glad I waited. I feel like the distance has done a lot of good for me as a developer and designer. I suppose it's right on schedule for a ten year anniversary edition!

4 days ago 22 1 0 0

My plan right now is to mimic the testing strategy of original AIT, Root, and Pamir with just a few testing groups working quietly for awhile and then open things up broadly about a month or two before the campaign. I bet we'll start on art and graphics within a month or so though.

4 days ago 17 0 2 0
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Infamous Traffic is really flying along. I have a lot of Arcs work to do, but I wanted to make sure I capitalized on the tests from Circle DC. I'm not sure when we'll put the game in public testing. It's close to ready, but I don't have the bandwidth to manage active dev while we work on Arcs.

4 days ago 31 0 3 0
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This weekend's theme is economic games! Last night we did The Estates and Indonesia with friends remotely. Today it's a double header of Nippon plus some dev work on An Infamous Traffic.

4 days ago 73 0 4 0

This looks to certainly be of similar weight to VQ but with even more diplomatic freedom. My favorite design element is the inclusion of Condottieri captains. Essentially, all of the army leaders come out as mandatory events and are then bid on by the players. It captures the period perfectly.

4 days ago 26 0 2 0

GMT has posted the P500 for Foxes and Lions, designed by the wonderful Paul Wright and Liz Davidson. This is the next game in the series that began with Here I Stand. I had a chance to play a demo last November and was so taken with its many innovations.

4 days ago 63 7 3 0

I probably know as much about that as the East India Company!

5 days ago 1 0 0 0
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When I lived in Austin there was a group that did a spotlight game every other month or so where it would be on the table twice weekly at their game meetings. HF got the spot one month and it was so lovely to drill into. By the end, we were almost competent players!

6 days ago 29 0 0 0
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As a supplement, check out this diary I wrote from the games initial development where I discuss the game's old combat system. If you squint, you can get a sense of a very different Arcs that might have been! boardgamegeek.com/thread/28640...

6 days ago 24 1 2 0
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For this week's design essay, I write about how Arcs was once a game with basically zero random elements, how the design came to feature so much uncertainty, and what that all means for the development of a fifth player. boardgamegeek.com/thread/36943...

6 days ago 67 4 1 0
Arcs: Beyond the Reach - Design & Development with Cole and Josh
Arcs: Beyond the Reach - Design & Development with Cole and Josh YouTube video by Buried Giant Studios

Come join Josh and I as we chat about life at Buried Giant Studios, the Arcs Kickstarter, and the work ahead! www.youtube.com/watch?v=45nW...

6 days ago 48 3 4 0
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Arcs Strikes Back: Exploring the Blighted Reach with Analog Arnie and Jared Ingersoll Podcast Episode · Decision Space · April 15 · 1h 29m

Today on @decisionspace.bsky.social I'm joined by famous muppet Analog Arnie for a deep dive of the Arcs campaign expansion! I'm a huge fan of the game and this conversation was an absolute joy to record!

@buriedgiantstudios.bsky.social @colewehrle.bsky.social

podcasts.apple.com/us/podcast/a...

1 week ago 16 2 1 3

It's such a masterpiece. I'm so glad you got to play it.

1 week ago 3 0 0 0
A hand reaches down to move one of four plahing pieces on a green board shaped like a running track. The four pieces represent people in mascot suits - a hot dog, a queen, a bear and a fish. Jon Perry's board game design Hot Streak from CMYK Games.

A hand reaches down to move one of four plahing pieces on a green board shaped like a running track. The four pieces represent people in mascot suits - a hot dog, a queen, a bear and a fish. Jon Perry's board game design Hot Streak from CMYK Games.

Six wooden playing pieces with images of various characters on, including a banana wearing a hat and an aardvark on a unicycle. They are on a track-style board composed of different coloured squares, some with numbers on. Takashi Ishida and Richard Garfield's board game design Magical Athlete from CMYK Games.

Six wooden playing pieces with images of various characters on, including a banana wearing a hat and an aardvark on a unicycle. They are on a track-style board composed of different coloured squares, some with numbers on. Takashi Ishida and Richard Garfield's board game design Magical Athlete from CMYK Games.

Characters from the Lord of the Rings novel on the front of a board game box, with a surprised-looking Frodo at the centre looking into a bowl supported by a white tree. Box cover for Matt Leacock's board game design Lord of the Rings Fate of the Fellowshop, from Z-Man Games / Asmodee.

Characters from the Lord of the Rings novel on the front of a board game box, with a surprised-looking Frodo at the centre looking into a bowl supported by a white tree. Box cover for Matt Leacock's board game design Lord of the Rings Fate of the Fellowshop, from Z-Man Games / Asmodee.

A pink board game box with black line drawings of dozens of people in 18th century high society dress, with the words Molly House in the centre in a lighter pink. Board game box cover for Jo Kelly and Cole Wehrle's design Molly House

A pink board game box with black line drawings of dozens of people in 18th century high society dress, with the words Molly House in the centre in a lighter pink. Board game box cover for Jo Kelly and Cole Wehrle's design Molly House

CMYK's Hot Streak and Magical Athlete race to wins in this year’s American Tabletop Awards, Fate of the Fellowship and Molly House also triumph:

boardgamewire.com/index.php/20...

Huge congrats to @cmyk.games @perryjon.bsky.social @mattleacock.bsky.social @miasmacorp.bsky.social @alex.cmyk.games!

1 week ago 100 16 2 2

No promises, HOWEVER, there are some specific elements of this game that make it uniquely suited to a multi-language production. I haven't talked with our partners yet, but it's something we'll be looking into in the summer months.

1 week ago 5 0 1 0

This summer will be dominated by work on Arcs, of course, but I'm glad that AIT is in a healthy place and that it can be worked on in tandem. I think it'll certainly be ready for a fall campaign and maybe even a fast turnaround on the back half (more like Pamir than JoCo).

1 week ago 32 0 2 0

It's so nice showing this game at a venue where basically everyone has a deep experience in design, development, or testing historical games. I'm happy to report that things mostly held together and I've got a clear sense of what needs to be fixed.

1 week ago 26 0 1 0
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It was nice to get back to work properly on An Infamous Traffic at #CircleDC I had missed working on economic games!

1 week ago 105 9 2 1

Our plan is to swap the tray with the imperial ships and blight with two trays the size of the player color trays. The edict book will need a new home, but that should solve the immediate space problem.

1 week ago 2 0 1 0

Many! I'll have a lot more to say on that soon but it'd put me far past the character limit here.

1 week ago 3 0 1 0