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Posts by Matthew Dunstan

An image of a dark old growth forest with a bit of brighter green moss highlighted in the centre. The words, "metal scraps covered in moss a solo game of uncovering what once was" is in white text in the middle.

An image of a dark old growth forest with a bit of brighter green moss highlighted in the centre. The words, "metal scraps covered in moss a solo game of uncovering what once was" is in white text in the middle.

a screenshot reading, "Metal Scraps Covered in Moss
a solo game of uncovering what once was
In a world that has moved beyond What Once Was, you are a Reclamator a traveler, an archaeologist, a seeker, a chronicler for what has been seen, what has been found, and what was once known. As a Reclamator, you live a largely solitary life, travelling through the Old Growth and cataloging remnants of the Once Was. Even then, you come across communities on your journey, settlements of people traveling their own paths together.
Each half cycle, you return to the Oaks to share your findings. They care not about the weight"

a screenshot reading, "Metal Scraps Covered in Moss a solo game of uncovering what once was In a world that has moved beyond What Once Was, you are a Reclamator a traveler, an archaeologist, a seeker, a chronicler for what has been seen, what has been found, and what was once known. As a Reclamator, you live a largely solitary life, travelling through the Old Growth and cataloging remnants of the Once Was. Even then, you come across communities on your journey, settlements of people traveling their own paths together. Each half cycle, you return to the Oaks to share your findings. They care not about the weight"

"Metal scraps covered in moss is a solitaire game of Noticing-collecting artifacts in the real world and recording observations of them to guide your narrative in the game. You can play metal scraps covered in moss two ways: (1) fully immersive, where each remnant of the Once Was is created in-game, narratively-confined to the setting and world of the Old growth, or (2) partially immersive, where you allow the confines of the story to drift beyond the pages, where your remnants come from the real world, the one you (the player) currently live in. There is no better, right, worse, or wrong way to engage with this game. But, if you have the capacity to, try allowing yourself the space to blur the lines across the game and life. Maybe it will bring you whimsy through the harshness of the current world."

"Metal scraps covered in moss is a solitaire game of Noticing-collecting artifacts in the real world and recording observations of them to guide your narrative in the game. You can play metal scraps covered in moss two ways: (1) fully immersive, where each remnant of the Once Was is created in-game, narratively-confined to the setting and world of the Old growth, or (2) partially immersive, where you allow the confines of the story to drift beyond the pages, where your remnants come from the real world, the one you (the player) currently live in. There is no better, right, worse, or wrong way to engage with this game. But, if you have the capacity to, try allowing yourself the space to blur the lines across the game and life. Maybe it will bring you whimsy through the harshness of the current world."

Tinkering design over here, and thinking about two important concepts:

1. Breaking the walls between game and LARP and immersion. While people CAN play this fully-immersed, what if artifacts of the game come from the real world? Leading to...

2. Noticing. Being present, slowing yourself down.

🎲✂️

1 week ago 9 1 1 1
How can you reliably come up with good game ideas?
How can you reliably come up with good game ideas? YouTube video by Matthew Dunstan

In this week's video, I explore some of the different techniques I use to reliably generate new ideas for board game design!

youtu.be/uo-MAq_7YxI

🎲✂️

1 week ago 34 8 1 0

If you dread having to explain a rule in your game, that is a giant blinking sign that reads:

CHANGE OR REMOVE THIS RULE
🎲✂️

2 weeks ago 46 6 2 1
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The 18 Card Challenge: No Shuffling Ever have a game where you won – or lost – because a key card came up at the exact right time? Maybe it was dealt to you at setup or the luck of the draw landed in your favor at the moment of victory....

Button Shy Games’ 18 Card Challenge: No Shuffling is for games with no shuffling either during the game or setup. The winner receives $100. All entries may be considered for publication. Submissions due by May 31.

2 weeks ago 19 6 0 0

Working on it!

2 weeks ago 1 0 0 0
Image split into two. On the left is a microscale lego model, and on the right is the product image, both for Blacktron II set 6933, the Spectral Starguider.

Image split into two. On the left is a microscale lego model, and on the right is the product image, both for Blacktron II set 6933, the Spectral Starguider.

More microscale fun, more Blactron II with the Spectral Starguider (6933)!

3 weeks ago 17 2 1 0
Preview
Walkable City - the Urban Planning Boardgame Asymmetric Cooperative boardgame about building a city without cars.

Walkable City has under 3 days remaining on Kickstarter!

We've just about smashed our existing stretch goals to make the city more gorgeous and add some fancy destination meeples - Take a look at the campaign below!

www.kickstarter.com/projects/fow...

3 weeks ago 15 8 1 0

Nice! I would love to have a monorail someday…

3 weeks ago 1 0 0 0
Screenshot of BagBuilder: controls for adjusting the bag's contents, how many items to draw, and previously drawn items.

Screenshot of BagBuilder: controls for adjusting the bag's contents, how many items to draw, and previously drawn items.

BagBuilder is a free, browser-based game design tool for simulating random bag draws danhowardgames.github.io/BagBuilder/

3 weeks ago 19 4 0 2

No, you can't get them anymore - I find old lots on marketplace, ebay, antique fairs, and remake the sets :)

3 weeks ago 0 0 1 0
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Yes! Just messing around really :)

3 weeks ago 0 0 0 0

I've gotten back into collecting all the sets I wish I had as a kid!

3 weeks ago 0 0 1 0

Thank you for the suggestion! Forgot about that piece, might have to order some :)

3 weeks ago 1 0 0 0
Left hand side is a microscale lego model of the set 6887, a Blacktron 2 spaceship. The right hand side is the actual photo of the real set.

Left hand side is a microscale lego model of the set 6887, a Blacktron 2 spaceship. The right hand side is the actual photo of the real set.

Left hand side is a microscale lego model of the set 6939, a Spyrius spaceship. The right hand side is the actual photo of the real set.

Left hand side is a microscale lego model of the set 6939, a Spyrius spaceship. The right hand side is the actual photo of the real set.

These are my very first microscale builds, just from rummaging in pieces (hence some colours are wrong). Eventually I would love to do a planetscape with all the 90s space themes :)

Any pointers or comments much appreciated!

3 weeks ago 74 5 5 0
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Next Station Paris Review: Guided Tours / Game Design ★★★★☆ — While some other blank-and-writes revel in boxes combo’ing into other boxes, Paris is comparatively restrained. The metro is coming together thoughtful turn by thoughtful turn, not ex…

Perfect game design is drawing a little straight line and arguing over whose metro is most realistic. My review of my favorite game in @matthewdunstan.bsky.social's Next Station line, Next Station: Paris.

#boardgames

manaworm.com/2026/03/26/n...

3 weeks ago 6 1 0 0
Multiple Win Conditions: Welcome!
Multiple Win Conditions: Welcome! YouTube video by Always Awake Games

I’ve been thinking a lot recently about how so much game design advice that’s available is really just business/product advice. It’s got a lot of survivorship bias and as a result, it’s homogenising and dissuading a lot of what’s possible.

So…I’m making a little vlog series about it!

4 weeks ago 25 8 1 3

Thank you so much for this Amabel!

4 weeks ago 2 1 0 0
We need a better way to talk about game design
We need a better way to talk about game design YouTube video by Matthew Dunstan

Big Pasti's latest video, entitled "The 7 Deadly Sins of Board Game Design", had a real effect on me, and today's video is a response to his. I think there is a better way we can talk about game design.

youtu.be/BY7TeikZcBw

🎲✂️

4 weeks ago 41 11 6 5
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Walkable City - the Urban Planning Boardgame Asymmetric Cooperative boardgame about building a city without cars.

Walkable City is FUNDED everyone! 🎉🎉🎉🎉

But we have some really sweet stretch goals that I'd love to get to! Take a look if making a more walkable, livable city sounds appealing to you and maybe tag your favorite urbanist too! 😉

www.kickstarter.com/projects/fow...

1 month ago 66 9 4 4

Q for boardgame publishing folks: What's your estimate of volume and/or % for each of these in your company, per year?

A. How many pitch requests get to pitch?
B. How many pitches result in you taking a prototype for review?
C. How many prototypes under review get a contract?

🎲✂️

1 month ago 101 23 22 2
A graphic of a game sheet showing a gridded underwater world with various sea creature icons. Overlaid is an illustration of a diver and the word 'Aquamarine'

A graphic of a game sheet showing a gridded underwater world with various sea creature icons. Overlaid is an illustration of a diver and the word 'Aquamarine'

A graphic of a map game sheet with grid and contour lines over an illustration of trees and hills. A line traces a route around then map and text above reads 'Waypoints'

A graphic of a map game sheet with grid and contour lines over an illustration of trees and hills. A line traces a route around then map and text above reads 'Waypoints'

Bold gold and white text on a green background. The text reads 'Waypoints & Aquamarine. Over 10k copies sold. Thank you'. Underneath is a small illustration of a smiling home printer.

Bold gold and white text on a green background. The text reads 'Waypoints & Aquamarine. Over 10k copies sold. Thank you'. Underneath is a small illustration of a smiling home printer.

Two of our games have reached an exciting milestone. Thank you to everyone who’s supported us!

#waypoints #aquamarine #indiegames #indiepublishing #printfun

1 month ago 36 11 2 2
Is the first game you design always terrible?
Is the first game you design always terrible? YouTube video by Matthew Dunstan

In today's video I push back on the advice that new designers should expect their first creations to be bad, and what can be missed if you follow this advice.

youtu.be/eB6ln4buwxg

🎲✂️

1 month ago 19 7 3 1
A playful poster graphic featuring flat illustrations of national postal services around the world that use bird logos. From March 2022

A playful poster graphic featuring flat illustrations of national postal services around the world that use bird logos. From March 2022

Postal services around the world that use birds as logos. One of my favorite poster graphics I've made! 🐦✉️

1 month ago 2509 946 16 7
screenshot of an AI generated thumbnail with a pretend person holding a pretend box of the Old King's Crown expansion with the word's DON'T BUY IT on there

screenshot of an AI generated thumbnail with a pretend person holding a pretend box of the Old King's Crown expansion with the word's DON'T BUY IT on there

Hey board gamers - your feelings an opinions about games are being turned into slop.

There's a channel called Board Game Critique. All their videos are clearly made with AI. They fess up to this, but they claim that they write their own scripts.

I cannot definitively prove that they don't, but 1/x

1 month ago 261 71 39 23
Preview
13: African Counterpoint

I listened twice to the end of this piece about Fela Kuti's use of counterpoint and its influence on Brian Eno and David Byrne. Fascinating musically but also Byrne talking about its influence on him personally makes me think about games... 🧵1/

1 month ago 39 8 2 1

That sounds really lovely! I really miss that feeling from the very early days of starting to design…need to reconnect with it somehow!

1 month ago 3 0 0 0
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You belong here
You belong here YouTube video by Matthew Dunstan

This week's video was a bit tough to make, reflecting on a few things that have happened in the last few weeks in the wider board game design community. Hopefully some folks find it useful.

youtu.be/y3P0gg8dBrs

🎲✂️

1 month ago 22 5 3 0
Cartoon image of a lightbulb with a yellow meeple as the filament, on a brown base which reads Cardboard Edison. The award is surrounded by light and dark orange lines radiating from the centre. Logo for the Cardboard Edison Award for unpublished games.

Cartoon image of a lightbulb with a yellow meeple as the filament, on a brown base which reads Cardboard Edison. The award is surrounded by light and dark orange lines radiating from the centre. Logo for the Cardboard Edison Award for unpublished games.

Head and upper body of a bearded man sitting at a table, constructing a castle from magnetic tiles. StrongHolds by Nelson de Castro, one of this year's Cardboard Edison Award finalists.

Head and upper body of a bearded man sitting at a table, constructing a castle from magnetic tiles. StrongHolds by Nelson de Castro, one of this year's Cardboard Edison Award finalists.

A black and white photo of a woman wearing glasses, and with long hair swept either side of her forehead. Suzanne Zinsli, co-founder of Cardboard Edison.

A black and white photo of a woman wearing glasses, and with long hair swept either side of her forehead. Suzanne Zinsli, co-founder of Cardboard Edison.

Wooden animal playing pieces in the shape of pink pigs, white sheep and brown cows, on a green and blue mat representing fields, forests and a river with a bridge. A blue string lasso is surrounding some of the animals. Braggin’ Wranglers by Luke Wolyncewicz, one of this year’s Cardboard Edison Award finalists.

Wooden animal playing pieces in the shape of pink pigs, white sheep and brown cows, on a green and blue mat representing fields, forests and a river with a bridge. A blue string lasso is surrounding some of the animals. Braggin’ Wranglers by Luke Wolyncewicz, one of this year’s Cardboard Edison Award finalists.

“It’s crazy how it has grown globally”: unpublished board game design award Cardboard Edison unveils new finalists as entries more than double since 2020:

boardgamewire.com/index.php/20...

@cardboardedison.com

1 month ago 36 13 0 0

I absolutely have to remember this!

1 month ago 1 0 0 0

GDC is coming up, which means it’s almost time for #WhatAGameDevLooksLike! Every year this lights up my socials and it’s such a lovely and celebratory time full of belonging and joy. And every year I keep getting reminded of how much we need it as things in the industry get worse lol

1 month ago 173 36 3 8