An image of a dark old growth forest with a bit of brighter green moss highlighted in the centre. The words, "metal scraps covered in moss a solo game of uncovering what once was" is in white text in the middle.
a screenshot reading, "Metal Scraps Covered in Moss a solo game of uncovering what once was In a world that has moved beyond What Once Was, you are a Reclamator a traveler, an archaeologist, a seeker, a chronicler for what has been seen, what has been found, and what was once known. As a Reclamator, you live a largely solitary life, travelling through the Old Growth and cataloging remnants of the Once Was. Even then, you come across communities on your journey, settlements of people traveling their own paths together. Each half cycle, you return to the Oaks to share your findings. They care not about the weight"
"Metal scraps covered in moss is a solitaire game of Noticing-collecting artifacts in the real world and recording observations of them to guide your narrative in the game. You can play metal scraps covered in moss two ways: (1) fully immersive, where each remnant of the Once Was is created in-game, narratively-confined to the setting and world of the Old growth, or (2) partially immersive, where you allow the confines of the story to drift beyond the pages, where your remnants come from the real world, the one you (the player) currently live in. There is no better, right, worse, or wrong way to engage with this game. But, if you have the capacity to, try allowing yourself the space to blur the lines across the game and life. Maybe it will bring you whimsy through the harshness of the current world."
Tinkering design over here, and thinking about two important concepts:
1. Breaking the walls between game and LARP and immersion. While people CAN play this fully-immersed, what if artifacts of the game come from the real world? Leading to...
2. Noticing. Being present, slowing yourself down.
🎲✂️