Advertisement Β· 728 Γ— 90

Posts by BlenderDiplom

Screenshot of Google having been asked "is blender easy", responds by saying "Blender has a steep learning curve and is generally considered difficult for beginners due to its complex interface and vast" before suddenly breaking off mid sentence and spouting off an incredibly long sequence of numbers

Screenshot of Google having been asked "is blender easy", responds by saying "Blender has a steep learning curve and is generally considered difficult for beginners due to its complex interface and vast" before suddenly breaking off mid sentence and spouting off an incredibly long sequence of numbers

.... I see.

3 weeks ago 2497 350 121 55
Video

Cloth sim is straightforward.

3 weeks ago 52 4 5 0
Video

EVERYBODY STAY CALM! we have realtime area lights in godot, I REPEAT, AREA LIGHTS IN GODOT, this is not a drill 🚨 πŸ—£οΈ

1 month ago 1438 221 30 12
Screenshot of Blender's "Playback" popover menu. It now has a Loop menu, with options "Infinite", "Stop at End Frame", "Stop at Start Frame", "Restore Frame", and "Bounce".

Screenshot of Blender's "Playback" popover menu. It now has a Loop menu, with options "Infinite", "Stop at End Frame", "Stop at Start Frame", "Restore Frame", and "Bounce".

Loop control coming to Blender 5.2!

Now you finally have control over playback looping. Loop infinitely, or stop it at the end, at the start, or restore where you started playback from. And the most fun one: make it bounce!

#animation #b3d #blender3d #development #devfund

1 month ago 22 2 1 0
Video

In some of my tests, Sparc3D produced the results from a single photo that are, frankly, quite crazy.
#3d #sparc3d

1 month ago 16 3 2 0
Video

Godot 4.6.1 stress test: 10k colliding objects, all with reflections. Holding a steady 100+ fps on my trusty old 2060!

2 months ago 521 42 21 1
Video

Sneaky node cost me a lot of time here 🀦

2 months ago 42 3 4 1
Advertisement
Post image

The X-Ray Skeleton Arm is available to download on Blender's official website! blender.org/download/demo-files/#rendering

(Remember it's for Blender 5.1 or newer) #b3d

2 months ago 44 9 2 0
Video

Arm Skeleton Test (using the shader raycast node for the translucency) #b3d #shader #3dart

2 months ago 109 11 2 1
Post image Post image Post image Post image

You know, my approach to scientific design is a playful one 😊.
I strongly believe that between data points and precise measurements, there is room for curiosity and imagination. Science may be exact, but design brings warmth, playfulness, and narrative.

#sciart #blender3d

2 months ago 14 3 0 0
Screenshot of the game Vampire Survivors showing some default 3D objects in the background. One of the objects is Blender's monkey head, Suzanne.

Screenshot of the game Vampire Survivors showing some default 3D objects in the background. One of the objects is Blender's monkey head, Suzanne.

Love the little Suzanne easter egg in Vampire Survivors #b3d

2 months ago 4 1 0 0

when it comes to 3d modeling the 90-10 rule usually applies. that is to say 10% of the time is spent working and 90% is spent going haha model go spinny in the viewport of your application of choice

2 months ago 381 76 13 3

The biggest compliment you can ever make towards a #game or #cgi program is that it gives you #b3d vibes πŸ‘πŸ»

2 months ago 1 0 0 0

Super close to releasing an updated Cycles Encyclopedia and then some πŸ’ͺ🏻
Your latest course seems to be doing well?

3 months ago 0 0 0 0
brief alt text description of the first image

brief alt text description of the first image

'3D Chocolate Caramel Bar' by Russel Lie

blenderartists.org/t/3d-chocolate-caramel-b...

#b3d #blender #blender3d #blenderrender #blendercommunity #3d

3 months ago 25 6 0 0
Advertisement
Video

One significant limitation for motion graphic presets with #GeometryNodes will be removed in Blender 5.1: The font in the String to Curves node has an input socket now, so it can be controlled by a modifier. #b3d #devfund

3 months ago 12 3 1 1

Seems like we are not the only ones working on updates πŸ˜€

3 months ago 0 0 1 0
Post image

I was making a glass shattering animation with a lot of objects. I accidentally set the key interpolation to "elastic" and the graph made abstract art

3 months ago 5 1 1 0
Post image

Today I learned you can keep project-specific Blender export addons in your Godot game repo and just load them directly in Blender by adding a path 🀷

3 months ago 150 9 5 1
chart taken from the article about work that each AI system successfully completed. Ranged from 0.8% to 2.5%

chart taken from the article about work that each AI system successfully completed. Ranged from 0.8% to 2.5%

Sharing this here since it involved a 3D modeling challenge..

washingtonpost.com/technology/i...

Just 2.5%?

It feels like it would be much higher than that considering the general hype - as well as power expenditure and natural resources involved. I suppose it could still get better? πŸ€”

3 months ago 0 1 0 0
Video

Today, I learned about matrix multiplication in Blender.
These matrices contain info for location and rotation, and can be chained one after another.
Super useful with the new "Geometry Attribute" constrain, e.g. to make a camera follow an object, like in the screen recording

3 months ago 5 1 0 1

Some blenderheads for you to follow :) go.bsky.app/MoenLnA

3 months ago 9 3 0 0

Top of Suzanne looks like a cooked turkey

4 months ago 3 1 1 0
Video

Much of the time mesh is too dense to simulate as a soft-body in Blender.

In those cases simply add a lattice and run the soft body sim on the lattice instead. Works especially well with the new "Lattice Deform Selected" option in #b3d 5.0

4 months ago 43 7 4 1
Post image

I’m sure this has comedic potential I just can’t put my finger on it.

4 months ago 16 1 2 1
Advertisement
Video

When someone asks what my stance on realism is.. #b3d #geometrynodes

4 months ago 5 1 0 0
Video

An sdf grid w/ some texture generated mesh and some point lights. Voila.. #b3d #geometrynodes

4 months ago 4 1 1 0
Post image

Did you happen to notice Blender 5.0 release gave us the Rounded Caps!

The 'Curve to Tube' node in geometry nodes I mean.
What a journey it was, phewww! :D

4 months ago 5 1 0 0
Post image

Behold, the magpie menu

4 months ago 5 1 1 0
Video

Surprise! Our #b3d add-on is 75% off for the next 24 hours! Don't wait for Black Friday, this is the steepest discount we'll have all week.

Sales directly support our work creating free HDRIs, textures, and models for everyone <3

Buy it here: phvn.io/sale75

4 months ago 4 3 0 0