I'm having way too much fun with the new rolling ability
#gamedev #godot #platformer #indiedev #screenshotsaturday
Posts by Joel Obrist
Experimenting with a new ability that allows the player to roll around like a ball to gain a lot of momentum. Still needs some fine-tuning, but I think it could be fun.
#gamedev #godot #platformer #indiedev
Used the following plugin. Amazing how many free and open source plugins there are for godot that do exactly what you need.
godotengine.org/asset-librar...
First major improvement: curved ziplines. Used to be only straight lines in the original. Don't know why i didn't think of this sooner
#gamedev #godot #platformer
I recreated the movement of my Unity game Star Sign in Godot. Already made some small changes and improvements. Made me remember how much fun it was working on that game. I could just swing around for hours.
#godot #gamedev
We switched from purely 2D to this semi-3D style. This allows us to rotate the player to the look/move direction without having sprites that just suddenly flip. Also we just thought it looked really cool.
#gamedev #godot #screenshotsaturday
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More progress:
- Railgun weapon that pierces through enemies
- bullet trails
- enemies give XP when destroyed
- XP-Bar and current Level UI at the top
#gamedev #godot
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Implemented a very basic system for picking up weapons and assigning them to a weapon slot
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The drones found me...
And yes, I have not figured out yet how parallax backgrounds work
#gamedev #godot
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