Kind of late, but hi #PortfolioDay! I'm Jordan, a hard surface 3D artist based in the US and available for contract and freelance work.
I specialize in mechanical assemblies and have a wide range of experience including motion graphics, VR, scanning, and gamedev.
Posts by Hunter Alexander
CITIZEN SLEEPER 2 is๐ซOUT NOW!๐ซ
Get a ship, find a crew, and take on contracts while you navigate across the Starward Belt, in this Dice Driven RPG.
โThe perfect sequel, offering complexity, consequence, and quiet optimism in a world of strife.โ - PCGamesN
links below ๐
foot mechanics established.
we have come to terms...
Hey folks, I'm Ben Henry and I'm a Senior 3D Hard Surface Artist working on Subnautica 2 at Unknown Worlds. Previously at Riot on Valorant making weapon skins, and before that at Bungie modeling weapons for Destiny 2.
#art #artist #3d #Subnautica2 #gaming #Valorant #Riot #Bungie #Destiny2
I've been working on a project for making this Omega Timekeeper into a real prop. Model was made in #plasticity.
I'm 3D printing it, doing a bunch of post-processing. Lots was learned along the way, I'll post some IRL shots here tomorrow!
Hi I'm Rachel! Iโm a 3D artist currently looking for new job opportunities in the field. Iโm excited to connect with fellow creatives. Feel free to follow me on ArtStation: www.artstation.com/rachelburrows
Also wanted to share this post. Rachel is an incredible artist and would be an asset to any team!
๐: rachelburrows.artstation.com
My friend Rachel Burrows is looking for a 3D Artist position. She's easily one of the best artists I've ever worked with and a definite diamond in the rough.
I've never seen anyone learn as quickly as her and she has a very strong understanding of fundamentals. rachelburrows.artstation.com
Here's a speeder artwork I just finished, based on a sketch by Darren Quach. :))
#blender #b3d #newart
Old coffee grinder asset I worked on as a texturing exercise.
I used an antique restoration video from YouTube as a reference for this. So satisfying to watch and now I'm addicted ๐
I am Aender Lara a Venezuelan 3D artist and game developer working with Blender and Godot(and Unity) living in Uruguay๐ป๐ช๐บ๐พ
anyway, almost done unpacking and setting up. all i need for the new place to feel like home is Menswear Guy
Here is my interpretation of the Pokรฉmon gym badges and a holding case for them.
#3dart
Another art drop in 2 days? ๐ซจ
Had the opportunity to work on this chroma swatch series for some of our larger skinlines on Valorant!
Full post on my Artstation!
3D model of a submachine gun with a large pie plate style magazine on top, and a sight sticking up over behind it. The gun is mostly an off white plastic with gold/brass looking metal bars front and on the fold out stock.
3D model of a scifi handheld device with a stylus and a touchbad covered by a plastic cover. At the top and bottom are small screens showing orange status readouts.
A black and green plastic cassette player in a slightly retro cyberpunk style, labeled as the Potify brand.
3D model of a scifi fictional military radio, mostly green with a handset laying on top, and a yellow plug in the top right corner.
Hello #PortfolioDay!
I'm a Hard Surface/Prop Artist, formerly in VR medical sims and freelance. โจLooking for work.โจ
Portfolio: aqpham.artstation.com
#GameArt #GameDev
Time for a re-introduction!
Hello, Iโm Jenny! Iโm a 3D environment artist working at Pandvil Network ๐ I like making my environments from scratch and explore different styles. Would love to connect with more artists ๐ฅ
#3Dartist #environmentart #props #art
Love seeing all the art on the feed. Here's an old helicopter cockpit I modeled/textured.
Rendered in Marmoset ToolBag 4.
A side interest to hard surface I've had is Unreal materials. I love stringing nodes together and seeing what I can create. This was put to use heavily at NetherRealm once they learned it was something I could do. Among others I made materials that were core to Cetrion's costume, and Jade's staff.
Hello new followers ๐ญ
I'm Alex Strook and I do indie games!
Hope you will enjoy my content, bad takes, and lack of consistent artstyle