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Posts by Chase Taylor-Carter

I'm looking for some extra work and would be very interested in any part-time or contract gigs that could make use of my writing, editing, and project management experience. Creative work, research and reporting, consulting; I am happy to do it all.
Email: chasewritesthing [at] gmail
DMs open here!

22 hours ago 27 26 0 1

Massive congratulations!

18 hours ago 0 0 0 0
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Rascal Crossword 3: Cyberpunk! The future happened.

Are you a Bennie or a true deckhead? Test your chrome with our latest Rascal Crossword featuring a Cyberpunk bent.

22 hours ago 8 1 0 0

i guested on a good podcast to talk about @mothership.blog!! check it out. @404media.co is awesome btw, if you like mothership you should be reading 404 as well

23 hours ago 86 21 2 1

I'm looking for some extra work and would be very interested in any part-time or contract gigs that could make use of my writing, editing, and project management experience. Creative work, research and reporting, consulting; I am happy to do it all.
Email: chasewritesthing [at] gmail
DMs open here!

22 hours ago 27 26 0 1

Thanks to @rascal.news for bringing me and @possibleworlds.bsky.social to the podcast to talk about Realis, bringing a game from conception through production, and simply making stuff for the sicko in your heart.

3 days ago 107 31 0 0

Thanks so much to @chasecarter.bsky.social & @newmadras.bsky.social for having us on the Rascal Radio Hour to talk indepth about Realis! Listen in for insights on mechanical choices, design, publishing, & crowdfunding philosophies, and @austinwalker.bsky.social & my hopes for the future of the game.

3 days ago 22 7 0 0
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Was thrilled to have @austinwalker.bsky.social and @possibleworlds.bsky.social on to talk about bringing Realis over the finish line, the complicated work of teaching others to GM, and how those 55 classes are all bridges into, and out towards, countless Moons.

3 days ago 22 5 0 0

This is a really good interview with some great historical anecdotes. It also fits really well with the conversation with Peter Adkison last year.

I, for some reason, really like asking people about the '90s.

3 days ago 10 1 0 0
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Monte Cook on dungeon design, Gygaxian feedback, and shaping the $5 PDF
www.rascal.news/monte-cook-o...

3 days ago 24 5 2 2

If we're still lacking a summer 2026 theme, "tinnies and zines under a tree" has real potential.

4 days ago 1 0 0 0

sorry, or you're welcome

4 days ago 1 0 0 0

Privately, I hope the current nostalgia for the 2000s means webrings and extant websites/newsletters are due a resurgance.

4 days ago 9 0 5 0

Curious where tabletop creators and players will turn when the world stops inventing another, increasingly ramshackle social media platform. G+ > Twitter > balkanization across Mastodon, Reddit, Bsky, and Tumblr. Only that last has remained constant. Maybe that's where we end up.

4 days ago 5 0 1 0

Makes sense that the week Rascal automates a lot of its social posting would be the week Bluesky suffers another near death experience.

4 days ago 12 1 2 0

Stonetop was the RPG that reignited my interest in the hobby when it was still a hopeful project back in 2015.

Speaking with Jeremy Strandberg, Lucie Arnoux, and Jason Lutes about finally making it real feel like a bookend of sorts.

4 days ago 6 1 0 0
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Stonetop was the RPG that reignited my interest in the hobby when it was still a hopeful project back in 2015.

Speaking with Jeremy Strandberg, Lucie Arnoux, and Jason Lutes about finally making it real feel like a bookend of sorts.

4 days ago 6 1 0 0
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From blog posts to mighty 1,200-page books: Stonetop's creators reflect on a decade-long journey
www.rascal.news/from-blog-po...

4 days ago 24 10 0 1

Every so often, I'll be writing about a game and think back to @kierongillen.bsky.social's brilliant/terrible/infamous Boiling Point review. This is one of those games.

5 days ago 3 2 1 0
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Wraithborn reaches for MÖRK BORG style and substance but exceeds its grasp MÖRE BORG.

A bold attempt at a substantial evolution of MÖRK BORG, but less than the sum of its gloriously grotesque parts.

5 days ago 10 2 0 1

are there any like live chat services for newsletter sites? like is there a way i can host a live chat on my ghost newsletter? i'm working on extra stuff for paid subscribers.

5 days ago 9 4 2 0
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MIIRU's leaden horror doesn't weigh down satisfying sequel Deicide, part deux.

While the "analog horror" of MIRU 2 (or MIIRU) ultimately fell flat, this solo hexcrawl succeeds as a sequel by tinkering with the original's structure and understanding what makes iteration fun.

6 days ago 11 2 0 2

MIIRU excited me by promising more of what made @mimicpublishing.com's first solo RPG so dang satisfying. It is so close to being an unreserved recommendation, but it misses some huge opportunities to make that horror angle more than set dressing.

6 days ago 3 1 0 0
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Will a bunch of people who read four or fewer articles per month cancel their subscription? We hope not! I am idealogically opposed to paywalls but accept their practicality within independent websites. This gets much closer to an acceptable compromise between principles and paying my rent.

6 days ago 15 1 0 1
Rascal News Rascal is a tabletop roleplaying game and culture outlet striving to sustainably publish voicey journalism that is compelling, deeply-reported, and fearlessly honest. We’re also a little cheeky

Want to become a paid member and access everything we publish - along with supporting independent tabletop journalism? Follow this link:

6 days ago 16 2 0 0

This change not only makes it easier for members to share our work with friends, internet circles, and play groups, but also reduces the paywall's influence on editorial decisions. It was a simple and no-brainer switch, but it does come with risks.

6 days ago 41 13 3 0

thinking about @mikerugnetta.com's roundly unpleasent term: the content slit

6 days ago 208 40 2 0

So thrilled to have taken part in this interview with Rascal News.

1 week ago 8 3 0 0

Excuse my lack of social awareness, I'm in mourning.

1 week ago 1 0 0 0

unrelated tragedy. Apparently the mineral wells in Monterrey have been failing recently and tanked production. Maybe caused by widespread and constant drought, and exacerbated by national demand.

1 week ago 0 0 1 0