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Posts by Adam Scott

Wikipedia article of Miguel de Icaza with non-flattering photo (seems to be a webcam screenshot).

Wikipedia article of Miguel de Icaza with non-flattering photo (seems to be a webcam screenshot).

Wikipedia article of Miguel de Icaza with my more flattering photo (him presenting his talk at the GodotCon 2023 in November at Munich).

Wikipedia article of Miguel de Icaza with my more flattering photo (him presenting his talk at the GodotCon 2023 in November at Munich).

@migueldeicaza.bsky.social, I updated your Wikipedia article image for a more flattering one.
Couldn't stand it, so I dug into my personal pictures. 😅

1 month ago 2 0 0 0
Florence - Notre-Dame de Paris (HQ)
Florence - Notre-Dame de Paris (HQ) YouTube video by Le Bazar Musical

Here's the song sung by Daniel Lavoie and Bruno Pelletier. It was composed by Riccardo (Richard) Cocciante and written by Luc Plamondon.

(it's not related to Broadway's "The Hunchback of Notre-Dame" musical)

I'm kinda interested to know which synth has this instrument built-in. Does somebody know?

1 month ago 1 0 1 0
Final Hours (Restored) || The Legend of Zelda: Majora's Mask
Final Hours (Restored) || The Legend of Zelda: Majora's Mask YouTube video by irikachana

I just realized that the track "Final Hours" from "The Legend of Zelda: Majora's Mask" uses the same foreboding synth as another song released 2 years before!

It can be heard the same way at the beginning of the song "Florence" of the joint Québec/France musical "Notre-Dame de Paris" in 1998.

1 month ago 2 0 1 0

Let's GOOOOOO! ⚜️🔵⚪️

1 month ago 3 1 0 0

Alea jacta est.

1 month ago 0 0 0 0

oh no

1 month ago 128 5 4 0
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Event tracks in animations! Soon? Maybe?

Proposal here github.com/godotengine/...

Working branch here github.com/mrcdk/godot/...

I'll open a PR once I finish a couple things!

#Godot

1 month ago 17 3 1 0
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Not yet, but it's coming! The code is done, it just needs to get wrapped in a PR. But I want to refactor the backend code beforehand.

5 months ago 1 0 0 0
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The official home of the Python Programming Language

TLDR; The PSF has made the decision to put our community and our shared diversity, equity, and inclusion values ahead of seeking $1.5M in new revenue. Please read and share. pyfound.blogspot.com/2025/10/NSF-...
🧵

5 months ago 6406 2749 123 450
Screenshot of the intro text of the Godot 4.5 release page

Screenshot of the intro text of the Godot 4.5 release page

The text from the BlueSky post is more or less the intro of the release page reworded.

But thanks for your kind words!

6 months ago 0 0 0 0
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4.5 release page by adamscott · Pull Request #1138 · godotengine/godot-website The latest preview "snapshot" is available here: https://adamscott.github.io/godot-website/releases/4.5/ (it doesn't work on first load, you need to refresh at least once) Todo Add ...

Note that I had 3 regular text supervisors. We made sure that the texts were as professional as possible.

You can read the comments (428 🥵) for more details about the changes!

6 months ago 1 0 0 0
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4.5 release page by adamscott · Pull Request #1138 · godotengine/godot-website The latest preview "snapshot" is available here: https://adamscott.github.io/godot-website/releases/4.5/ (it doesn't work on first load, you need to refresh at least once) Todo Add ...

I confirm: native French-speaking person, and I didn't use any AI for the texts.

And I'm a sucker (way before AI) for proper typography, including the use "em dashes" (—). Something that is usually a red flag for AI use. 😥

For the curious, you can take a look at all the 428 comments of the PR.

6 months ago 7 0 1 0

It's a French word!

It's a nickname used to mock someone.

Or, when used with "petit" (becoming «petit sobriquet»), it means a cute nickname used intimately like between lovers, or by parents to children: i.e. things like "cutie pie" or "sugar", but in French (like «petit poulet» or «ma puce»).

7 months ago 0 0 0 0

I hope it can help speedrunners to keep being as precise without having to use a brittle stick.

I did not test it yet on a real N64, but I'm pretty sure that if you could rely instead on accurately extended GCN-style sticks, it has potential to fix the existing reliability issues.

#N64 #speedrun

7 months ago 0 1 0 0
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Stick it Up! Stick it Up! is an online tool to know how much to extend your controller's analog stick in order to emulate another's feel.

I launched my website stick-it-up.adamscott.studio last Monday!

I go in depth on my theory on it, and I offer a tool where people can know by how much they need to extend their stick in order to emulate another one. (i use Blu Tack for now)

7 months ago 0 0 1 0
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The GameCube controller is close (and has a larger TTR than most), but it's far from being equivalent.

That could explain why installing a GameCube-style controller on an OG N64 controller just doesn't make it for speedrunners. It just doesn't have enough range to be as precise as the N64 stick.

7 months ago 0 0 1 0
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It's a term I coined. It's the physical distance a thumb makes when pushing the stick as far as possible.

The quality of the sensor is not the only factor to consider.

The N64 is unique in the sense that it's the controller with the biggest one. And games were made with this in mind.

7 months ago 0 0 1 0

@abney317.com I just read about your analog stick problems, and I may have stumbled recently on something relevant for you.

I isolated what makes a N64 controller so distinct from other controllers and why it sucks playing N64 games on them: it's all about the "thumb-travel range".

7 months ago 0 0 1 0
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See how I'm able to tiptoe with Mario here (Super Mario 64). It's all with native JoyCon 2 on my Switch 2. I needed to extend exactly my stick (I used Blu Tack!!!) by 28.09 mm.

Human thumbs just cannot be that precise without a thumbstick extension.

7 months ago 2 0 0 0
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Stick it Up! Stick it Up! is an online tool to know how much to extend your controller's analog stick in order to emulate another's feel.

With "thumb-travel range" (a term I coined) and the stick pivot radius, it is possible to calculate by how much exactly it's needed to extend an analog stick in order to emulate the range of another one.

Analog stick emulation. 🤯

I detailed everything on my website.

stick-it-up.adamscott.studio

7 months ago 7 0 2 0

@modernvintagegamer.com I'm certain that you'd be interested in what I discovered.

It appears that the physical size of an analog stick matters more than we thought. That would explain why playing emulated N64 games (with i.e. JoyCons) feel so weird.

It's caused by the "thumb-travel range".

7 months ago 6 0 1 0
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Android developer console  |  Android developer verification  |  Android Developers Get started building your Android apps.

Google: we lock down Android to prevent bad actors from spreading harm.

also Google: *omit to document their definitions of "bad actor" and "harm"*

#android #google #lockdown #closedplatform

7 months ago 5 0 1 0
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That sucks. 😔

7 months ago 0 0 0 0
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Are you able to tiptoe like this with a Switch 2 JoyCon?

Well, you can't without a 28.09 mm physical extension to your stick.

For more info about "thumb-travel range" and its impact on retro-gaming and on our general joystick knowledge, see stick-it-up.adamscott.studio

7 months ago 14 5 1 0
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Stick it Up! Stick it Up! is an online tool to know how much to extend your controller's analog stick in order to emulate another's feel.

Today, I found out the perfect analogy for "thumb-travel range": it is the mouse DPI for the human thumb.

Software cannot fix this. It's like the difference between using a mouse at 400 dpi and at 3600 dpi.

So I added a little more context to the "What is thumb-travel range" section of my page.

7 months ago 6 3 0 0
A Nintendo Switch 2 with 28.09 mm of putty (in height) bounded on the left JoyCon joystick.

A Nintendo Switch 2 with 28.09 mm of putty (in height) bounded on the left JoyCon joystick.

@mattmcmuscles.bsky.social @stopskeletons.bsky.social I'm pretty sure this kind of weird news is up your valley.

It's silly, but it works so well and in ways… it shouldn't.

7 months ago 1 1 0 0
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Next time, I'll know not to upload SVGs.

Here's the same image, but with a better background.

7 months ago 0 0 0 0
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Here's the image, fixed. Sorry for the inconvenience.

7 months ago 1 1 0 0

(now, here's the relevant tags)
#retrogaming #emulation #controller
#n64 #gcn #xbox #ps4 #ps5 #psp #dualshock
#speedrunning #thumbstick #analogstick
#goldeneye #supermario64

7 months ago 1 1 0 0

I fell deep into a rabbit hole. I came out from it 5 days later with a breakthrough in analog stick knowledge.

I'll finally be able to get back to work.

(What a wild ride. Phew!)

7 months ago 2 0 1 0
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