what game is it?
Posts by Jp Guevara
Working on a solo strategy game for Playdate inspired by LCR
You collect all the tokens by battling with cards instead of dice
Still early and focused on gameplay
Anyone interested in playtesting?
jpguevara.itch.io/token-wars-p...
#playdate #indiegame
Just played Robo Recharge by @damosgames.bsky.social, simple, fun, and oddly satisfying. My kids ended up cheering me on. Great little jam game, worth a try! #playdate #IndieGame #RoboRecharge
damosgames.itch.io/robo-recharge
Just got a new #playdate because the previous one was "borrowed" permanently by my family.
Small bag with a Playdate crank thumb, a small screw, and a small wrench inside. Illustration of a Playdate using a loupe above it.
If you're after a DIY project for your Playdate, we now have crank thumb repair kits available for order—our latest, most durable design, and quite easy to replace!
🪛 play.date/shop/crank-...
Congratulations!
Nice 👍 It looks really smooth, all the fonts I make look pixelated, I recognize the hard work.
Wow it looks amazing, I was planning to work on something similar but in Nazas Durango México, your pitch looks more developed, count me on if you need developers.
Working on a new Challenge Mode for Sudoku Time. Players will fail the level after 3 mistakes. Adding a new layer of difficulty for those looking for a tougher experience. #playdate #indiedev #indiegame
Woow count me in for play testing.
Looks good 👍, I would prefer an isometric view.
A player has officially completed all 100 levels. This is a milestone I’m proud to share. Thank you for playing and pushing the game to its limits.
#playdate
Just don't give up, posts are definitely helpful for marketing and to keep the motivation
Sudoku Time v1.2.1 Update
Crank Controls: Use the Playdate’s crank to navigate numbers.
Sound Rate Shifting: Dynamic audio to reduce monotony.
Bug Fix: Fixed false completions when entering random nu
mbers.
jpguevara.itch.io/sudoku-time/...
#playdate
Work on your game
Trying out a new tweak for Sudoku Time on #Playdate , shifting the sound rate as you play. It’s a small detail, but it helps keep each round feeling fresh and less repetitive. #indidev
POC: Crank-based grid navigation is coming to Sudoku Time in the next version (thanks @8bitbear.bsky.social )! Rotate the #Playdate crank to cycle through cells, I'll release a demo once I implement it for all the menus.
#indidev #gamedev
You have to make it because you want to see it exist in the world. It’s gotta annoy you a little that it doesn’t exist, and you gotta do it for yourself.
Good idea! I never thought about using it for scrolling through the number selection (1 to 9). However, that might conflict with the 'Cell Actions' when pressing the B button.
I will make a quick POC and test it.
"Why doesn’t Sudoku Time use the crank?"
I tried it for grid navigation, but it just felt clunky. Since your hands are already on the D-pad and buttons, adding the crank interrupted the flow.
#Playdate #IndieDev
I forgot I made the gamer mimic as well
Developing Sudoku Time for the #Playdate taught me a lot about designing for hardware limitations.
Balancing readable visuals on the small screen was a challenge, but I’m proud of the final result.
What do you think of the visuals? Feedback welcome!
#GameDev #IndieDev #Sudoku #UXDesign