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Posts by Bing Xu

"Classical Computer Graphics in the Age of Generative AI", Pacific Graphics 2025 Keynote, Tzu-Mao Li
"Classical Computer Graphics in the Age of Generative AI", Pacific Graphics 2025 Keynote, Tzu-Mao Li YouTube video by Tzu-Mao Li

I gave a talk at Pacific Graphics 2025 on the topic of "Classical Computer Graphics in the Age of Generative AI". I've uploaded the recording to Youtube today.
www.youtube.com/watch?v=Vyci...

5 months ago 27 6 2 0

And Lifan! Apologies that part of the text somehow dropped when including @ in Bluesky. 🥲🥲

5 months ago 1 0 0 0

Thank you! 😄

5 months ago 0 0 0 0
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👺 By the way, we spent a lot of effort curating and will release a large-scale indoor dataset (∼14k scenes) with diverse floorplans, geometries, and textures, serving as a benchmark for learning light transport.

6 months ago 7 2 0 0
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👾 We demonstrate the versatility of our framework by reusing a shared pre-trained encoder while introducing task-specific decoders.

6 months ago 3 1 1 0

👏 This is our team work: with my mentor Marco @marcosalvi.bsky.social , labmates Mukund, Cheng, NV folks Bart @bartwr.bsky.social , and Tzu-Mao @tzumaoli.bsky.social & Ravi!

6 months ago 2 1 2 0
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It takes as input the 3D scene assets—geometry, materials, and lighting represented as a point cloud—and encodes the light interaction into a 3D latent space, with codes anchored at the sampled scene points. The model is independent of both viewpoint and resolution!

6 months ago 3 1 1 0
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Building on the analogy of light transport operator and Attention, our fully scalable model learns a generalizable light transport 3D embedding that captures global illumination.

6 months ago 2 1 1 0
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🎄 Introducing our paper A Generalizable Light Transport 3D Embedding for Global Illumination lnkd.in/gQUMSAyV .
🙈 Just as Transformers learn long-range relationships between words or pixels, our new paper shows they can also learn how light interacts and bounces around a 3D scene.

6 months ago 73 15 2 1
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