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Posts by Haruspex

This is in general unhealthy for the devs themselves. Fighting for limited attention of players is often cited *already* as one of the biggest causes of current precarity of video game industry. Even before proliferation of LLMs game releases exceeded demand for these and significantly so.

2 hours ago 0 0 0 0

I think Stop Killing Games is not thought-through well but this is kinda non-issue. In some cases players could circumvent company servers (WC3, new Hitman games). WC3 in particular is interesting example as 1v1 and team games are matchmaking based but they recreated it on their own networking

1 week ago 0 0 0 0

I don't disagree and it kinda makes me wonder whether part of vibecession (at least how it manifests on social media) is not a consequence of how visible/active IT and gamedev people are on these sites.

1 week ago 8 0 1 0

And on top of that world events feeling like something that can impact you directly and plunge you into that situation any moment now. Ukraine-Russia war, Houthi's blockade, Trump's shenanigans and now Hormuz's blockage.

1 week ago 1 0 0 0

People around me getting axed regularly, including my friends whom I consider smarter and more capable than me, industries I followed doing even worse (gamedev as an example), people looking for work reporting horror stories about thousands of CVs with few responses.

1 week ago 7 0 2 0

I'm just one man so it is not something that is generalizable but practically both at university and later when I entered workforce it was both true that I was financially and status wise doing better than vast majority of people and that this entire period including now was marked by precariousness

1 week ago 3 0 1 0
Where Shade Once Was
Where Shade Once Was YouTube video by Agalloch - Topic

www.youtube.com/watch?v=2xTw...

1 week ago 0 0 0 0

One of the interesting bits about Ebert's beef with video games was that he was throwing a bone to gamers. He was entertaining the idea that something like Chess can be art! But alas gamers decided that it doesn't count and only music and story count as art.

1 week ago 10 0 0 0

And for IT the problem were not LLMs per se but end of ZIRP, mismanagement related to covid market projections, american tax code changes in regards to R&D and general uncertainty impacting demand for whole classes of software.

1 week ago 0 0 0 0

CS degree stuff is not even true (there are several degrees that were significantly more popular) and all graduates were hit in past 2-3 years with low hiring, such is the life during downturns/stagnation.

1 week ago 0 0 1 0
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I am genuinely not sure from where the sentiment about LLMs and jobs comes from. Economics is pretty clear on this ever since Industrial Revolution, recent prognostication *also* agrees. People were psyching themselves when Opus launched and we even had an uptick in software jobs in particular!

1 week ago 1 0 1 0
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The designers of Dishonored, Bioshock 2 and Deus Ex swap stories about making PC's most complex games We brought together an all-star cast of designers to chat about the past, present, and future of immersive sims. Read, or listen along!

I recommend this article which gives pretty good overview of what the people behind them valued, how they thought about them and similar with some anecdotes from the past.

www.pcgamer.com/the-designer...

2 weeks ago 2 1 0 0

Player agency bit is all about having robust way of handling problems/obstacles in the game in a way where individual players can come up with significantly different outcomes.

2 weeks ago 1 0 1 0

You can understand "particular fantasy" through the example of Thief - entire idea behind the game was "playing as D&D Rogue without tabletop abstractions". Deus Ex builds the fantasy of playing as special agent, System Shock builds the fantasy of playing as cyberpunk Hacker and so on.

2 weeks ago 2 0 1 0

Simulationism means implicit communication via player expectations rather than tutorialization, maximal reduction of inconsistent behaviors and one offs.

2 weeks ago 1 0 1 0

Systems driven means huge focus on robust ruleset and expectation that player engages and thinks about the game mainly in terms of its rules interactions of which generate emergent gameplay.

2 weeks ago 1 0 1 0

Design philosophy (rather than a genre per se) where game is: - systems driven with simulationist bent
- real time gameplay with controlling a single character, usually played from first person perspective
- game builds particular player fantasy
- facilitating player agency

2 weeks ago 2 0 1 0
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2 weeks ago 4 1 0 0

Though I do think that previous state will not return in terms of EU'x or East Asia's reliance on US in terms of military or economy.

2 weeks ago 14 0 0 0

International relations aren't interpersonal relations. If someone sensible gets to steer US then disposition of allies will change, reverse is true as well if AfD takes the wheel in Germany while Democrats are running the show in US.

2 weeks ago 22 1 1 0
CoastDream - Soft Moon
CoastDream - Soft Moon YouTube video by hurfyd

www.youtube.com/watch?v=Jbf1...

2 weeks ago 0 0 0 0

As to the other argument: humans travelled 30km on the Moon in their single few hours long excursion. Curiosity on Mars travelled 20km during like 8 years of work. Human trained in geology will pick up and inspect more interesting data than a rover will do.

2 weeks ago 1 0 0 0

I think the analogy works as to what respective polity thought is actual value of their venture. It breaks down on consequences/effects. Scientific value of Apollo, impact on technology including medical one is uncontroversial and space agencies from various nations seek their own manned projects.

2 weeks ago 0 0 1 0
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NASA's impact on medical innovation: Breakthrough technologies from space research Outer space is an austere environment filled with unique and potentially dangerous stressors that can impact the physiologic function of astronauts du…

Outside of it the mere constraints of putting a human on the Moon safely necessitated development/refinement of technologies and improved medicine: www.sciencedirect.com/science/arti...

2 weeks ago 0 0 1 0

Analysis of this data takes a lot of time. We still haven't covered a lot of data that Cassini or Galileo got on Saturn and Jupiter respectively for example. It is always better to get information sooner rather than later!

2 weeks ago 0 0 1 0
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It is also common among scientific community to bemoan what governments actually find useful to fund in terms of grants and project approvals. Doesn't mean that no useful science comes out of it.

2 weeks ago 0 0 1 0

The thing is that your objections aren't new: Space Race from Cold War wasn't done out of mere curiosity but dick measuring contest that Soviet and American empires entangled themselves in. Doesn't mean these endeavors were tainted, useless or whatever. Opposite in fact.

2 weeks ago 0 0 2 0

I think it is useful as human space exploration is quite an old dream present across entire political spectrum. That and this kind of research advances understanding of human body.

2 weeks ago 0 0 1 0

Artemis III is less about scientific research per se and more of a test and preparation for future stages of the mission that will allow for research.

2 weeks ago 0 0 0 0
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Artemis III - NASA

Keeping humans alive in space is science. Also they explicitly mention stuff like monitoring radiation levels in and outside the capsule or observing and photographing far side of the Moon in context of geological research.

That is funny but their other site works: www.nasa.gov/mission/arte...

2 weeks ago 1 0 2 0